lua_PhysicsCollisionShapeDefinition.h 379 B

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  1. #ifndef LUA_PHYSICSCOLLISIONSHAPEDEFINITION_H_
  2. #define LUA_PHYSICSCOLLISIONSHAPEDEFINITION_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for PhysicsCollisionShape::Definition.
  6. int lua_PhysicsCollisionShapeDefinition__gc(lua_State* state);
  7. int lua_PhysicsCollisionShapeDefinition__init(lua_State* state);
  8. void luaRegister_PhysicsCollisionShapeDefinition();
  9. }
  10. #endif