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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_MeshSkin.h"
- #include "Animation.h"
- #include "AnimationTarget.h"
- #include "Base.h"
- #include "Game.h"
- #include "Joint.h"
- #include "MeshSkin.h"
- #include "Node.h"
- #include "ScriptListener.h"
- #include "Transform.h"
- #include "lua_CurveInterpolationType.h"
- namespace gameplay
- {
- void luaRegister_MeshSkin()
- {
- const luaL_Reg lua_members[] =
- {
- {"getBindShape", lua_MeshSkin_getBindShape},
- {"getJoint", lua_MeshSkin_getJoint},
- {"getJointCount", lua_MeshSkin_getJointCount},
- {"getJointIndex", lua_MeshSkin_getJointIndex},
- {"getMatrixPalette", lua_MeshSkin_getMatrixPalette},
- {"getMatrixPaletteSize", lua_MeshSkin_getMatrixPaletteSize},
- {"getModel", lua_MeshSkin_getModel},
- {"getRootJoint", lua_MeshSkin_getRootJoint},
- {"setBindShape", lua_MeshSkin_setBindShape},
- {"setRootJoint", lua_MeshSkin_setRootJoint},
- {"transformChanged", lua_MeshSkin_transformChanged},
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- ScriptUtil::registerClass("MeshSkin", lua_members, NULL, NULL, lua_statics, scopePath);
- }
- static MeshSkin* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "MeshSkin");
- luaL_argcheck(state, userdata != NULL, 1, "'MeshSkin' expected.");
- return (MeshSkin*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_MeshSkin_getBindShape(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- MeshSkin* instance = getInstance(state);
- void* returnPtr = (void*)&(instance->getBindShape());
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Matrix");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_MeshSkin_getBindShape - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MeshSkin_getJoint(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
- MeshSkin* instance = getInstance(state);
- void* returnPtr = (void*)instance->getJoint(param1);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Joint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = ScriptUtil::getString(2, false);
- MeshSkin* instance = getInstance(state);
- void* returnPtr = (void*)instance->getJoint(param1);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Joint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_MeshSkin_getJoint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MeshSkin_getJointCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- MeshSkin* instance = getInstance(state);
- unsigned int result = instance->getJointCount();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_MeshSkin_getJointCount - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MeshSkin_getJointIndex(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Joint* param1 = ScriptUtil::getObjectPointer<Joint>(2, "Joint", false);
- MeshSkin* instance = getInstance(state);
- int result = instance->getJointIndex(param1);
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_MeshSkin_getJointIndex - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MeshSkin_getMatrixPalette(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- MeshSkin* instance = getInstance(state);
- void* returnPtr = (void*)instance->getMatrixPalette();
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Vector4");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_MeshSkin_getMatrixPalette - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MeshSkin_getMatrixPaletteSize(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- MeshSkin* instance = getInstance(state);
- unsigned int result = instance->getMatrixPaletteSize();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_MeshSkin_getMatrixPaletteSize - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MeshSkin_getModel(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- MeshSkin* instance = getInstance(state);
- void* returnPtr = (void*)instance->getModel();
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Model");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_MeshSkin_getModel - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MeshSkin_getRootJoint(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- MeshSkin* instance = getInstance(state);
- void* returnPtr = (void*)instance->getRootJoint();
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Joint");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_MeshSkin_getRootJoint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MeshSkin_setBindShape(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA))
- {
- // Get parameter 1 off the stack.
- float* param1 = ScriptUtil::getFloatPointer(2);
- MeshSkin* instance = getInstance(state);
- instance->setBindShape(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_MeshSkin_setBindShape - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MeshSkin_setRootJoint(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Joint* param1 = ScriptUtil::getObjectPointer<Joint>(2, "Joint", false);
- MeshSkin* instance = getInstance(state);
- instance->setRootJoint(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_MeshSkin_setRootJoint - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MeshSkin_transformChanged(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- Transform* param1 = ScriptUtil::getObjectPointer<Transform>(2, "Transform", false);
- // Get parameter 2 off the stack.
- long param2 = (long)luaL_checklong(state, 3);
- MeshSkin* instance = getInstance(state);
- instance->transformChanged(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_MeshSkin_transformChanged - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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