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- #include "Base.h"
- #include "DepthStencilTarget.h"
- namespace gameplay
- {
- static std::vector<DepthStencilTarget*> __depthStencilTargets;
- DepthStencilTarget::DepthStencilTarget(const char* id, Format format, unsigned int width, unsigned int height)
- : _id(id ? id : ""), _format(format), _renderBuffer(0), _width(width), _height(height)
- {
- }
- DepthStencilTarget::~DepthStencilTarget()
- {
- // Destroy GL resources.
- if (_renderBuffer)
- GL_ASSERT( glDeleteTextures(1, &_renderBuffer) );
- // Remove from vector.
- std::vector<DepthStencilTarget*>::iterator it = std::find(__depthStencilTargets.begin(), __depthStencilTargets.end(), this);
- if (it != __depthStencilTargets.end())
- {
- __depthStencilTargets.erase(it);
- }
- }
- DepthStencilTarget* DepthStencilTarget::create(const char* id, Format format, unsigned int width, unsigned int height)
- {
- // Create the depth stencil target.
- DepthStencilTarget* depthStencilTarget = new DepthStencilTarget(id, format, width, height);
- // Create a render buffer for this new depth stencil target
- GL_ASSERT( glGenRenderbuffers(1, &depthStencilTarget->_renderBuffer) );
- GL_ASSERT( glBindRenderbuffer(GL_RENDERBUFFER, depthStencilTarget->_renderBuffer) );
- GL_ASSERT( glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH24_STENCIL8, width, height) );
- // Add it to the cache.
- __depthStencilTargets.push_back(depthStencilTarget);
- return depthStencilTarget;
- }
- DepthStencilTarget* DepthStencilTarget::getDepthStencilTarget(const char* id)
- {
- GP_ASSERT(id);
- // Search the vector for a matching ID.
- std::vector<DepthStencilTarget*>::const_iterator it;
- for (it = __depthStencilTargets.begin(); it < __depthStencilTargets.end(); it++)
- {
- DepthStencilTarget* dst = *it;
- GP_ASSERT(dst);
- if (strcmp(id, dst->getId()) == 0)
- {
- return dst;
- }
- }
- return NULL;
- }
- const char* DepthStencilTarget::getId() const
- {
- return _id.c_str();
- }
- DepthStencilTarget::Format DepthStencilTarget::getFormat() const
- {
- return _format;
- }
- unsigned int DepthStencilTarget::getWidth() const
- {
- return _width;
- }
- unsigned int DepthStencilTarget::getHeight() const
- {
- return _height;
- }
- }
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