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- #include "Base.h"
- #include "lua_all_bindings.h"
- namespace gameplay
- {
- void lua_RegisterAllBindings()
- {
- luaRegister_AIAgent();
- luaRegister_AIAgentListener();
- luaRegister_AIController();
- luaRegister_AIMessage();
- luaRegister_AIState();
- luaRegister_AIStateListener();
- luaRegister_AIStateMachine();
- luaRegister_AbsoluteLayout();
- luaRegister_Animation();
- luaRegister_AnimationClip();
- luaRegister_AnimationClipListener();
- luaRegister_AnimationController();
- luaRegister_AnimationTarget();
- luaRegister_AnimationValue();
- luaRegister_AudioBuffer();
- luaRegister_AudioController();
- luaRegister_AudioListener();
- luaRegister_AudioSource();
- luaRegister_BoundingBox();
- luaRegister_BoundingSphere();
- luaRegister_Bundle();
- luaRegister_Button();
- luaRegister_Camera();
- luaRegister_CheckBox();
- luaRegister_Container();
- luaRegister_Control();
- luaRegister_ControlListener();
- luaRegister_Curve();
- luaRegister_DepthStencilTarget();
- luaRegister_Effect();
- luaRegister_FileSystem();
- luaRegister_FlowLayout();
- luaRegister_Font();
- luaRegister_FontText();
- luaRegister_Form();
- luaRegister_FrameBuffer();
- luaRegister_Frustum();
- luaRegister_Game();
- luaRegister_Gamepad();
- luaRegister_Gesture();
- luaRegister_HeightField();
- luaRegister_Image();
- luaRegister_ImageControl();
- luaRegister_Joint();
- luaRegister_Joystick();
- luaRegister_Keyboard();
- luaRegister_Label();
- luaRegister_Layout();
- luaRegister_Light();
- luaRegister_Logger();
- luaRegister_Material();
- luaRegister_MaterialParameter();
- luaRegister_MathUtil();
- luaRegister_Matrix();
- luaRegister_Mesh();
- luaRegister_MeshBatch();
- luaRegister_MeshPart();
- luaRegister_MeshSkin();
- luaRegister_Model();
- luaRegister_Mouse();
- luaRegister_Node();
- luaRegister_NodeCloneContext();
- luaRegister_ParticleEmitter();
- luaRegister_Pass();
- luaRegister_PhysicsCharacter();
- luaRegister_PhysicsCollisionObject();
- luaRegister_PhysicsCollisionObjectCollisionListener();
- luaRegister_PhysicsCollisionObjectCollisionPair();
- luaRegister_PhysicsCollisionShape();
- luaRegister_PhysicsCollisionShapeDefinition();
- luaRegister_PhysicsConstraint();
- luaRegister_PhysicsController();
- luaRegister_PhysicsControllerHitFilter();
- luaRegister_PhysicsControllerHitResult();
- luaRegister_PhysicsControllerListener();
- luaRegister_PhysicsFixedConstraint();
- luaRegister_PhysicsGenericConstraint();
- luaRegister_PhysicsGhostObject();
- luaRegister_PhysicsHingeConstraint();
- luaRegister_PhysicsRigidBody();
- luaRegister_PhysicsRigidBodyParameters();
- luaRegister_PhysicsSocketConstraint();
- luaRegister_PhysicsSpringConstraint();
- luaRegister_PhysicsVehicle();
- luaRegister_PhysicsVehicleWheel();
- luaRegister_Plane();
- luaRegister_Platform();
- luaRegister_Properties();
- luaRegister_Quaternion();
- luaRegister_RadioButton();
- luaRegister_Ray();
- luaRegister_Rectangle();
- luaRegister_Ref();
- luaRegister_RenderState();
- luaRegister_RenderStateStateBlock();
- luaRegister_RenderTarget();
- luaRegister_Scene();
- luaRegister_SceneRenderer();
- luaRegister_SceneRendererForward();
- luaRegister_ScreenDisplayer();
- luaRegister_ScriptController();
- luaRegister_ScriptTarget();
- luaRegister_Slider();
- luaRegister_SpriteBatch();
- luaRegister_Technique();
- luaRegister_Terrain();
- luaRegister_TerrainListener();
- luaRegister_TextBox();
- luaRegister_Texture();
- luaRegister_TextureSampler();
- luaRegister_Theme();
- luaRegister_ThemeSideRegions();
- luaRegister_ThemeStyle();
- luaRegister_ThemeThemeImage();
- luaRegister_ThemeUVs();
- luaRegister_Touch();
- luaRegister_Transform();
- luaRegister_TransformListener();
- luaRegister_Uniform();
- luaRegister_Vector2();
- luaRegister_Vector3();
- luaRegister_Vector4();
- luaRegister_VertexAttributeBinding();
- luaRegister_VertexFormat();
- luaRegister_VertexFormatElement();
- luaRegister_VerticalLayout();
- luaRegister_VisibleSet();
- luaRegister_VisibleSetDefault();
- luaRegister_lua_Global();
- }
- }
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