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- #include "Base.h"
- #include "Game.h"
- #include "Control.h"
- #include "Form.h"
- #include "Theme.h"
- #define BOUNDS_X_PERCENTAGE_BIT 1
- #define BOUNDS_Y_PERCENTAGE_BIT 2
- #define BOUNDS_WIDTH_PERCENTAGE_BIT 4
- #define BOUNDS_HEIGHT_PERCENTAGE_BIT 8
- namespace gameplay
- {
- static float parseCoord(const char* s, bool* isPercentage)
- {
- const char* p;
- if ((p = strchr(s, '%')) != NULL)
- {
- std::string value(s, (std::string::size_type)(p - s));
- *isPercentage = true;
- return (float)(atof(value.c_str()) * 0.01);
- }
- *isPercentage = false;
- return (float)atof(s);
- }
- static bool parseCoordPair(const char* s, float* v1, float* v2, bool* v1Percentage, bool* v2Percentage)
- {
- size_t len = strlen(s);
- const char* s2 = strchr(s, ',');
- if (s2 == NULL)
- return false;
- std::string v1Str(s, (std::string::size_type)(s2 - s));
- std::string v2Str(s2 + 1);
- *v1 = parseCoord(v1Str.c_str(), v1Percentage);
- *v2 = parseCoord(v2Str.c_str(), v2Percentage);
- return true;
- }
- Control::Control()
- : _id(""), _boundsBits(0), _dirtyBits(DIRTY_BOUNDS | DIRTY_STATE), _consumeInputEvents(true), _alignment(ALIGN_TOP_LEFT),
- _autoSize(AUTO_SIZE_BOTH), _listeners(NULL), _style(NULL), _visible(true), _opacity(0.0f), _zIndex(-1),
- _contactIndex(INVALID_CONTACT_INDEX), _focusIndex(-1), _canFocus(false), _state(NORMAL), _parent(NULL), _styleOverridden(false), _skin(NULL)
- {
- GP_REGISTER_SCRIPT_EVENTS();
- }
- Control::~Control()
- {
- Form::verifyRemovedControlState(this);
- if (_listeners)
- {
- for (std::map<Control::Listener::EventType, std::list<Control::Listener*>*>::const_iterator itr = _listeners->begin(); itr != _listeners->end(); ++itr)
- {
- std::list<Control::Listener*>* list = itr->second;
- SAFE_DELETE(list);
- }
- SAFE_DELETE(_listeners);
- }
- if (_style)
- {
- // Release the style's theme since we addRef'd it in initialize()
- _style->getTheme()->release();
- if (_styleOverridden)
- {
- SAFE_DELETE(_style);
- }
- }
- }
- Control::AutoSize Control::parseAutoSize(const char* str)
- {
- if (str == NULL)
- return _autoSize;
- if (strcmpnocase(str, "AUTO_SIZE_WIDTH") == 0 )
- return AUTO_SIZE_WIDTH;
- if (strcmpnocase(str, "AUTO_SIZE_HEIGHT") == 0)
- return AUTO_SIZE_HEIGHT;
- if (strcmpnocase(str, "AUTO_SIZE_BOTH") == 0)
- return AUTO_SIZE_BOTH;
- return _autoSize;
- }
- void Control::initialize(const char* typeName, Theme::Style* style, Properties* properties)
- {
- // Load our theme style
- if (properties)
- {
- // The style passed is in our parent control's style.
- // Attempt to load our own style from our parent style's theme.
- const char* styleName = properties->getString("style", typeName);
- if (style)
- {
- // The passed in style is our parent control's style : attempt to load our style from it.
- _style = style->getTheme()->getStyle(styleName);
- }
- if (!_style)
- {
- // Use an empty style from our parent's theme
- _style = style->getTheme()->getEmptyStyle();
- }
- }
- else
- {
- // No properties passed in - the style passed in was explicity for us.
- _style = style;
- }
- if (!_style)
- {
- // Search for a style from the default theme that matches this control's name
- _style = Theme::getDefault()->getStyle(typeName);
- if (!_style)
- {
- // No style was found, use an empty style
- _style = style ? style->getTheme()->getEmptyStyle() : Theme::getDefault()->getEmptyStyle();
- }
- }
- // Increase the reference count of the style's theme while we hold the style
- _style->getTheme()->addRef();
- if (properties)
- {
- const char* id = properties->getId();
- if (id)
- _id = id;
- // Properties not defined by the style.
