lua_SceneDebugFlags.cpp 1.1 KB

123456789101112131415161718192021222324252627282930313233
  1. #include "Base.h"
  2. #include "lua_SceneDebugFlags.h"
  3. namespace gameplay
  4. {
  5. static const char* enumStringEmpty = "";
  6. static const char* luaEnumString_SceneDebugFlags_DEBUG_BOXES = "DEBUG_BOXES";
  7. static const char* luaEnumString_SceneDebugFlags_DEBUG_SPHERES = "DEBUG_SPHERES";
  8. Scene::DebugFlags lua_enumFromString_SceneDebugFlags(const char* s)
  9. {
  10. if (strcmp(s, luaEnumString_SceneDebugFlags_DEBUG_BOXES) == 0)
  11. return Scene::DEBUG_BOXES;
  12. if (strcmp(s, luaEnumString_SceneDebugFlags_DEBUG_SPHERES) == 0)
  13. return Scene::DEBUG_SPHERES;
  14. GP_ERROR("Invalid enumeration value '%s' for enumeration Scene::DebugFlags.", s);
  15. return Scene::DEBUG_BOXES;
  16. }
  17. const char* lua_stringFromEnum_SceneDebugFlags(Scene::DebugFlags e)
  18. {
  19. if (e == Scene::DEBUG_BOXES)
  20. return luaEnumString_SceneDebugFlags_DEBUG_BOXES;
  21. if (e == Scene::DEBUG_SPHERES)
  22. return luaEnumString_SceneDebugFlags_DEBUG_SPHERES;
  23. GP_ERROR("Invalid enumeration value '%d' for enumeration Scene::DebugFlags.", e);
  24. return enumStringEmpty;
  25. }
  26. }