CheckBox.cpp 4.1 KB

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  1. #include "Base.h"
  2. #include "CheckBox.h"
  3. #include "Game.h"
  4. namespace gameplay
  5. {
  6. CheckBox::CheckBox() : _checked(false), _image(NULL)
  7. {
  8. }
  9. CheckBox::~CheckBox()
  10. {
  11. }
  12. CheckBox* CheckBox::create(const char* id, Theme::Style* style)
  13. {
  14. GP_ASSERT(style);
  15. CheckBox* checkBox = new CheckBox();
  16. if (id)
  17. checkBox->_id = id;
  18. checkBox->setStyle(style);
  19. return checkBox;
  20. }
  21. Control* CheckBox::create(Theme::Style* style, Properties* properties, Theme* theme)
  22. {
  23. GP_ASSERT(properties);
  24. CheckBox* checkBox = new CheckBox();
  25. checkBox->initialize(style, properties);
  26. properties->getVector2("imageSize", &checkBox->_imageSize);
  27. checkBox->_checked = properties->getBool("checked");
  28. return checkBox;
  29. }
  30. bool CheckBox::isChecked()
  31. {
  32. return _checked;
  33. }
  34. void CheckBox::setChecked(bool checked)
  35. {
  36. if (_checked != checked)
  37. {
  38. _checked = checked;
  39. _dirty = true;
  40. notifyListeners(Control::Listener::VALUE_CHANGED);
  41. }
  42. }
  43. void CheckBox::setImageSize(float width, float height)
  44. {
  45. _imageSize.set(width, height);
  46. _dirty = true;
  47. }
  48. const Vector2& CheckBox::getImageSize() const
  49. {
  50. return _imageSize;
  51. }
  52. void CheckBox::addListener(Control::Listener* listener, int eventFlags)
  53. {
  54. if ((eventFlags & Control::Listener::TEXT_CHANGED) == Control::Listener::TEXT_CHANGED)
  55. {
  56. GP_ERROR("TEXT_CHANGED event is not applicable to CheckBox.");
  57. eventFlags &= ~Control::Listener::TEXT_CHANGED;
  58. }
  59. Control::addListener(listener, eventFlags);
  60. }
  61. bool CheckBox::keyEvent(Keyboard::KeyEvent evt, int key)
  62. {
  63. if (getState() == ACTIVE && evt == Keyboard::KEY_RELEASE && key == Keyboard::KEY_RETURN)
  64. {
  65. setChecked( !_checked );
  66. }
  67. return Button::keyEvent(evt, key);
  68. }
  69. void CheckBox::controlEvent(Control::Listener::EventType evt)
  70. {
  71. Button::controlEvent(evt);
  72. switch (evt)
  73. {
  74. case Control::Listener::CLICK:
  75. setChecked( !_checked );
  76. break;
  77. }
  78. }
  79. void CheckBox::update(const Control* container, const Vector2& offset)
  80. {
  81. Label::update(container, offset);
  82. Control::State state = getState();
  83. Vector2 size;
  84. if (_imageSize.isZero())
  85. {
  86. if (_checked)
  87. {
  88. const Rectangle& selectedRegion = getImageRegion("checked", state);
  89. size.set(selectedRegion.width, selectedRegion.height);
  90. }
  91. else
  92. {
  93. const Rectangle& unselectedRegion = getImageRegion("unchecked", state);
  94. size.set(unselectedRegion.width, unselectedRegion.height);
  95. }
  96. }
  97. else
  98. {
  99. size.set(_imageSize);
  100. }
  101. if (_autoWidth == Control::AUTO_SIZE_FIT)
  102. {
  103. // Text-only width was already measured in Label::update - append image
  104. setWidth(size.x + _bounds.width + 5);
  105. }
  106. if (_autoHeight == Control::AUTO_SIZE_FIT)
  107. {
  108. // Text-only width was already measured in Label::update - append image
  109. setHeight(std::max(getHeight(), size.y));
  110. }
  111. _textBounds.x += size.x + 5;
  112. if (_checked)
  113. {
  114. _image = getImage("checked", state);
  115. }
  116. else
  117. {
  118. _image = getImage("unchecked", state);
  119. }
  120. }
  121. void CheckBox::drawImages(SpriteBatch* spriteBatch, const Rectangle& clip)
  122. {
  123. GP_ASSERT(spriteBatch);
  124. GP_ASSERT(_image);
  125. // Left, v-center.
  126. // TODO: Set an alignment for icons.
  127. const Rectangle& region = _image->getRegion();
  128. const Theme::UVs& uvs = _image->getUVs();
  129. Vector4 color = _image->getColor();
  130. color.w *= _opacity;
  131. Vector2 size;
  132. if (_imageSize.isZero())
  133. {
  134. size.set(region.width, region.height);
  135. }
  136. else
  137. {
  138. size.set(_imageSize);
  139. }
  140. Vector2 pos(_viewportBounds.x, _viewportBounds.y + _viewportBounds.height * 0.5f - size.y * 0.5f);
  141. spriteBatch->draw(pos.x, pos.y, size.x, size.y, uvs.u1, uvs.v1, uvs.u2, uvs.v2, color, _viewportClipBounds);
  142. }
  143. const char* CheckBox::getType() const
  144. {
  145. return "checkBox";
  146. }
  147. }