- const char* alignmentString = properties->getString("alignment");
- _alignment = getAlignment(alignmentString);
- _consumeInputEvents = properties->getBool("consumeInputEvents", true);
- _visible = properties->getBool("visible", true);
- if (properties->exists("zIndex"))
- {
- _zIndex = properties->getInt("zIndex");
- }
- else
- {
- _zIndex = -1;
- }
- if (properties->exists("canFocus"))
- _canFocus = properties->getBool("canFocus", false);
- if (properties->exists("focusIndex"))
- {
- _focusIndex = properties->getInt("focusIndex");
- }
- else
- {
- _focusIndex = -1;
- }
- float bounds[2];
- bool boundsBits[2];
- const char* position = properties->getString("position");
- if (position && parseCoordPair(position, &bounds[0], &bounds[1], &boundsBits[0], &boundsBits[1]))
- {
- setX(bounds[0], boundsBits[0]);
- setY(bounds[1], boundsBits[1]);
- }
- else
- {
- if (properties->exists("x"))
- {
- bounds[0] = parseCoord(properties->getString("x", "0"), &boundsBits[0]);
- setX(bounds[0], boundsBits[0]);
- }
- if (properties->exists("y"))
- {
- bounds[1] = parseCoord(properties->getString("y", "0"), &boundsBits[1]);
- setY(bounds[1], boundsBits[1]);
- }
- }
- // If there is an explicitly specified size, width or height, unset the corresponding autoSize bit
- const char* size = properties->getString("size");
- if (size && parseCoordPair(size, &bounds[0], &bounds[1], &boundsBits[0], &boundsBits[1]))
- {
- setWidth(bounds[0], boundsBits[0]);
- setHeight(bounds[1], boundsBits[1]);
- }
- else
- {
- const char* width = properties->getString("width");
- if (width)
- {
- bounds[0] = parseCoord(width, &boundsBits[0]);
- setWidth(bounds[0], boundsBits[0]);
- }
- const char* height = properties->getString("height");
- if (height)
- {
- bounds[1] = parseCoord(height, &boundsBits[1]);
- setHeight(bounds[1], boundsBits[1]);
- }
- }
- // Backwards Compatibility: Support deprecated autoWidth and autoHeight properties,
- // which resolve to width=100% and height=100%.
- if (properties->getBool("autoWidth"))
- setWidth(1.0f, true);
- if (properties->getBool("autoHeight"))
- setHeight(1.0f, true);
- // Parse the auto-size mode for the control (this overrides explicit sizes and legacy autoWidth/autoHeight)
- _autoSize = parseAutoSize(properties->getString("autoSize"));
- // If there is are simple padding or margin variables, parse them
- if (properties->exists("padding"))
- {
- float pad = properties->getFloat("padding");
- setPadding(pad, pad, pad, pad);
- }
- if (properties->exists("margin"))
- {
- float margin = properties->getFloat("margin");
- setPadding(margin, margin, margin, margin);
- }
- if (properties->exists("enabled"))
- {
- setEnabled(properties->getBool("enabled"));
- }
- // Register script listeners for control events
- if (properties->exists("script"))
- addScript(properties->getString("script"));
- // Potentially override themed properties for all states.
- overrideThemedProperties(properties, STATE_ALL);
- // Override themed properties on specific states.
- Properties* innerSpace = properties->getNextNamespace();
- while (innerSpace != NULL)
- {
- std::string spaceName(innerSpace->getNamespace());
- std::transform(spaceName.begin(), spaceName.end(), spaceName.begin(), (int(*)(int))toupper);
- if (spaceName == "STATENORMAL")
- {
- overrideThemedProperties(innerSpace, NORMAL);
- }
- else if (spaceName == "STATEFOCUS")
- {
- overrideThemedProperties(innerSpace, FOCUS);
- }
- else if (spaceName == "STATEACTIVE")
- {
- overrideThemedProperties(innerSpace, ACTIVE);
- }
- else if (spaceName == "STATEDISABLED")
- {
- overrideThemedProperties(innerSpace, DISABLED);
- }
- else if (spaceName == "STATEHOVER")
- {
- overrideThemedProperties(innerSpace, HOVER);
- }
- else if (spaceName == "MARGIN")
- {
- setMargin(innerSpace->getFloat("top"), innerSpace->getFloat("bottom"),
- innerSpace->getFloat("left"), innerSpace->getFloat("right"));
- }
- else if (spaceName == "PADDING")
- {
- setPadding(innerSpace->getFloat("top"), innerSpace->getFloat("bottom"),
- innerSpace->getFloat("left"), innerSpace->getFloat("right"));
- }
- innerSpace = properties->getNextNamespace();
- }
- }
- }
- const char* Control::getTypeName() const
- {
- return "Control";
- }
- const char* Control::getId() const
- {
- return _id.c_str();
- }
- void Control::setId(const char* id)
- {
- _id = id ? id : "";
- }
- float Control::getX() const
- {
- return _bounds.x;
- }
- void Control::setX(float x, bool percentage)
- {
- if (_relativeBounds.x != x || percentage != ((_boundsBits & BOUNDS_X_PERCENTAGE_BIT) != 0))
- {
- setXInternal(x, percentage);
- setDirty(DIRTY_BOUNDS);
- }
- }
- void Control::setXInternal(float x, bool percentage)
