AudioController.cpp 2.5 KB

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  1. #include "Base.h"
  2. #include "AudioController.h"
  3. #include "AudioListener.h"
  4. #include "AudioBuffer.h"
  5. #include "AudioSource.h"
  6. namespace gameplay
  7. {
  8. AudioController::AudioController()
  9. : _alcDevice(NULL), _alcContext(NULL), _pausingSource(NULL)
  10. {
  11. }
  12. AudioController::~AudioController()
  13. {
  14. }
  15. void AudioController::initialize()
  16. {
  17. _alcDevice = alcOpenDevice (NULL);
  18. if (!_alcDevice)
  19. {
  20. LOG_ERROR("AudioController::initialize() error. Unable to open OpenAL device.\n");
  21. return;
  22. }
  23. _alcContext = alcCreateContext(_alcDevice, NULL);
  24. ALCenum alcErr = alcGetError(_alcDevice);
  25. if (!_alcContext || alcErr != ALC_NO_ERROR)
  26. {
  27. alcCloseDevice (_alcDevice);
  28. LOG_ERROR_VARG("AudioController::initialize() error. Unable to create OpenAL context. Error: %d\n", alcErr);
  29. return;
  30. }
  31. alcMakeContextCurrent(_alcContext);
  32. alcErr = alcGetError(_alcDevice);
  33. if (alcErr != ALC_NO_ERROR)
  34. {
  35. LOG_ERROR_VARG("AudioController::initialize() error. Unable to make OpenAL context current. Error: %d\n", alcErr);
  36. }
  37. }
  38. void AudioController::finalize()
  39. {
  40. alcMakeContextCurrent(NULL);
  41. if (_alcContext)
  42. {
  43. alcDestroyContext(_alcContext);
  44. _alcContext = NULL;
  45. }
  46. if (_alcDevice)
  47. {
  48. alcCloseDevice(_alcDevice);
  49. _alcDevice = NULL;
  50. }
  51. }
  52. void AudioController::pause()
  53. {
  54. std::set<AudioSource*>::iterator itr = _playingSources.begin();
  55. // For each source that is playing, pause it.
  56. AudioSource* source = NULL;
  57. while (itr != _playingSources.end())
  58. {
  59. source = *itr;
  60. _pausingSource = source;
  61. source->pause();
  62. _pausingSource = NULL;
  63. itr++;
  64. }
  65. }
  66. void AudioController::resume()
  67. {
  68. alcMakeContextCurrent(_alcContext);
  69. std::set<AudioSource*>::iterator itr = _playingSources.begin();
  70. // For each source that is playing, resume it.
  71. AudioSource* source = NULL;
  72. while (itr != _playingSources.end())
  73. {
  74. source = *itr;
  75. source->resume();
  76. itr++;
  77. }
  78. }
  79. void AudioController::update(long elapsedTime)
  80. {
  81. AudioListener* listener = AudioListener::getInstance();
  82. if (listener)
  83. {
  84. alListenerf(AL_GAIN, listener->getGain());
  85. alListenerfv(AL_ORIENTATION, (ALfloat*)listener->getOrientation());
  86. alListenerfv(AL_VELOCITY, (ALfloat*)&listener->getVelocity());
  87. alListenerfv(AL_POSITION, (ALfloat*)&listener->getPosition());
  88. }
  89. }
  90. }