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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_AIState.h"
- #include "AIState.h"
- #include "AIStateMachine.h"
- #include "Base.h"
- #include "Game.h"
- #include "Ref.h"
- #include "ScriptController.h"
- #include "ScriptTarget.h"
- namespace gameplay
- {
- void luaRegister_AIState()
- {
- const luaL_Reg lua_members[] =
- {
- {"addRef", lua_AIState_addRef},
- {"addScriptCallback", lua_AIState_addScriptCallback},
- {"getId", lua_AIState_getId},
- {"getRefCount", lua_AIState_getRefCount},
- {"release", lua_AIState_release},
- {"removeScriptCallback", lua_AIState_removeScriptCallback},
- {"setListener", lua_AIState_setListener},
- {NULL, NULL}
- };
- const luaL_Reg lua_statics[] =
- {
- {"create", lua_AIState_static_create},
- {NULL, NULL}
- };
- std::vector<std::string> scopePath;
- ScriptUtil::registerClass("AIState", lua_members, NULL, lua_AIState__gc, lua_statics, scopePath);
- }
- static AIState* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "AIState");
- luaL_argcheck(state, userdata != NULL, 1, "'AIState' expected.");
- return (AIState*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_AIState__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "AIState");
- luaL_argcheck(state, userdata != NULL, 1, "'AIState' expected.");
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- AIState* instance = (AIState*)object->instance;
- SAFE_RELEASE(instance);
- }
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_AIState__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIState_addRef(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AIState* instance = getInstance(state);
- instance->addRef();
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_AIState_addRef - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIState_addScriptCallback(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- std::string param1 = ScriptUtil::getString(2, true);
- // Get parameter 2 off the stack.
- std::string param2 = ScriptUtil::getString(3, true);
- AIState* instance = getInstance(state);
- instance->addScriptCallback(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_AIState_addScriptCallback - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIState_getId(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AIState* instance = getInstance(state);
- const char* result = instance->getId();
- // Push the return value onto the stack.
- lua_pushstring(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_AIState_getId - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIState_getRefCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AIState* instance = getInstance(state);
- unsigned int result = instance->getRefCount();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_AIState_getRefCount - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIState_release(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AIState* instance = getInstance(state);
- instance->release();
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_AIState_release - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIState_removeScriptCallback(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- std::string param1 = ScriptUtil::getString(2, true);
- // Get parameter 2 off the stack.
- std::string param2 = ScriptUtil::getString(3, true);
- AIState* instance = getInstance(state);
- instance->removeScriptCallback(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_AIState_removeScriptCallback - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIState_setListener(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<AIState::Listener> param1 = ScriptUtil::getObjectPointer<AIState::Listener>(2, "AIStateListener", false);
- AIState* instance = getInstance(state);
- instance->setListener(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_AIState_setListener - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIState_static_create(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- ScriptUtil::LuaArray<const char> param1 = ScriptUtil::getString(1, false);
- void* returnPtr = (void*)AIState::create(param1);
- if (returnPtr)
- {
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "AIState");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_AIState_static_create - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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