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- #ifndef LUA_PHYSICSHINGECONSTRAINT_H_
- #define LUA_PHYSICSHINGECONSTRAINT_H_
- namespace gameplay
- {
- // Lua bindings for PhysicsHingeConstraint.
- int lua_PhysicsHingeConstraint_getBreakingImpulse(lua_State* state);
- int lua_PhysicsHingeConstraint_isEnabled(lua_State* state);
- int lua_PhysicsHingeConstraint_setBreakingImpulse(lua_State* state);
- int lua_PhysicsHingeConstraint_setEnabled(lua_State* state);
- int lua_PhysicsHingeConstraint_setLimits(lua_State* state);
- int lua_PhysicsHingeConstraint_static_centerOfMassMidpoint(lua_State* state);
- int lua_PhysicsHingeConstraint_static_getRotationOffset(lua_State* state);
- int lua_PhysicsHingeConstraint_static_getTranslationOffset(lua_State* state);
- void luaRegister_PhysicsHingeConstraint();
- }
- #endif
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