sample-lua.vcxproj 8.8 KB

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  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="DebugMem|x64">
  5. <Configuration>DebugMem</Configuration>
  6. <Platform>x64</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Debug|x64">
  9. <Configuration>Debug</Configuration>
  10. <Platform>x64</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Release|x64">
  13. <Configuration>Release</Configuration>
  14. <Platform>x64</Platform>
  15. </ProjectConfiguration>
  16. </ItemGroup>
  17. <PropertyGroup Label="Globals">
  18. <ProjectGuid>{04EAF3E5-0F9E-AF4D-53F9-269CE114211F}</ProjectGuid>
  19. <Keyword>Win32Proj</Keyword>
  20. <RootNamespace>sample-lua</RootNamespace>
  21. </PropertyGroup>
  22. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  23. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
  24. <ConfigurationType>Application</ConfigurationType>
  25. <UseDebugLibraries>true</UseDebugLibraries>
  26. <CharacterSet>Unicode</CharacterSet>
  27. <PlatformToolset>v120</PlatformToolset>
  28. </PropertyGroup>
  29. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'" Label="Configuration">
  30. <ConfigurationType>Application</ConfigurationType>
  31. <UseDebugLibraries>true</UseDebugLibraries>
  32. <CharacterSet>Unicode</CharacterSet>
  33. <PlatformToolset>v120</PlatformToolset>
  34. </PropertyGroup>
  35. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
  36. <ConfigurationType>Application</ConfigurationType>
  37. <UseDebugLibraries>false</UseDebugLibraries>
  38. <WholeProgramOptimization>true</WholeProgramOptimization>
  39. <CharacterSet>Unicode</CharacterSet>
  40. <PlatformToolset>v120</PlatformToolset>
  41. </PropertyGroup>
  42. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  43. <ImportGroup Label="ExtensionSettings">
  44. </ImportGroup>
  45. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
  46. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  47. </ImportGroup>
  48. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'" Label="PropertySheets">
  49. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  50. </ImportGroup>
  51. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
  52. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  53. </ImportGroup>
  54. <PropertyGroup Label="UserMacros" />
  55. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  56. <LinkIncremental>true</LinkIncremental>
  57. <OutDir>$(Configuration)\</OutDir>
  58. <ExecutablePath>$(ExecutablePath)</ExecutablePath>
  59. <CustomBuildBeforeTargets />
  60. <IntDir>$(Configuration)\</IntDir>
  61. </PropertyGroup>
  62. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
  63. <LinkIncremental>true</LinkIncremental>
  64. <OutDir>$(Configuration)\</OutDir>
  65. <ExecutablePath>$(ExecutablePath)</ExecutablePath>
  66. <CustomBuildBeforeTargets />
  67. <IntDir>$(Configuration)\</IntDir>
  68. </PropertyGroup>
  69. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  70. <LinkIncremental>false</LinkIncremental>
  71. <OutDir>$(Configuration)\</OutDir>
  72. <CustomBuildBeforeTargets />
  73. <IntDir>$(Configuration)\</IntDir>
  74. </PropertyGroup>
  75. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
  76. <ClCompile>
  77. <PrecompiledHeader>
  78. </PrecompiledHeader>
  79. <WarningLevel>Level3</WarningLevel>
  80. <Optimization>Disabled</Optimization>
  81. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  82. <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
  83. <RuntimeTypeInfo>true</RuntimeTypeInfo>
  84. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  85. </ClCompile>
  86. <Link>
  87. <SubSystem>Windows</SubSystem>
  88. <GenerateDebugInformation>true</GenerateDebugInformation>
  89. <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
  90. <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Debug;..\..\gameplay\windows\x64\Debug</AdditionalLibraryDirectories>
  91. </Link>
  92. <CustomBuildStep>
  93. <Command>
