- #ifndef LUA_PARTICLEEMITTERTEXTUREBLENDING_H_
- #define LUA_PARTICLEEMITTERTEXTUREBLENDING_H_
- #include "ParticleEmitter.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for ParticleEmitter::TextureBlending.
- ParticleEmitter::TextureBlending lua_enumFromString_ParticleEmitterTextureBlending(const char* s);
- const char* lua_stringFromEnum_ParticleEmitterTextureBlending(ParticleEmitter::TextureBlending e);
- }
- #endif
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