lua_Texture.h 752 B

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  1. #ifndef LUA_TEXTURE_H_
  2. #define LUA_TEXTURE_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Texture.
  6. int lua_Texture__gc(lua_State* state);
  7. int lua_Texture_addRef(lua_State* state);
  8. int lua_Texture_generateMipmaps(lua_State* state);
  9. int lua_Texture_getFormat(lua_State* state);
  10. int lua_Texture_getHandle(lua_State* state);
  11. int lua_Texture_getHeight(lua_State* state);
  12. int lua_Texture_getPath(lua_State* state);
  13. int lua_Texture_getRefCount(lua_State* state);
  14. int lua_Texture_getWidth(lua_State* state);
  15. int lua_Texture_isCompressed(lua_State* state);
  16. int lua_Texture_isMipmapped(lua_State* state);
  17. int lua_Texture_release(lua_State* state);
  18. int lua_Texture_static_create(lua_State* state);
  19. void luaRegister_Texture();
  20. }
  21. #endif