- {
- _relativeBounds.x = x;
- if (percentage)
- {
- _boundsBits |= BOUNDS_X_PERCENTAGE_BIT;
- }
- else
- {
- _boundsBits &= ~BOUNDS_X_PERCENTAGE_BIT;
- _bounds.x = x;
- }
- }
- bool Control::isXPercentage() const
- {
- return (_boundsBits & BOUNDS_X_PERCENTAGE_BIT) != 0;
- }
- float Control::getY() const
- {
- return _bounds.y;
- }
- void Control::setY(float y, bool percentage)
- {
- if (_relativeBounds.y != y || percentage != ((_boundsBits & BOUNDS_Y_PERCENTAGE_BIT) != 0))
- {
- setYInternal(y, percentage);
- setDirty(DIRTY_BOUNDS);
- }
- }
- void Control::setYInternal(float y, bool percentage)
- {
- _relativeBounds.y = y;
- if (percentage)
- {
- _boundsBits |= BOUNDS_Y_PERCENTAGE_BIT;
- }
- else
- {
- _boundsBits &= ~BOUNDS_Y_PERCENTAGE_BIT;
- _bounds.y = y;
- }
- }
- bool Control::isYPercentage() const
- {
- return (_boundsBits & BOUNDS_Y_PERCENTAGE_BIT) != 0;
- }
- float Control::getWidth() const
- {
- return _bounds.width;
- }
- void Control::setWidth(float width, bool percentage)
- {
- _autoSize = (AutoSize)(_autoSize & ~AUTO_SIZE_WIDTH);
- if (_relativeBounds.width != width || percentage != ((_boundsBits & BOUNDS_WIDTH_PERCENTAGE_BIT) != 0))
- {
- setWidthInternal(width, percentage);
- setDirty(DIRTY_BOUNDS);
- }
- }
- void Control::setWidthInternal(float width, bool percentage)
- {
- _relativeBounds.width = width;
- if (percentage)
- {
- _boundsBits |= BOUNDS_WIDTH_PERCENTAGE_BIT;
- }
- else
- {
- _boundsBits &= ~BOUNDS_WIDTH_PERCENTAGE_BIT;
- _bounds.width = width;
- }
- }
- bool Control::isWidthPercentage() const
- {
- return (_boundsBits & BOUNDS_WIDTH_PERCENTAGE_BIT) != 0;
- }
- float Control::getHeight() const
- {
- return _bounds.height;
- }
- void Control::setHeight(float height, bool percentage)
- {
- _autoSize = (AutoSize)(_autoSize & ~AUTO_SIZE_HEIGHT);
- if (_relativeBounds.height != height || percentage != ((_boundsBits & BOUNDS_HEIGHT_PERCENTAGE_BIT) != 0))
- {
- setHeightInternal(height, percentage);
- setDirty(DIRTY_BOUNDS);
- }
- }
- void Control::setHeightInternal(float height, bool percentage)
- {
- _relativeBounds.height = height;
- if (percentage)
- {
- _boundsBits |= BOUNDS_HEIGHT_PERCENTAGE_BIT;
- }
- else
- {
- _boundsBits &= ~BOUNDS_HEIGHT_PERCENTAGE_BIT;
- _bounds.height = height;
- }
- }
- bool Control::isHeightPercentage() const
- {
- return (_boundsBits & BOUNDS_HEIGHT_PERCENTAGE_BIT) != 0;
- }
- void Control::setPosition(float x, float y)
- {
- setX(x);
- setY(y);
- }
- void Control::setSize(float width, float height)
- {
- setWidth(width);
- setHeight(height);
- }
- const Rectangle& Control::getBounds() const
- {
- return _bounds;
- }
- void Control::setBounds(const Rectangle& bounds)
- {
- setX(bounds.x);
- setY(bounds.y);
- setWidth(bounds.width);
- setHeight(bounds.height);
- }
- const Rectangle& Control::getAbsoluteBounds() const
- {
- return _absoluteBounds;
- }
- const Rectangle& Control::getClipBounds() const
- {
- return _clipBounds;
- }
- const Rectangle& Control::getClip() const
- {
- return _viewportClipBounds;
- }
- void Control::setAlignment(Alignment alignment)
- {
- if (_alignment != alignment)
- {
- _alignment = alignment;
- setDirty(DIRTY_BOUNDS);
- }
- }
- Control::Alignment Control::getAlignment() const
- {
- return _alignment;
- }
- Control::AutoSize Control::getAutoSize() const
- {
- return _autoSize;
- }
- void Control::setAutoSize(AutoSize mode)
- {
- if (_autoSize != mode)
- {
- _autoSize = mode;
- setDirty(DIRTY_BOUNDS);
- }
- }
- void Control::setVisible(bool visible)
- {
- if (_visible != visible)
- {
- _visible = visible;
- if (!_visible)
- Form::controlDisabled(this);
- setDirty(DIRTY_BOUNDS);
- // force to update parent boundaries when child is hidden
- Control* parent = _parent;
- while (parent && (parent->_autoSize != AUTO_SIZE_NONE || static_cast<Container *>(parent)->getLayout()->getType() != Layout::LAYOUT_ABSOLUTE))
- {
- parent->setDirty(DIRTY_BOUNDS);
- parent = parent->_parent;
- }
- }
- }
- bool Control::isVisible() const
- {
- return _visible;
- }
- bool Control::isVisibleInHierarchy() const
- {
- if (!_visible)
- return false;
- if (_parent)
- return _parent->isVisibleInHierarchy();
- return true;
- }
- bool Control::canFocus() const
- {
- return _canFocus;
- }
- void Control::setCanFocus(bool acceptsFocus)
- {
- _canFocus = acceptsFocus;
- }
- bool Control::hasFocus() const
- {
- return (Form::getFocusControl() == this);
- }
- bool Control::setFocus()
- {
- if (Form::getFocusControl() != this && canFocus())
- {
- Form::setFocusControl(this);
- return true;
- }
- return false;
- }
- void Control::setOpacity(float opacity, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX; ++i)
