- #ifndef LUA_DEPTHSTENCILTARGETFORMAT_H_
- #define LUA_DEPTHSTENCILTARGETFORMAT_H_
- #include "DepthStencilTarget.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for DepthStencilTarget::Format.
- DepthStencilTarget::Format lua_enumFromString_DepthStencilTargetFormat(const char* s);
- const char* lua_stringFromEnum_DepthStencilTargetFormat(DepthStencilTarget::Format e);
- }
- #endif
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