  94. </Command>
  95. <Message>
  96. </Message>
  97. <Outputs>
  98. </Outputs>
  99. </CustomBuildStep>
  100. <PreBuildEvent>
  101. <Command>xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y /d
  102. xcopy ..\..\gameplay\res\ui res\ui\* /s /y /d
  103. copy ..\..\gameplay\res\logo_powered_white.png res</Command>
  104. </PreBuildEvent>
  105. </ItemDefinitionGroup>
  106. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='DebugMem|x64'">
  107. <ClCompile>
  108. <PrecompiledHeader>
  109. </PrecompiledHeader>
  110. <WarningLevel>Level3</WarningLevel>
  111. <Optimization>Disabled</Optimization>
  112. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  113. <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
  114. <RuntimeTypeInfo>true</RuntimeTypeInfo>
  115. <ShowIncludes>false</ShowIncludes>
  116. <PreprocessToFile>false</PreprocessToFile>
  117. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  118. </ClCompile>
  119. <Link>
  120. <SubSystem>Windows</SubSystem>
  121. <GenerateDebugInformation>true</GenerateDebugInformation>
  122. <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
  123. <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Debug;..\..\gameplay\windows\x64\DebugMem</AdditionalLibraryDirectories>
  124. </Link>
  125. <CustomBuildStep>
  126. <Command>
  127. </Command>
  128. <Message>
  129. </Message>
  130. <Outputs>
  131. </Outputs>
  132. </CustomBuildStep>
  133. <PreBuildEvent>
  134. <Command>xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y /d
  135. xcopy ..\..\gameplay\res\ui res\ui\* /s /y /d
  136. copy ..\..\gameplay\res\logo_powered_white.png res</Command>
  137. </PreBuildEvent>
  138. </ItemDefinitionGroup>
  139. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
  140. <ClCompile>
  141. <WarningLevel>Level3</WarningLevel>
  142. <PrecompiledHeader>
  143. </PrecompiledHeader>
  144. <Optimization>MaxSpeed</Optimization>
  145. <FunctionLevelLinking>true</FunctionLevelLinking>
  146. <IntrinsicFunctions>true</IntrinsicFunctions>
  147. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  148. <AdditionalIncludeDirectories>..\..\gameplay\src;..\..\external-deps\include;..\..\external-deps\include\bullet</AdditionalIncludeDirectories>
  149. </ClCompile>
  150. <Link>
  151. <SubSystem>Windows</SubSystem>
  152. <GenerateDebugInformation>true</GenerateDebugInformation>
  153. <EnableCOMDATFolding>true</EnableCOMDATFolding>
  154. <OptimizeReferences>true</OptimizeReferences>
  155. <AdditionalDependencies>OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;%(AdditionalDependencies)</AdditionalDependencies>
  156. <AdditionalLibraryDirectories>..\..\external-deps\libs\Windows\x86_64\Release;..\..\gameplay\windows\x64\Release</AdditionalLibraryDirectories>
  157. </Link>
  158. <CustomBuildStep>
  159. <Command>
  160. </Command>
  161. <Message>
  162. </Message>
  163. <Outputs>
  164. </Outputs>
  165. </CustomBuildStep>
  166. <PreBuildEvent>
  167. <Command>xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y /d
  168. xcopy ..\..\gameplay\res\ui res\ui\* /s /y /d
  169. copy ..\..\gameplay\res\logo_powered_white.png res</Command>
  170. </PreBuildEvent>
  171. </ItemDefinitionGroup>
  172. <ItemGroup>
  173. <None Include="bar-descriptor.xml">
  174. <SubType>Designer</SubType>
  175. </None>
  176. <None Include="game.config" />
  177. <None Include="icon.png" />
  178. <None Include="res\ai.lua" />
  179. <None Include="res\game.lua" />
  180. <None Include="res\lua.fbx" />
  181. <None Include="res\lua.gpb" />
  182. <None Include="res\lua.material" />
  183. <None Include="res\lua.mb" />
  184. <None Include="res\lua.scene" />
  185. </ItemGroup>
  186. <ItemGroup>
  187. <ClCompile Include="src\LuaGame.cpp" />
  188. </ItemGroup>
  189. <ItemGroup>
  190. <Image Include="res\lua-logo.png" />
  191. </ItemGroup>
  192. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  193. <ImportGroup Label="ExtensionTargets">
  194. </ImportGroup>
  195. </Project>