lua_AudioBuffer.h 358 B

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  1. #ifndef LUA_AUDIOBUFFER_H_
  2. #define LUA_AUDIOBUFFER_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for AudioBuffer.
  6. int lua_AudioBuffer__gc(lua_State* state);
  7. int lua_AudioBuffer_addRef(lua_State* state);
  8. int lua_AudioBuffer_getRefCount(lua_State* state);
  9. int lua_AudioBuffer_release(lua_State* state);
  10. void luaRegister_AudioBuffer();
  11. }
  12. #endif