- {
- if (overlays[i])
- overlays[i]->setOpacity(opacity);
- }
- }
- float Control::getOpacity(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getOpacity();
- }
- void Control::setEnabled(bool enabled)
- {
- if (enabled != isEnabled())
- {
- if (!enabled)
- Form::controlDisabled(this);
- _state = enabled ? NORMAL : DISABLED;
- setDirty(DIRTY_STATE);
- }
- }
- bool Control::isEnabled() const
- {
- return (_state != DISABLED);
- }
- bool Control::isEnabledInHierarchy() const
- {
- if (!isEnabled())
- return false;
- if (_parent)
- return _parent->isEnabledInHierarchy();
- return true;
- }
- void Control::setBorder(float top, float bottom, float left, float right, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX; ++i)
- {
- if (overlays[i])
- overlays[i]->setBorder(top, bottom, left, right);
- }
- setDirty(DIRTY_BOUNDS);
- }
- const Theme::Border& Control::getBorder(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getBorder();
- }
- void Control::setSkinRegion(const Rectangle& region, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX; ++i)
- {
- if( overlays[i] )
- overlays[i]->setSkinRegion(region, _style->_tw, _style->_th);
- }
- }
- const Rectangle& Control::getSkinRegion(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getSkinRegion();
- }
- void Control::setSkinColor(const Vector4& color, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX; ++i)
- {
- if( overlays[i] )
- overlays[i]->setSkinColor(color);
- }
- }
- const Vector4& Control::getSkinColor(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getSkinColor();
- }
- void Control::setMargin(float top, float bottom, float left, float right)
- {
- GP_ASSERT(_style);
- overrideStyle();
- _style->setMargin(top, bottom, left, right);
- setDirty(DIRTY_BOUNDS);
- }
- const Theme::Margin& Control::getMargin() const
- {
- GP_ASSERT(_style);
- return _style->getMargin();
- }
- void Control::setPadding(float top, float bottom, float left, float right)
- {
- GP_ASSERT(_style);
- overrideStyle();
- _style->setPadding(top, bottom, left, right);
- setDirty(DIRTY_BOUNDS);
- }
- const Theme::Padding& Control::getPadding() const
- {
- GP_ASSERT(_style);
- return _style->getPadding();
- }
- void Control::setImageRegion(const char* id, const Rectangle& region, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX; ++i)
- {
- if( overlays[i] )
- overlays[i]->setImageRegion(id, region, _style->_tw, _style->_th);
- }
- }
- const Rectangle& Control::getImageRegion(const char* id, State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getImageRegion(id);
- }
- void Control::setImageColor(const char* id, const Vector4& color, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX; ++i)
- {
- if( overlays[i] )
- overlays[i]->setImageColor(id, color);
- }
- }
- const Vector4& Control::getImageColor(const char* id, State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getImageColor(id);
- }
- const Theme::UVs& Control::getImageUVs(const char* id, State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getImageUVs(id);
- }
- void Control::setCursorRegion(const Rectangle& region, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX; ++i)
- {
- if( overlays[i] )
- overlays[i]->setCursorRegion(region, _style->_tw, _style->_th);
- }
- }
- const Rectangle& Control::getCursorRegion(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getCursorRegion();
- }
- void Control::setCursorColor(const Vector4& color, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX; ++i)
- {
- if( overlays[i] )
- overlays[i]->setCursorColor(color);
- }
- }
- const Vector4& Control::getCursorColor(State state)
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getCursorColor();
- }
- const Theme::UVs& Control::getCursorUVs(State state)
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getCursorUVs();
- }
- void Control::setFont(Font* font, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX; ++i)
- {
- if( overlays[i] )
- overlays[i]->setFont(font);
- }
- if (_autoSize != AUTO_SIZE_NONE)
- setDirty(DIRTY_BOUNDS);
- }
- Font* Control::getFont(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getFont();
- }
- void Control::setFontSize(unsigned int fontSize, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX; ++i)
- {
- if( overlays[i] )
- overlays[i]->setFontSize(fontSize);
- }
- if (_autoSize != AUTO_SIZE_NONE)
- setDirty(DIRTY_BOUNDS);
- }
- unsigned int Control::getFontSize(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getFontSize();
- }
- void Control::setTextColor(const Vector4& color, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX; ++i)
- {
- if( overlays[i] )
