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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_FontGlyph.h"
- #include "Base.h"
- #include "Bundle.h"
- #include "FileSystem.h"
- #include "Font.h"
- #include "Game.h"
- #include "Ref.h"
- #include "lua_FontJustify.h"
- #include "lua_FontStyle.h"
- namespace gameplay
- {
- void luaRegister_FontGlyph()
- {
- const luaL_Reg lua_members[] =
- {
- {"code", lua_FontGlyph_code},
- {"uvs", lua_FontGlyph_uvs},
- {"width", lua_FontGlyph_width},
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- scopePath.push_back("Font");
- ScriptUtil::registerClass("FontGlyph", lua_members, lua_FontGlyph__init, lua_FontGlyph__gc, lua_statics, scopePath);
- }
- static Font::Glyph* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "FontGlyph");
- luaL_argcheck(state, userdata != NULL, 1, "'FontGlyph' expected.");
- return (Font::Glyph*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_FontGlyph__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "FontGlyph");
- luaL_argcheck(state, userdata != NULL, 1, "'FontGlyph' expected.");
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- Font::Glyph* instance = (Font::Glyph*)object->instance;
- SAFE_DELETE(instance);
- }
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_FontGlyph__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_FontGlyph__init(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- void* returnPtr = (void*)new Font::Glyph();
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "FontGlyph");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_FontGlyph_code(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 2)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- }
- Font::Glyph* instance = getInstance(state);
- if (lua_gettop(state) == 2)
- {
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2);
- instance->code = param2;
- return 0;
- }
- else
- {
- unsigned int result = instance->code;
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- }
- int lua_FontGlyph_uvs(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 2)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- }
- Font::Glyph* instance = getInstance(state);
- if (lua_gettop(state) == 2)
- {
- // Get parameter 2 off the stack.
- float* param2 = ScriptUtil::getFloatPointer(2);
- memcpy(instance->uvs, param2, sizeof(float) * 4);
- return 0;
- }
- else
- {
- float* result = instance->uvs;
- // Push the return value onto the stack.
- lua_pushlightuserdata(state, result);
- return 1;
- }
- }
- int lua_FontGlyph_width(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 2)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- }
- Font::Glyph* instance = getInstance(state);
- if (lua_gettop(state) == 2)
- {
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2);
- instance->width = param2;
- return 0;
- }
- else
- {
- unsigned int result = instance->width;
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- }
- }
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