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- #include "Base.h"
- #include "GPBFile.h"
- #include "Transform.h"
- #include "StringUtil.h"
- #include "EncoderArguments.h"
- #include "Heightmap.h"
- #define EPSILON 1.2e-7f;
- namespace gameplay
- {
- static GPBFile* __instance = NULL;
- /**
- * Returns true if the given value is close to one.
- */
- static bool isAlmostOne(float value);
- /**
- * Returns true if the given value is close to zero.
- */
- static bool isAlmostZero(float value);
- /**
- * Gets the common node ancestor for the given list of nodes.
- * This function assumes that the nodes share a common ancestor.
- *
- * @param nodes The list of nodes.
- *
- * @return The common node ancestor or NULL if the list of was empty.
- */
- static Node* getCommonNodeAncestor(const std::vector<Node*>& nodes);
- /**
- * Gets the list of node ancestors for the given node.
- *
- * @param node The node to get the ancestors for.
- * @param ancestors The output list of ancestors.
- * The first element is the root node and the last element is the direct parent of the node.
- */
- static void getNodeAncestors(Node* node, std::list<Node*>& ancestors);
- GPBFile::GPBFile(void)
- : _file(NULL), _animationsAdded(false)
- {
- __instance = this;
- }
- GPBFile::~GPBFile(void)
- {
- }
- GPBFile* GPBFile::getInstance()
- {
- return __instance;
- }
- bool GPBFile::saveBinary(const std::string& filepath)
- {
- _file = fopen(filepath.c_str(), "w+b");
- if (!_file)
- {
- return false;
- }
- size_t n = 0;
- // identifier
- char identifier[] = { '\xAB', 'G', 'P', 'B', '\xBB', '\r', '\n', '\x1A', '\n' };
- n = fwrite(identifier, 1, sizeof(identifier), _file);
- if (n != sizeof(identifier))
- {
- fclose(_file);
- return false;
- }
- // version
- n = fwrite(GPB_VERSION, 1, sizeof(GPB_VERSION), _file);
- if (n != sizeof(GPB_VERSION))
- {
- fclose(_file);
- return false;
- }
- // TODO: Check for errors on all file writing.
- // write refs
- _refTable.writeBinary(_file);
- // meshes
- write((unsigned int)_geometry.size(), _file);
- for (std::list<Mesh*>::const_iterator i = _geometry.begin(); i != _geometry.end(); ++i)
- {
- (*i)->writeBinary(_file);
- }
- // Objects
- write((unsigned int)_objects.size(), _file);
- for (std::list<Object*>::const_iterator i = _objects.begin(); i != _objects.end(); ++i)
- {
- (*i)->writeBinary(_file);
- }
- _refTable.updateOffsets(_file);
-
- fclose(_file);
- return true;
- }
- bool GPBFile::saveText(const std::string& filepath)
- {
- _file = fopen(filepath.c_str(), "w");
- if (!_file)
- {
- return false;
- }
- if (fprintf(_file, "<root>\n") <= 0)
- {
- fclose(_file);
- return false;
- }
- // TODO: Check for errors on all file writing.
- // write refs
- _refTable.writeText(_file);
- // meshes
- for (std::list<Mesh*>::const_iterator i = _geometry.begin(); i != _geometry.end(); ++i)
- {
- (*i)->writeText(_file);
- }
- // Objects
- for (std::list<Object*>::const_iterator i = _objects.begin(); i != _objects.end(); ++i)
- {
- (*i)->writeText(_file);
- }
- fprintf(_file, "</root>");
- fclose(_file);
- return true;
- }
- void GPBFile::add(Object* obj)
- {
- _objects.push_back(obj);
- }
- void GPBFile::addScene(Scene* scene)
- {
- addToRefTable(scene);
- _objects.push_back(scene);
- }
- void GPBFile::addCamera(Camera* camera)
- {
- addToRefTable(camera);
- _cameras.push_back(camera);
- }
- void GPBFile::addLight(Light* light)
- {
- addToRefTable(light);
- _lights.push_back(light);
- }
- void GPBFile::addMesh(Mesh* mesh)
- {
- addToRefTable(mesh);
- _geometry.push_back(mesh);
- }
- void GPBFile::addNode(Node* node)
- {
- addToRefTable(node);
- _nodes.push_back(node);
- }
- void GPBFile::addScenelessNode(Node* node)
- {
- addToRefTable(node);
- _nodes.push_back(node);
- // Nodes are normally written to file as part of a scene.
- // Nodes that don't belong to a scene need to be written on their own (outside a scene).
- // That is why node is added to the list of objects here.
- _objects.push_back(node);
- }
- void GPBFile::addAnimation(Animation* animation)
- {
- _animations.add(animation);
- if (!_animationsAdded)
- {
- // The animations container should only be added once and only if the file has at least one animation.
