Ramprasad Madhavan 482c2fd970 Merge branch 'next-rmadhavan' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan 14 年 前
..
Animation.cpp 6bb482905c Removes support for multiple quaternion offsets in the Curve.cpp 14 年 前
Animation.h 6bb482905c Removes support for multiple quaternion offsets in the Curve.cpp 14 年 前
AnimationClip.cpp 3927011582 Fixes bug in Animation framework when AnimationController is shutting down and there is some code to trigger an animation to play on an animation end event. It was causing the animation code to never exit. 14 年 前
AnimationClip.h fea5e09cde Merge branch 'next-kcunney' of https://github.com/blackberry-gaming/GamePlay into next-kcunney 14 年 前
AnimationController.cpp bf19baa4fa Fixes memory leaks in createAnimationFromTo() and createAnimationFromBy() 14 年 前
AnimationController.h 3927011582 Fixes bug in Animation framework when AnimationController is shutting down and there is some code to trigger an animation to play on an animation end event. It was causing the animation code to never exit. 14 年 前
AnimationTarget.cpp 11e4e91384 Removes XY, YZ, XZ transform animation properties. 14 年 前
AnimationTarget.h fea5e09cde Merge branch 'next-kcunney' of https://github.com/blackberry-gaming/GamePlay into next-kcunney 14 年 前
AnimationValue.cpp 4361af0cbd Fixes 47. 14 年 前
AnimationValue.h 4361af0cbd Fixes 47. 14 年 前
AudioBuffer.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
AudioBuffer.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
AudioController.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
AudioController.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
AudioListener.cpp c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 年 前
AudioListener.h c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 年 前
AudioSource.cpp c314476642 Adds support for loading from .audio files. 14 年 前
AudioSource.h c314476642 Adds support for loading from .audio files. 14 年 前
Base.h 714743af08 Adding the modified files to support gameplay on android platform. 14 年 前
BoundingBox.cpp 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. 14 年 前
BoundingBox.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
BoundingBox.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
BoundingSphere.cpp b8042c2eaf Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0. 14 年 前
BoundingSphere.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
BoundingSphere.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Camera.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
Camera.h c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 年 前
Curve.cpp 6bb482905c Removes support for multiple quaternion offsets in the Curve.cpp 14 年 前
Curve.h 6bb482905c Removes support for multiple quaternion offsets in the Curve.cpp 14 年 前
Curve.inl 0a4dab7615 Committing animations changes to support more interpolation types to next-kcunney so Serge can test them. 14 年 前
DebugNew.cpp 7c7fd37992 Fixed compile errors in DebugMem configuration. 14 年 前
DebugNew.h 2f846925ae Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h). 14 年 前
DepthStencilTarget.cpp 9f1fa900cf Modifying some comments to be more Doxygen-friendly. 14 年 前
DepthStencilTarget.h 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 年 前
Effect.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Effect.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
FileSystem.cpp 714743af08 Adding the modified files to support gameplay on android platform. 14 年 前
FileSystem.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Font.cpp 714743af08 Adding the modified files to support gameplay on android platform. 14 年 前
Font.h 1d0f285d01 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-ablake 14 年 前
FrameBuffer.cpp 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 年 前
FrameBuffer.h 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 年 前
Frustum.cpp d095cefffc Fixed syntax and compile errors on Mac. 14 年 前
Frustum.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Game.cpp 714743af08 Adding the modified files to support gameplay on android platform. 14 年 前
Game.h 94de1d91b5 Added @param doxygen comment to Game::keyEvent and Game::touchEvent. 14 年 前
Game.inl 1f2c9ad8ff Fixes missing code for calling users renderOnce callback 14 年 前
Image.cpp 3bde20d644 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. 14 年 前
Image.h 46361f7892 Refactors Image::Format enumeration for cleaner separation from the Texture class. 14 年 前
Image.inl 4004be749c Refactors Image into its own separate class (from Texture::Image). 14 年 前
Joint.cpp acf9cdff74 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
Joint.h c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 年 前
Keyboard.h 6722f1d75d Changed Input.h to separate out Keyboard and Touch into seperate headers. 14 年 前
Light.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Light.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Material.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 年 前
Material.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 年 前
MaterialParameter.cpp 4361af0cbd Fixes 47. 14 年 前
MaterialParameter.h 4361af0cbd Fixes 47. 14 年 前
Matrix.cpp 25a7be8589 Updated physics debug drawing to use the new MeshBatch class. 14 年 前
Matrix.h 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). 14 年 前
Matrix.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Mesh.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 年 前
Mesh.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 年 前
MeshBatch.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 年 前
MeshBatch.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 年 前
MeshBatch.inl dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 年 前
MeshPart.cpp 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. 14 年 前
MeshPart.h 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. 14 年 前
MeshSkin.cpp c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 年 前
MeshSkin.h c81070345c Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-sgrenier 14 年 前
Model.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 年 前
Model.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Node.cpp 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). 14 年 前
Node.h f58f8d2c9d Refactor physics debug drawing to use Effect. 14 年 前
Package.cpp 336e5181e8 Changes some methods in Package to use std::vector instead of arrays. This makes error clean up simpler. 14 年 前
Package.h 336e5181e8 Changes some methods in Package to use std::vector instead of arrays. This makes error clean up simpler. 14 年 前
ParticleEmitter.cpp a1af25b43f Fixes a nasty bug in ParticleEmitter that broke animated sprite effects. 14 年 前
ParticleEmitter.h 9845369872 Minor refactoring to Physics API 14 年 前
