lua_PhysicsGhostObject.h 990 B

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  1. // Autogenerated by gameplay-luagen
  2. #ifndef LUA_PHYSICSGHOSTOBJECT_H_
  3. #define LUA_PHYSICSGHOSTOBJECT_H_
  4. namespace gameplay
  5. {
  6. // Lua bindings for PhysicsGhostObject.
  7. int lua_PhysicsGhostObject_addCollisionListener(lua_State* state);
  8. int lua_PhysicsGhostObject_collidesWith(lua_State* state);
  9. int lua_PhysicsGhostObject_getCollisionShape(lua_State* state);
  10. int lua_PhysicsGhostObject_getNode(lua_State* state);
  11. int lua_PhysicsGhostObject_getShapeType(lua_State* state);
  12. int lua_PhysicsGhostObject_getType(lua_State* state);
  13. int lua_PhysicsGhostObject_isDynamic(lua_State* state);
  14. int lua_PhysicsGhostObject_isEnabled(lua_State* state);
  15. int lua_PhysicsGhostObject_isKinematic(lua_State* state);
  16. int lua_PhysicsGhostObject_isStatic(lua_State* state);
  17. int lua_PhysicsGhostObject_removeCollisionListener(lua_State* state);
  18. int lua_PhysicsGhostObject_setEnabled(lua_State* state);
  19. int lua_PhysicsGhostObject_transformChanged(lua_State* state);
  20. void luaRegister_PhysicsGhostObject();
  21. }
  22. #endif