- overlays[i]->setTextColor(color);
- }
- }
- const Vector4& Control::getTextColor(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getTextColor();
- }
- void Control::setTextAlignment(Font::Justify alignment, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX; ++i)
- {
- if( overlays[i] )
- overlays[i]->setTextAlignment(alignment);
- }
- }
- Font::Justify Control::getTextAlignment(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getTextAlignment();
- }
- void Control::setTextRightToLeft(bool rightToLeft, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX; ++i)
- {
- if( overlays[i] )
- overlays[i]->setTextRightToLeft(rightToLeft);
- }
- }
- bool Control::getTextRightToLeft(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getTextRightToLeft();
- }
- Theme::Style* Control::getStyle() const
- {
- return _style;
- }
- void Control::setStyle(Theme::Style* style)
- {
- if (style != _style)
- {
- _style = style;
- setDirty(DIRTY_BOUNDS);
- }
- }
- Theme* Control::getTheme() const
- {
- return _style ? _style->getTheme() : NULL;
- }
- Control::State Control::getState() const
- {
- if (Form::getFocusControl() == this)
- {
- // Active is the only state that overrides focus state
- return _state == ACTIVE ? ACTIVE : FOCUS;
- }
- return _state;
- }
- Theme::Style::OverlayType Control::getOverlayType() const
- {
- switch (getState())
- {
- case Control::NORMAL:
- return Theme::Style::OVERLAY_NORMAL;
- case Control::FOCUS:
- return Theme::Style::OVERLAY_FOCUS;
- case Control::ACTIVE:
- return Theme::Style::OVERLAY_ACTIVE;
- case Control::DISABLED:
- return Theme::Style::OVERLAY_DISABLED;
- case Control::HOVER:
- return Theme::Style::OVERLAY_HOVER;
- default:
- return Theme::Style::OVERLAY_NORMAL;
- }
- }
- void Control::setConsumeInputEvents(bool consume)
- {
- _consumeInputEvents = consume;
- }
- bool Control::getConsumeInputEvents()
- {
- return _consumeInputEvents;
- }
- int Control::getZIndex() const
- {
- return _zIndex;
- }
- void Control::setZIndex(int zIndex)
- {
- if (zIndex != _zIndex)
- {
- _zIndex = zIndex;
- if (_parent)
- {
- _parent->sortControls();
- }
- }
- }
- int Control::getFocusIndex() const
- {
- return _focusIndex;
- }
- void Control::setFocusIndex(int focusIndex)
- {
- _focusIndex = focusIndex;
- }
- void Control::addListener(Control::Listener* listener, int eventFlags)
- {
- GP_ASSERT(listener);
- if ((eventFlags & Control::Listener::PRESS) == Control::Listener::PRESS)
- {
- addSpecificListener(listener, Control::Listener::PRESS);
- }
- if ((eventFlags & Control::Listener::RELEASE) == Control::Listener::RELEASE)
- {
- addSpecificListener(listener, Control::Listener::RELEASE);
- }
- if ((eventFlags & Control::Listener::CLICK) == Control::Listener::CLICK)
- {
- addSpecificListener(listener, Control::Listener::CLICK);
- }
- if ((eventFlags & Control::Listener::VALUE_CHANGED) == Control::Listener::VALUE_CHANGED)
- {
- addSpecificListener(listener, Control::Listener::VALUE_CHANGED);
- }
- if ((eventFlags & Control::Listener::TEXT_CHANGED) == Control::Listener::TEXT_CHANGED)
- {
- addSpecificListener(listener, Control::Listener::TEXT_CHANGED);
- }
- }
- void Control::removeListener(Control::Listener* listener)
- {
- if (_listeners == NULL || listener == NULL)
- return;
- for (std::map<Control::Listener::EventType, std::list<Control::Listener*>*>::iterator itr = _listeners->begin(); itr != _listeners->end();)
- {
- itr->second->remove(listener);
- if(itr->second->empty())
- {
- std::list<Control::Listener*>* list = itr->second;
- _listeners->erase(itr++);
- SAFE_DELETE(list);
- }
- else
- ++itr;
- }
- if (_listeners->empty())
- SAFE_DELETE(_listeners);
- }
- void Control::addSpecificListener(Control::Listener* listener, Control::Listener::EventType eventType)
- {
- GP_ASSERT(listener);
- if (!_listeners)
- {
- _listeners = new std::map<Control::Listener::EventType, std::list<Control::Listener*>*>();
- }
- std::map<Control::Listener::EventType, std::list<Control::Listener*>*>::const_iterator itr = _listeners->find(eventType);
- if (itr == _listeners->end())
- {
- _listeners->insert(std::make_pair(eventType, new std::list<Control::Listener*>()));
- itr = _listeners->find(eventType);
- }
- std::list<Control::Listener*>* listenerList = itr->second;
- listenerList->push_back(listener);
- }
- bool Control::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
- {
- return false;
- }
- bool Control::keyEvent(Keyboard::KeyEvent evt, int key)
- {
- return false;
- }
- bool Control::mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta)
- {
- // Return false instead of _consumeInputEvents to allow handling to be
- // routed to touchEvent before consuming.
