lua_MaterialParameter.h 1.2 KB

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  1. #ifndef LUA_MATERIALPARAMETER_H_
  2. #define LUA_MATERIALPARAMETER_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for MaterialParameter.
  6. int lua_MaterialParameter__gc(lua_State* state);
  7. int lua_MaterialParameter_addRef(lua_State* state);
  8. int lua_MaterialParameter_bindValue(lua_State* state);
  9. int lua_MaterialParameter_createAnimation(lua_State* state);
  10. int lua_MaterialParameter_createAnimationFromBy(lua_State* state);
  11. int lua_MaterialParameter_createAnimationFromTo(lua_State* state);
  12. int lua_MaterialParameter_destroyAnimation(lua_State* state);
  13. int lua_MaterialParameter_getAnimation(lua_State* state);
  14. int lua_MaterialParameter_getAnimationPropertyComponentCount(lua_State* state);
  15. int lua_MaterialParameter_getAnimationPropertyValue(lua_State* state);
  16. int lua_MaterialParameter_getName(lua_State* state);
  17. int lua_MaterialParameter_getRefCount(lua_State* state);
  18. int lua_MaterialParameter_getSampler(lua_State* state);
  19. int lua_MaterialParameter_release(lua_State* state);
  20. int lua_MaterialParameter_setAnimationPropertyValue(lua_State* state);
  21. int lua_MaterialParameter_setValue(lua_State* state);
  22. int lua_MaterialParameter_static_ANIMATE_UNIFORM(lua_State* state);
  23. void luaRegister_MaterialParameter();
  24. }
  25. #endif