lua_PhysicsHingeConstraint.h 769 B

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  1. #ifndef LUA_PHYSICSHINGECONSTRAINT_H_
  2. #define LUA_PHYSICSHINGECONSTRAINT_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for PhysicsHingeConstraint.
  6. int lua_PhysicsHingeConstraint_getBreakingImpulse(lua_State* state);
  7. int lua_PhysicsHingeConstraint_isEnabled(lua_State* state);
  8. int lua_PhysicsHingeConstraint_setBreakingImpulse(lua_State* state);
  9. int lua_PhysicsHingeConstraint_setEnabled(lua_State* state);
  10. int lua_PhysicsHingeConstraint_setLimits(lua_State* state);
  11. int lua_PhysicsHingeConstraint_static_centerOfMassMidpoint(lua_State* state);
  12. int lua_PhysicsHingeConstraint_static_getRotationOffset(lua_State* state);
  13. int lua_PhysicsHingeConstraint_static_getTranslationOffset(lua_State* state);
  14. void luaRegister_PhysicsHingeConstraint();
  15. }
  16. #endif