- return false;
- }
- bool Control::gamepadButtonEvent(Gamepad* gamepad)
- {
- return false;
- }
- bool Control::gamepadTriggerEvent(Gamepad* gamepad, unsigned int index)
- {
- return false;
- }
- bool Control::gamepadJoystickEvent(Gamepad* gamepad, unsigned int index)
- {
- return false;
- }
- void Control::notifyListeners(Control::Listener::EventType eventType)
- {
- // This method runs untrusted code by notifying listeners of events.
- // If the user calls exit() or otherwise releases this control, we
- // need to keep it alive until the method returns.
- addRef();
- controlEvent(eventType);
- if (_listeners)
- {
- std::map<Control::Listener::EventType, std::list<Control::Listener*>*>::const_iterator itr = _listeners->find(eventType);
- if (itr != _listeners->end())
- {
- std::list<Control::Listener*>* listenerList = itr->second;
- for (std::list<Control::Listener*>::iterator listenerItr = listenerList->begin(); listenerItr != listenerList->end(); ++listenerItr)
- {
- GP_ASSERT(*listenerItr);
- (*listenerItr)->controlEvent(this, eventType);
- }
- }
- }
- fireScriptEvent<void>(GP_GET_SCRIPT_EVENT(Control, controlEvent), dynamic_cast<void*>(this), eventType);
- release();
- }
- void Control::controlEvent(Control::Listener::EventType evt)
- {
- }
- void Control::setDirty(int bits)
- {
- _dirtyBits |= bits;
- }
- bool Control::isDirty(int bit) const
- {
- return (_dirtyBits & bit) == bit;
- }
- void Control::update(float elapsedTime)
- {
- State state = getState();
- // Update visual state if it's dirty
- if (_dirtyBits & DIRTY_STATE)
- updateState(getState());
- // Since opacity is pre-multiplied, we compute it every frame so that we don't need to
- // dirty the entire hierarchy any time a state changes (which could affect opacity).
- _opacity = getOpacity(state);
- if (_parent)
- _opacity *= _parent->_opacity;
- }
- void Control::updateState(State state)
- {
- // Clear dirty state bit
- _dirtyBits &= ~DIRTY_STATE;
- // Cache themed attributes for performance.
- _skin = getSkin(state);
- }
- bool Control::updateBoundsInternal(const Vector2& offset)
- {
- // If our state is currently dirty, update it here so that any rendering state objects needed
- // for bounds computation are accessible.
- State state = getState();
- if (_dirtyBits & DIRTY_STATE)
- {
- updateState(state);
- _dirtyBits &= ~DIRTY_STATE;
- }
- // Clear our dirty bounds bit
- bool dirtyBounds = (_dirtyBits & DIRTY_BOUNDS) != 0;
- _dirtyBits &= ~DIRTY_BOUNDS;
- // If we are a container, always update child bounds first
- bool changed = false;
- if (isContainer())
- changed = static_cast<Container*>(this)->updateChildBounds();
- if (dirtyBounds)
- {
- // Store old bounds so we can determine if they change
- Rectangle oldAbsoluteBounds(_absoluteBounds);
- Rectangle oldAbsoluteClipBounds(_absoluteClipBounds);
- Rectangle oldViewportBounds(_viewportBounds);
- Rectangle oldViewportClipBounds(_viewportClipBounds);
- updateBounds();
- updateAbsoluteBounds(offset);
- if (_absoluteBounds != oldAbsoluteBounds ||
- _absoluteClipBounds != oldAbsoluteClipBounds ||
- _viewportBounds != oldViewportBounds ||
- _viewportClipBounds != oldViewportClipBounds)
- {
- if (isContainer())
- static_cast<Container*>(this)->setChildrenDirty(DIRTY_BOUNDS, true);
- changed = true;
- }
- }
- return changed;
- }
- void Control::updateBounds()
- {
- Game* game = Game::getInstance();
- const Rectangle parentAbsoluteBounds = _parent ? _parent->_viewportBounds : Rectangle(0, 0, game->getViewport().width, game->getViewport().height);
- // Calculate local unclipped bounds.
