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- #ifndef LUA_AUDIOBUFFER_H_
- #define LUA_AUDIOBUFFER_H_
- namespace gameplay
- {
- // Lua bindings for AudioBuffer.
- int lua_AudioBuffer__gc(lua_State* state);
- int lua_AudioBuffer_addRef(lua_State* state);
- int lua_AudioBuffer_getRefCount(lua_State* state);
- int lua_AudioBuffer_release(lua_State* state);
- void luaRegister_AudioBuffer();
- }
- #endif
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