lua_Vector2.h 1.4 KB

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  1. #ifndef LUA_VECTOR2_H_
  2. #define LUA_VECTOR2_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Vector2.
  6. int lua_Vector2__gc(lua_State* state);
  7. int lua_Vector2__init(lua_State* state);
  8. int lua_Vector2_add(lua_State* state);
  9. int lua_Vector2_clamp(lua_State* state);
  10. int lua_Vector2_distance(lua_State* state);
  11. int lua_Vector2_distanceSquared(lua_State* state);
  12. int lua_Vector2_dot(lua_State* state);
  13. int lua_Vector2_isOne(lua_State* state);
  14. int lua_Vector2_isZero(lua_State* state);
  15. int lua_Vector2_length(lua_State* state);
  16. int lua_Vector2_lengthSquared(lua_State* state);
  17. int lua_Vector2_negate(lua_State* state);
  18. int lua_Vector2_normalize(lua_State* state);
  19. int lua_Vector2_rotate(lua_State* state);
  20. int lua_Vector2_scale(lua_State* state);
  21. int lua_Vector2_set(lua_State* state);
  22. int lua_Vector2_smooth(lua_State* state);
  23. int lua_Vector2_static_add(lua_State* state);
  24. int lua_Vector2_static_angle(lua_State* state);
  25. int lua_Vector2_static_clamp(lua_State* state);
  26. int lua_Vector2_static_dot(lua_State* state);
  27. int lua_Vector2_static_one(lua_State* state);
  28. int lua_Vector2_static_subtract(lua_State* state);
  29. int lua_Vector2_static_unitX(lua_State* state);
  30. int lua_Vector2_static_unitY(lua_State* state);
  31. int lua_Vector2_static_zero(lua_State* state);
  32. int lua_Vector2_subtract(lua_State* state);
  33. int lua_Vector2_x(lua_State* state);
  34. int lua_Vector2_y(lua_State* state);
  35. void luaRegister_Vector2();
  36. }
  37. #endif