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- material colored
- {
- u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX
-
- renderState
- {
- cullFace = true
- depthTest = true
- }
-
- technique
- {
- pass
- {
- vertexShader = res/shaders/colored.vert
- fragmentShader = res/shaders/colored.frag
- }
- }
- }
- material lambert2 : colored
- {
- u_diffuseColor = 0.4, 0.4, 0.4, 1
- u_ambientColor = SCENE_AMBIENT_COLOR
- u_directionalLightColor[0] = 1, 1, 1
- u_directionalLightDirection[0] = 0, -1, 0
- u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX
- technique
- {
- pass
- {
- defines = DIRECTIONAL_LIGHT_COUNT 1
- }
- }
- }
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