- _animationsAdded = true;
- addToRefTable(&_animations);
- add(&_animations);
- }
- }
- void GPBFile::addToRefTable(Object* obj)
- {
- if (obj)
- {
- const std::string& id = obj->getId();
- if (id.length() > 0)
- {
- if (_refTable.get(id) == NULL)
- {
- _refTable.add(id, obj);
- }
- }
- }
- }
- Object* GPBFile::getFromRefTable(const std::string& id)
- {
- return _refTable.get(id);
- }
- bool GPBFile::idExists(const std::string& id)
- {
- return _refTable.get(id) != NULL;
- }
- Camera* GPBFile::getCamera(const char* id)
- {
- if (!id)
- return NULL;
- // TODO: O(n) search is not ideal
- for (std::list<Camera*>::const_iterator i = _cameras.begin(); i != _cameras.end(); ++i)
- {
- const std::string& _id = (*i)->getId();
- if (_id.length() > 0 && strncmp(id, _id.c_str(), 255) == 0)
- {
- return *i;
- }
- }
- return NULL;
- }
- Light* GPBFile::getLight(const char* id)
- {
- if (!id)
- return NULL;
- // TODO: O(n) search is not ideal
- for (std::list<Light*>::const_iterator i = _lights.begin(); i != _lights.end(); ++i)
- {
- const std::string& _id = (*i)->getId();
- if (_id.length() > 0 && strncmp(id, _id.c_str(), 255) == 0)
- {
- return *i;
- }
- }
- return NULL;
- }
- Mesh* GPBFile::getMesh(const char* id)
- {
- if (!id)
- return NULL;
- // TODO: O(n) search is not ideal
- for (std::list<Mesh*>::const_iterator i = _geometry.begin(); i != _geometry.end(); ++i)
- {
- const std::string& _id = (*i)->getId();
- if (_id.length() > 0 && strncmp(id, _id.c_str(), 255) == 0)
- {
- return *i;
- }
- }
- return NULL;
- }
- Node* GPBFile::getNode(const char* id)
- {
- if (!id)
- return NULL;
- // TODO: O(n) search is not ideal
- for (std::list<Node*>::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i)
- {
- const std::string& _id = (*i)->getId();
- if (_id.length() > 0 && strncmp(id, _id.c_str(), 255) == 0)
- {
- return *i;
- }
- }
- return NULL;
- }
- Animations* GPBFile::getAnimations()
- {
- return &_animations;
- }
- void GPBFile::adjust()
- {
- // calculate the ambient color for each scene
- for (std::list<Object*>::iterator i = _objects.begin(); i != _objects.end(); ++i)
- {
- Object* obj = *i;
- if (obj->getTypeId() == Object::SCENE_ID)
- {
- Scene* scene = dynamic_cast<Scene*>(obj);
- scene->calcAmbientColor();
- }
- }
- for (std::list<Node*>::const_iterator i = _nodes.begin(); i != _nodes.end(); ++i)
- {
- computeBounds(*i);
- }
- if (EncoderArguments::getInstance()->optimizeAnimationsEnabled())
- {
- LOG(1, "Optimizing animations.\n");
- optimizeAnimations();
- }
- // TODO:
- // remove ambient _lights
- // for each node
- // if node has ambient light
- // if node has no camera, mesh or children but 1 ambient light
- // delete node and remove from ref table
- // delete light and remove from ref table
- //
- // merge animations if possible
- // Search for animations that have the same target and key times and see if they can be merged.
- // Blender will output a simple translation animation to 3 separate animations with the same key times but targeting X, Y and Z.
- // This can be merged into one animation. Same for scale animations.
