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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_Ref.h"
- #include "Base.h"
- #include "Game.h"
- #include "Ref.h"
- namespace gameplay
- {
- void luaRegister_Ref()
- {
- const luaL_Reg lua_members[] =
- {
- {"addRef", lua_Ref_addRef},
- {"getRefCount", lua_Ref_getRefCount},
- {"release", lua_Ref_release},
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- gameplay::ScriptUtil::registerClass("Ref", lua_members, NULL, NULL, lua_statics, scopePath);
- }
- static Ref* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "Ref");
- luaL_argcheck(state, userdata != NULL, 1, "'Ref' expected.");
- return (Ref*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_Ref_addRef(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Ref* instance = getInstance(state);
- instance->addRef();
-
- return 0;
- }
- lua_pushstring(state, "lua_Ref_addRef - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Ref_getRefCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Ref* instance = getInstance(state);
- unsigned int result = instance->getRefCount();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_Ref_getRefCount - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Ref_release(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- Ref* instance = getInstance(state);
- instance->release();
-
- return 0;
- }
- lua_pushstring(state, "lua_Ref_release - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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