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lua_DepthStencilTargetFormat.h 414 B

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  1. #ifndef LUA_DEPTHSTENCILTARGETFORMAT_H_
  2. #define LUA_DEPTHSTENCILTARGETFORMAT_H_
  3. #include "DepthStencilTarget.h"
  4. namespace gameplay
  5. {
  6. // Lua bindings for enum conversion functions for DepthStencilTarget::Format.
  7. DepthStencilTarget::Format lua_enumFromString_DepthStencilTargetFormat(const char* s);
  8. const char* lua_stringFromEnum_DepthStencilTargetFormat(DepthStencilTarget::Format e);
  9. }
  10. #endif