- // Generate heightmaps
- const std::vector<EncoderArguments::HeightmapOption>& heightmaps = EncoderArguments::getInstance()->getHeightmapOptions();
- for (unsigned int i = 0, count = heightmaps.size(); i < count; ++i)
- {
- Heightmap::generate(heightmaps[i].nodeIds, heightmaps[i].width, heightmaps[i].height, heightmaps[i].filename.c_str(), heightmaps[i].isHighPrecision);
- }
- }
- void GPBFile::groupMeshSkinAnimations()
- {
- for (std::list<Node*>::iterator it = _nodes.begin(); it != _nodes.end(); ++it)
- {
- if (Model* model = (*it)->getModel())
- {
- if (MeshSkin* skin = model->getSkin())
- {
- const std::vector<Node*>& joints = skin->getJoints();
- Node* commonAncestor = getCommonNodeAncestor(joints);
- if (commonAncestor)
- {
- // group the animation channels that target this common ancestor and its child nodes
- Animation* animation = new Animation();
- animation->setId("animations");
- moveAnimationChannels(commonAncestor, animation);
- _animations.add(animation);
- }
- }
- }
- }
- }
- void GPBFile::renameAnimations(std::vector<std::string>& animationIds, const char* newId)
- {
- const unsigned int animationCount = _animations.getAnimationCount();
- for (unsigned int animationIndex = 0; animationIndex < animationCount; ++animationIndex)
- {
- Animation* animation = _animations.getAnimation(animationIndex);
- assert(animation);
- std::vector<std::string>::const_iterator it = find(animationIds.begin(), animationIds.end(), animation->getId());
- if (it != animationIds.end())
- {
- animation->setId(newId);
- }
- }
- }
- void GPBFile::computeBounds(Node* node)
- {
- assert(node);
- if (Model* model = node->getModel())
- {
- if (Mesh* mesh = model->getMesh())
- {
- mesh->computeBounds();
- }
- }
- }
- void GPBFile::optimizeAnimations()
- {
- const unsigned int animationCount = _animations.getAnimationCount();
- for (unsigned int animationIndex = 0; animationIndex < animationCount; ++animationIndex)
- {
- Animation* animation = _animations.getAnimation(animationIndex);
- assert(animation);
- const int channelCount = animation->getAnimationChannelCount();
- LOG(2, "Optimizing %d channel(s) in animation '%s'.\n", channelCount, animation->getId().c_str());
- // loop backwards because we will be adding and removing channels
- for (int channelIndex = channelCount -1; channelIndex >= 0 ; --channelIndex)
- {
- AnimationChannel* channel = animation->getAnimationChannel(channelIndex);
- assert(channel);
- // Optimize node animation channels
- const Object* obj = _refTable.get(channel->getTargetId());
- if (obj && obj->getTypeId() == Object::NODE_ID)
- {
- if (channel->getTargetAttribute() == Transform::ANIMATE_SCALE_ROTATE_TRANSLATE)
- {
- decomposeTransformAnimationChannel(animation, channel, channelIndex);
- animation->remove(channel);
- SAFE_DELETE(channel);
- }
- }
- }
- }
- }
- void GPBFile::decomposeTransformAnimationChannel(Animation* animation, AnimationChannel* channel, int channelIndex)
- {
- LOG(2, " Optimizing animaton channel %s:%d.\n", animation->getId().c_str(), channelIndex+1);
- const std::vector<float>& keyTimes = channel->getKeyTimes();
- const std::vector<float>& keyValues = channel->getKeyValues();
- const size_t keyTimesSize = keyTimes.size();
- const size_t keyValuesSize = keyValues.size();
- std::vector<float> scaleKeyValues;
- std::vector<float> rotateKeyValues;
- std::vector<float> translateKeyValues;
- scaleKeyValues.reserve(keyTimesSize * 3);
- rotateKeyValues.reserve(keyTimesSize * 4);
- translateKeyValues.reserve(keyTimesSize * 3);
- for (size_t kv = 0; kv < keyValuesSize; kv += 10)
- {
- scaleKeyValues.push_back(keyValues[kv]);
- scaleKeyValues.push_back(keyValues[kv+1]);
- scaleKeyValues.push_back(keyValues[kv+2]);
- rotateKeyValues.push_back(keyValues[kv+3]);
- rotateKeyValues.push_back(keyValues[kv+4]);
- rotateKeyValues.push_back(keyValues[kv+5]);
- rotateKeyValues.push_back(keyValues[kv+6]);
- translateKeyValues.push_back(keyValues[kv+7]);
- translateKeyValues.push_back(keyValues[kv+8]);
- translateKeyValues.push_back(keyValues[kv+9]);
- }
- // replace transform animation channel with translate, rotate and scale animation channels
- // Don't add the scale channel if all the key values are close to 1.0
- size_t oneCount = (size_t)std::count_if(scaleKeyValues.begin(), scaleKeyValues.end(), isAlmostOne);
- if (scaleKeyValues.size() == oneCount)
- {
- LOG(2, " Discarding scale channel.\n");
- }
- else
- {
- LOG(3, " Keeping scale channel.\n");
- AnimationChannel* scaleChannel = new AnimationChannel();
