lua_ParticleEmitterTextureBlending.h 453 B

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  1. #ifndef LUA_PARTICLEEMITTERTEXTUREBLENDING_H_
  2. #define LUA_PARTICLEEMITTERTEXTUREBLENDING_H_
  3. #include "ParticleEmitter.h"
  4. namespace gameplay
  5. {
  6. // Lua bindings for enum conversion functions for ParticleEmitter::TextureBlending.
  7. ParticleEmitter::TextureBlending lua_enumFromString_ParticleEmitterTextureBlending(const char* s);
  8. const char* lua_stringFromEnum_ParticleEmitterTextureBlending(ParticleEmitter::TextureBlending e);
  9. }
  10. #endif