- #ifndef LUA_GAMESTATE_H_
- #define LUA_GAMESTATE_H_
- #include "Game.h"
- namespace gameplay
- {
- // Lua bindings for enum conversion functions for Game::State.
- Game::State lua_enumFromString_GameState(const char* s);
- const char* lua_stringFromEnum_GameState(Game::State e);
- }
- #endif
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