Pass.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 年 前
Pass.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 年 前
PhysicsConstraint.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsController.cpp d43c3f26f4 Adds capsule collision shape support. 14 年 前
PhysicsController.h d43c3f26f4 Adds capsule collision shape support. 14 年 前
PhysicsFixedConstraint.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsFixedConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsFixedConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsGenericConstraint.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsGenericConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsGenericConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsHingeConstraint.cpp 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). 14 年 前
PhysicsHingeConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsMotionState.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsMotionState.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsRigidBody.cpp d43c3f26f4 Adds capsule collision shape support. 14 年 前
PhysicsRigidBody.h d43c3f26f4 Adds capsule collision shape support. 14 年 前
PhysicsRigidBody.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsSocketConstraint.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsSocketConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsSpringConstraint.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsSpringConstraint.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
PhysicsSpringConstraint.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Plane.cpp d095cefffc Fixed syntax and compile errors on Mac. 14 年 前
Plane.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Plane.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Platform.h 6722f1d75d Changed Input.h to separate out Keyboard and Touch into seperate headers. 14 年 前
PlatformAndroid.cpp 482c2fd970 Merge branch 'next-rmadhavan' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan 14 年 前
PlatformMacOS.mm dfde3c7fe4 Fixes for Mac OS for input and physics changes 14 年 前
PlatformQNX.cpp 714743af08 Adding the modified files to support gameplay on android platform. 14 年 前
PlatformWin32.cpp 6722f1d75d Changed Input.h to separate out Keyboard and Touch into seperate headers. 14 年 前
Properties.cpp 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). 14 年 前
Properties.h 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). 14 年 前
Quaternion.cpp 6bb482905c Removes support for multiple quaternion offsets in the Curve.cpp 14 年 前
Quaternion.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Quaternion.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Ray.cpp 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. 14 年 前
Ray.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Ray.inl 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Rectangle.cpp 0bccee7b74 Fixes an issue where min and max macros were conflicting with std::min and std::max in Windows. Changed fmin and fminf to use the std equivalent. 14 年 前
Rectangle.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Ref.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Ref.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
RenderState.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 年 前
RenderState.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 年 前
RenderTarget.cpp 3773044426 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. 14 年 前
RenderTarget.h 4ff5917c89 Fixes compile errors and non-OpenGL ES compliant code in FrameBuffer, RenderTarget and DepthStencilTarget classes. 14 年 前
Scene.cpp 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). 14 年 前
Scene.h b8042c2eaf Fixed an issue with transforming bounding spheres with matrices have have a scale != 1.0. 14 年 前
SceneLoader.cpp 2f846925ae Adds support for heightfield collision shapes (including needed bullet_new in DebugNew.h). 14 年 前
SceneLoader.h 7dc5789199 Adds support for loading a Scene from a .scene file (including some interface changes and additions for objects that load from Properties files). 14 年 前
SpriteBatch.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 年 前
SpriteBatch.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 年 前
Technique.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Technique.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Texture.cpp 714743af08 Adding the modified files to support gameplay on android platform. 14 年 前
Texture.h 3bde20d644 Changed Texture format enum values to closer match naming from GL ones and new Image format enum value names. 14 年 前
Touch.h 6722f1d75d Changed Input.h to separate out Keyboard and Touch into seperate headers. 14 年 前
Transform.cpp d4ff231dfd Adds new animation property ANIMATE_SCALE_UNIT to the Transform class. 14 年 前
Transform.h d4ff231dfd Adds new animation property ANIMATE_SCALE_UNIT to the Transform class. 14 年 前
Vector2.cpp d095cefffc Fixed syntax and compile errors on Mac. 14 年 前
Vector2.h 33e1d473ae Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
Vector2.inl 33e1d473ae Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
Vector3.cpp d095cefffc Fixed syntax and compile errors on Mac. 14 年 前
Vector3.h 33e1d473ae Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
Vector3.inl 33e1d473ae Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
Vector4.cpp d095cefffc Fixed syntax and compile errors on Mac. 14 年 前
Vector4.h 33e1d473ae Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
Vector4.inl 33e1d473ae Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-dgough 14 年 前
VertexAttributeBinding.cpp 714743af08 Adding the modified files to support gameplay on android platform. 14 年 前
VertexAttributeBinding.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 年 前
VertexFormat.cpp dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 年 前
VertexFormat.h dfc153a212 Added MeshBatch class to allow batching of any primitive mesh data. 14 年 前
Viewport.cpp 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
Viewport.h 6bd1537915 Updated all gameplay .h/.cpp files to remove the useless file headers that only identify the file name. 14 年 前
gameplay-main-android.cpp 482c2fd970 Merge branch 'next-rmadhavan' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan 14 年 前
gameplay-main-macos.mm 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. 14 年 前
gameplay-main-qnx.cpp 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. 14 年 前
gameplay-main-win32.cpp 1f9ab7278c Moved <description> in bar-descriptor.xml to proper location in samples. 14 年 前
gameplay.h 617e969121 Merge branch 'next' of https://github.com/blackberry-gaming/GamePlay into next-rmadhavan 14 年 前