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- #ifndef LUA_TEXTURE_H_
- #define LUA_TEXTURE_H_
- namespace gameplay
- {
- // Lua bindings for Texture.
- int lua_Texture__gc(lua_State* state);
- int lua_Texture_addRef(lua_State* state);
- int lua_Texture_generateMipmaps(lua_State* state);
- int lua_Texture_getFormat(lua_State* state);
- int lua_Texture_getHandle(lua_State* state);
- int lua_Texture_getHeight(lua_State* state);
- int lua_Texture_getPath(lua_State* state);
- int lua_Texture_getRefCount(lua_State* state);
- int lua_Texture_getWidth(lua_State* state);
- int lua_Texture_isCompressed(lua_State* state);
- int lua_Texture_isMipmapped(lua_State* state);
- int lua_Texture_release(lua_State* state);
- int lua_Texture_setFilterMode(lua_State* state);
- int lua_Texture_setWrapMode(lua_State* state);
- int lua_Texture_static_create(lua_State* state);
- void luaRegister_Texture();
- }
- #endif
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