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- #include "Base.h"
- #include "Rectangle.h"
- namespace gameplay
- {
- Rectangle::Rectangle()
- : x(0), y(0), width(0), height(0)
- {
- }
- Rectangle::Rectangle(float width, float height) :
- x(0), y(0), width(width), height(height)
- {
- }
- Rectangle::Rectangle(float x, float y, float width, float height) :
- x(x), y(y), width(width), height(height)
- {
- }
- Rectangle::Rectangle(const Rectangle& copy)
- {
- set(copy);
- }
- Rectangle::~Rectangle()
- {
- }
- const Rectangle& Rectangle::empty()
- {
- static Rectangle empty;
- return empty;
- }
- bool Rectangle::isEmpty() const
- {
- return (x == 0 && y == 0 && width == 0 && height == 0);
- }
- void Rectangle::set(const Rectangle& r)
- {
- set(r.x, r.y, r.width, r.height);
- }
- void Rectangle::set(float x, float y, float width, float height)
- {
- this->x = x;
- this->y = y;
- this->width = width;
- this->height = height;
- }
- void Rectangle::setPosition(float x, float y)
- {
- this->x = x;
- this->y = y;
- }
- float Rectangle::left() const
- {
- return x;
- }
- float Rectangle::top() const
- {
- return y;
- }
- float Rectangle::right() const
- {
- return x + width;
- }
- float Rectangle::bottom() const
- {
- return y + height;
- }
- bool Rectangle::contains(float x, float y) const
- {
- return (x >= x && x <= (x + width) && y >= y && y <= (y + height));
- }
- bool Rectangle::contains(float x, float y, float width, float height) const
- {
- return (contains(x, y) && contains(x + width, y + height));
- }
- bool Rectangle::contains(const Rectangle& r) const
- {
- return contains(r.x, r.y, r.width, r.height);
- }
- bool Rectangle::intersects(float x, float y, float width, float height) const
- {
- const float left = max(this->x, x);
- const float top = max(this->y, y);
- const float right = min(x + width, x + width);
- const float bottom = min(y + height, y + height);
- return (right > left && bottom > top);
- }
- bool Rectangle::intersects(const Rectangle& r) const
- {
- return intersects(r.x, r.y, r.width, r.height);
- }
- void Rectangle::combine(const Rectangle& r1, const Rectangle& r2, Rectangle* dst)
- {
- GP_ASSERT(dst);
- dst->x = min(r1.x, r2.x);
- dst->y = min(r1.y, r2.y);
- dst->width = max(r1.x + r1.width, r2.x + r2.width) - dst->x;
- dst->height = max(r1.y + r1.height, r2.y + r2.height) - dst->y;
- }
- void Rectangle::inflate(float horizontalAmount, float verticalAmount)
- {
- x -= horizontalAmount;
- y -= verticalAmount;
- width += horizontalAmount * 2;
- height += verticalAmount * 2;
- }
- const Rectangle& Rectangle::operator = (const Rectangle& r)
- {
- x = r.x;
- y = r.y;
- width = r.width;
- height = r.height;
- return *this;
- }
- bool Rectangle::operator == (const Rectangle& r) const
- {
- return (x == r.x && width == r.width && y == r.y && height == r.height);
- }
- bool Rectangle::operator != (const Rectangle& r) const
- {
- return (x != r.x || width != r.width || y != r.y || height != r.height);
- }
- }
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