- _bounds.set(_relativeBounds);
- if (isXPercentage())
- _bounds.x *= parentAbsoluteBounds.width;
- if (isYPercentage())
- _bounds.y *= parentAbsoluteBounds.height;
- if (isWidthPercentage())
- _bounds.width *= parentAbsoluteBounds.width;
- if (isHeightPercentage())
- _bounds.height *= parentAbsoluteBounds.height;
- // Apply control alignment
- if (_alignment != Control::ALIGN_TOP_LEFT)
- {
- const Theme::Margin& margin = _style->getMargin();
- const Rectangle& parentBounds = _parent ? _parent->getBounds() : Rectangle(0, 0, game->getViewport().width, game->getViewport().height);
- const Theme::Border& parentBorder = _parent ? _parent->getBorder(_parent->getState()) : Theme::Border::empty();
- const Theme::Padding& parentPadding = _parent ? _parent->getPadding() : Theme::Padding::empty();
- float clipWidth, clipHeight;
- if (_parent && (_parent->getScroll() != Container::SCROLL_NONE))
- {
- const Rectangle& verticalScrollBarBounds = _parent->getImageRegion("verticalScrollBar", _parent->getState());
- const Rectangle& horizontalScrollBarBounds = _parent->getImageRegion("horizontalScrollBar", _parent->getState());
- clipWidth = parentBounds.width - parentBorder.left - parentBorder.right - parentPadding.left - parentPadding.right - verticalScrollBarBounds.width;
- clipHeight = parentBounds.height - parentBorder.top - parentBorder.bottom - parentPadding.top - parentPadding.bottom - horizontalScrollBarBounds.height;
- }
- else
- {
- clipWidth = parentBounds.width - parentBorder.left - parentBorder.right - parentPadding.left - parentPadding.right;
- clipHeight = parentBounds.height - parentBorder.top - parentBorder.bottom - parentPadding.top - parentPadding.bottom;
- }
- // Vertical alignment
- if ((_alignment & Control::ALIGN_BOTTOM) == Control::ALIGN_BOTTOM)
- {
- _bounds.y = clipHeight - _bounds.height - margin.bottom;
- }
- else if ((_alignment & Control::ALIGN_VCENTER) == Control::ALIGN_VCENTER)
- {
- _bounds.y = clipHeight * 0.5f - _bounds.height * 0.5f;
- }
- else if ((_alignment & Control::ALIGN_TOP) == Control::ALIGN_TOP)
- {
- _bounds.y = margin.top;
- }
- // Horizontal alignment
- if ((_alignment & Control::ALIGN_RIGHT) == Control::ALIGN_RIGHT)
- {
- _bounds.x = clipWidth - _bounds.width - margin.right;
- }
- else if ((_alignment & Control::ALIGN_HCENTER) == Control::ALIGN_HCENTER)
- {
- _bounds.x = clipWidth * 0.5f - _bounds.width * 0.5f;
- }
- else if ((_alignment & Control::ALIGN_LEFT) == Control::ALIGN_LEFT)
- {
- _bounds.x = margin.left;
- }
- }
- }
- void Control::updateAbsoluteBounds(const Vector2& offset)
- {
- Game* game = Game::getInstance();
- const Rectangle parentAbsoluteBounds = _parent ? _parent->_viewportBounds : Rectangle(0, 0, game->getViewport().width, game->getViewport().height);
- const Rectangle parentAbsoluteClip = _parent ? _parent->_viewportClipBounds : parentAbsoluteBounds;
- // Compute content area padding values
- const Theme::Border& border = getBorder(NORMAL);
- const Theme::Padding& padding = getPadding();
- float lpadding = border.left + padding.left;
- float rpadding = border.right + padding.right;
- float tpadding = border.top + padding.top;
- float bpadding = border.bottom + padding.bottom;
- float hpadding = lpadding + rpadding;
- float vpadding = tpadding + bpadding;
- // Calculate absolute unclipped bounds
- _absoluteBounds.set(
- parentAbsoluteBounds.x + offset.x + _bounds.x,
- parentAbsoluteBounds.y + offset.y + _bounds.y,
- _bounds.width,
- _bounds.height);
- // Calculate absolute clipped bounds
- Rectangle::intersect(_absoluteBounds, parentAbsoluteClip, &_absoluteClipBounds);
- // Calculate the local clipped bounds
- _clipBounds.set(
- max(_absoluteClipBounds.x - _absoluteBounds.x, 0.0f),
- max(_absoluteClipBounds.y - _absoluteBounds.y, 0.0f),
- _absoluteClipBounds.width,
- _absoluteClipBounds.height
- );
- // Calculate the absolute unclipped viewport bounds (content area, which does not include border and padding)
- _viewportBounds.set(
- _absoluteBounds.x + lpadding,
- _absoluteBounds.y + tpadding,
- _absoluteBounds.width - hpadding,
- _absoluteBounds.height - vpadding);
- // Calculate the absolute clipped viewport bounds
- Rectangle::intersect(_viewportBounds, parentAbsoluteClip, &_viewportClipBounds);
- }
- void Control::startBatch(Form* form, SpriteBatch* batch)
- {
- form->startBatch(batch);
- }
- void Control::finishBatch(Form* form, SpriteBatch* batch)
- {
- form->finishBatch(batch);
- }
- unsigned int Control::draw(Form* form, const Rectangle& clip)
- {
- if (!_visible)
- return 0;
- unsigned int drawCalls = drawBorder(form, clip);
- drawCalls += drawImages(form, clip);
- drawCalls += drawText(form, clip);
- return drawCalls;
- }
- unsigned int Control::drawBorder(Form* form, const Rectangle& clip)
- {
- if (!form || !_skin || _absoluteBounds.width <= 0 || _absoluteBounds.height <= 0)
- return 0;
- unsigned int drawCalls = 0;
- SpriteBatch* batch = _style->getTheme()->getSpriteBatch();
- startBatch(form, batch);
- // Get the border and background images for this control's current state.
