lua_GameState.h 295 B

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  1. #ifndef LUA_GAMESTATE_H_
  2. #define LUA_GAMESTATE_H_
  3. #include "Game.h"
  4. namespace gameplay
  5. {
  6. // Lua bindings for enum conversion functions for Game::State.
  7. Game::State lua_enumFromString_GameState(const char* s);
  8. const char* lua_stringFromEnum_GameState(Game::State e);
  9. }
  10. #endif