- scaleChannel->setTargetId(channel->getTargetId());
- scaleChannel->setKeyTimes(channel->getKeyTimes());
- scaleChannel->setTangentsIn(channel->getTangentsIn());
- scaleChannel->setTangentsOut(channel->getTangentsOut());
- scaleChannel->setInterpolations(channel->getInterpolationTypes());
- scaleChannel->setTargetAttribute(Transform::ANIMATE_SCALE);
- scaleChannel->setKeyValues(scaleKeyValues);
- scaleChannel->removeDuplicates();
- animation->add(scaleChannel);
- }
- // Don't add the rotation channel if all quaternions are close to identity
- oneCount = 0;
- for (unsigned int i = 0, count = rotateKeyValues.size(); i < count; i += 4)
- {
- float x = rotateKeyValues[i];
- float y = rotateKeyValues[i+1];
- float z = rotateKeyValues[i+2];
- float w = rotateKeyValues[i+3];
- if (ISZERO(x) && ISZERO(y) && ISZERO(z) && ISONE(w))
- ++oneCount;
- else
- {
- LOG(4, "Rotation not identity: %u\n", i);
- Quaternion q(x, y, z, w);
- Vector3 axis;
- float angle = q.toAxisAngle(&axis);
- angle = 0;
- }
- }
- if ((rotateKeyValues.size()>>2) == oneCount)
- {
- LOG(2, " Discarding rotation channel.\n");
- }
- else
- {
- LOG(3, " Keeping rotation channel.\n");
- AnimationChannel* rotateChannel = new AnimationChannel();
- rotateChannel->setTargetId(channel->getTargetId());
- rotateChannel->setKeyTimes(channel->getKeyTimes());
- rotateChannel->setTangentsIn(channel->getTangentsIn());
- rotateChannel->setTangentsOut(channel->getTangentsOut());
- rotateChannel->setInterpolations(channel->getInterpolationTypes());
- rotateChannel->setTargetAttribute(Transform::ANIMATE_ROTATE);
- rotateChannel->setKeyValues(rotateKeyValues);
- rotateChannel->removeDuplicates();
- animation->add(rotateChannel);
- }
- // Don't add the translation channel if all values are close to zero
- oneCount = (size_t)std::count_if(translateKeyValues.begin(), translateKeyValues.end(), isAlmostZero);
- if (translateKeyValues.size() == oneCount)
- {
- LOG(2, " Discarding translation channel.\n");
- }
- else
- {
- LOG(3, " Keeping translation channel.\n");
- AnimationChannel* translateChannel = new AnimationChannel();
- translateChannel->setTargetId(channel->getTargetId());
- translateChannel->setKeyTimes(channel->getKeyTimes());
- translateChannel->setTangentsIn(channel->getTangentsIn());
- translateChannel->setTangentsOut(channel->getTangentsOut());
- translateChannel->setInterpolations(channel->getInterpolationTypes());
- translateChannel->setTargetAttribute(Transform::ANIMATE_TRANSLATE);
- translateChannel->setKeyValues(translateKeyValues);
- translateChannel->removeDuplicates();
- animation->add(translateChannel);
- }
- }
- void GPBFile::moveAnimationChannels(Node* node, Animation* dstAnimation)
- {
- // Loop through the animations and channels backwards because they will be removed when found.
- int animationCount = _animations.getAnimationCount();
- for (int i = animationCount - 1; i >= 0; --i)
- {
- Animation* animation = _animations.getAnimation(i);
- int channelCount = animation->getAnimationChannelCount();
- for (int j = channelCount - 1; j >= 0; --j)
- {
- AnimationChannel* channel = animation->getAnimationChannel(j);
- if (equals(channel->getTargetId(), node->getId()))
- {
- animation->remove(channel);
- dstAnimation->add(channel);
- }
- }
- if (animation->getAnimationChannelCount() == 0)
- {
- _animations.removeAnimation(i);
- }
- }
- for (Node* child = node->getFirstChild(); child != NULL; child = child->getNextSibling())
- {
- moveAnimationChannels(child, dstAnimation);
- }
- }
- bool isAlmostOne(float value)
- {
- return (value - 1.0f) < EPSILON;
- }
- bool isAlmostZero(float value)
- {
- return std::fabs(value) < EPSILON;
- }
- Node* getCommonNodeAncestor(const std::vector<Node*>& nodes)
- {
- if (nodes.empty())
- return NULL;
- if (nodes.size() == 1)
- return nodes.front();
- std::list<Node*> ancestors;
- size_t minAncestorCount = INT_MAX;
- for (std::vector<Node*>::const_iterator it = nodes.begin(); it != nodes.end(); ++it)
- {
- Node* node = *it;
- getNodeAncestors(node, ancestors);
- ancestors.push_back(node);
- minAncestorCount = std::min(minAncestorCount, ancestors.size());
- }
- ancestors.resize(minAncestorCount);
- return ancestors.back();
- }
- void getNodeAncestors(Node* node, std::list<Node*>& ancestors)
- {
- ancestors.clear();
- Node* parent = node->getParent();
- while (parent != NULL)
- {
- ancestors.push_front(parent);
- parent = parent->getParent();
- }
- }
- }
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