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- #ifndef CAMERAINSTANCE_H_
- #define CAMERAINSTANCE_H_
- #include "Object.h"
- #include "Camera.h"
- namespace gameplay
- {
- class CameraInstance : public Object
- {
- public:
- /**
- * Constructor.
- */
- CameraInstance(void);
- /**
- * Destructor.
- */
- virtual ~CameraInstance(void);
- virtual unsigned int getTypeId(void) const;
- virtual const char* getElementName(void) const;
- virtual void writeBinary(FILE* file);
- virtual void writeText(FILE* file);
- Camera* getCamera();
- void setCamera(Camera* camera);
- private:
- Camera* _ref;
- };
- }
- #endif
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