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- #ifndef LUA_MATERIALPARAMETER_H_
- #define LUA_MATERIALPARAMETER_H_
- namespace gameplay
- {
- // Lua bindings for MaterialParameter.
- int lua_MaterialParameter__gc(lua_State* state);
- int lua_MaterialParameter_addRef(lua_State* state);
- int lua_MaterialParameter_bindValue(lua_State* state);
- int lua_MaterialParameter_createAnimation(lua_State* state);
- int lua_MaterialParameter_createAnimationFromBy(lua_State* state);
- int lua_MaterialParameter_createAnimationFromTo(lua_State* state);
- int lua_MaterialParameter_destroyAnimation(lua_State* state);
- int lua_MaterialParameter_getAnimation(lua_State* state);
- int lua_MaterialParameter_getAnimationPropertyComponentCount(lua_State* state);
- int lua_MaterialParameter_getAnimationPropertyValue(lua_State* state);
- int lua_MaterialParameter_getName(lua_State* state);
- int lua_MaterialParameter_getRefCount(lua_State* state);
- int lua_MaterialParameter_getSampler(lua_State* state);
- int lua_MaterialParameter_release(lua_State* state);
- int lua_MaterialParameter_setAnimationPropertyValue(lua_State* state);
- int lua_MaterialParameter_setValue(lua_State* state);
- int lua_MaterialParameter_static_ANIMATE_UNIFORM(lua_State* state);
- void luaRegister_MaterialParameter();
- }
- #endif
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