- #ifndef LUA_RENDERSTATEBLEND_H_
- #define LUA_RENDERSTATEBLEND_H_
- #include "RenderState.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for RenderState::Blend.
- RenderState::Blend lua_enumFromString_RenderStateBlend(const char* s);
- const char* lua_stringFromEnum_RenderStateBlend(RenderState::Blend e);
- }
- #endif
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