- const Theme::UVs& topLeft = _skin->getUVs(Theme::Skin::TOP_LEFT);
- const Theme::UVs& top = _skin->getUVs(Theme::Skin::TOP);
- const Theme::UVs& topRight = _skin->getUVs(Theme::Skin::TOP_RIGHT);
- const Theme::UVs& left = _skin->getUVs(Theme::Skin::LEFT);
- const Theme::UVs& center = _skin->getUVs(Theme::Skin::CENTER);
- const Theme::UVs& right = _skin->getUVs(Theme::Skin::RIGHT);
- const Theme::UVs& bottomLeft = _skin->getUVs(Theme::Skin::BOTTOM_LEFT);
- const Theme::UVs& bottom = _skin->getUVs(Theme::Skin::BOTTOM);
- const Theme::UVs& bottomRight = _skin->getUVs(Theme::Skin::BOTTOM_RIGHT);
- // Calculate screen-space positions.
- const Theme::Border& border = getBorder(getState());
- const Theme::Padding& padding = getPadding();
- Vector4 skinColor = _skin->getColor();
- skinColor.w *= _opacity;
- float midWidth = _absoluteBounds.width - border.left - border.right;
- float midHeight = _absoluteBounds.height - border.top - border.bottom;
- float midX = _absoluteBounds.x + border.left;
- float midY = _absoluteBounds.y + border.top;
- float rightX = _absoluteBounds.x + _absoluteBounds.width - border.right;
- float bottomY = _absoluteBounds.y + _absoluteBounds.height - border.bottom;
- // Draw themed border sprites.
- if (!border.left && !border.right && !border.top && !border.bottom)
- {
- // No border, just draw the image.
- batch->draw(_absoluteBounds.x, _absoluteBounds.y, _absoluteBounds.width, _absoluteBounds.height, center.u1, center.v1, center.u2, center.v2, skinColor, clip);
- ++drawCalls;
- }
- else
- {
- if (border.left && border.top)
- {
- batch->draw(_absoluteBounds.x, _absoluteBounds.y, border.left, border.top, topLeft.u1, topLeft.v1, topLeft.u2, topLeft.v2, skinColor, clip);
- ++drawCalls;
- }
- if (border.top)
- {
- batch->draw(_absoluteBounds.x + border.left, _absoluteBounds.y, midWidth, border.top, top.u1, top.v1, top.u2, top.v2, skinColor, clip);
- ++drawCalls;
- }
- if (border.right && border.top)
- {
- batch->draw(rightX, _absoluteBounds.y, border.right, border.top, topRight.u1, topRight.v1, topRight.u2, topRight.v2, skinColor, clip);
- ++drawCalls;
- }
- if (border.left)
- {
- batch->draw(_absoluteBounds.x, midY, border.left, midHeight, left.u1, left.v1, left.u2, left.v2, skinColor, clip);
- ++drawCalls;
- }
- // Always draw the background.
- batch->draw(_absoluteBounds.x + border.left, _absoluteBounds.y + border.top, _absoluteBounds.width - border.left - border.right, _absoluteBounds.height - border.top - border.bottom,
- center.u1, center.v1, center.u2, center.v2, skinColor, clip);
- ++drawCalls;
- if (border.right)
- {
- batch->draw(rightX, midY, border.right, midHeight, right.u1, right.v1, right.u2, right.v2, skinColor, clip);
- ++drawCalls;
- }
- if (border.bottom && border.left)
- {
- batch->draw(_absoluteBounds.x, bottomY, border.left, border.bottom, bottomLeft.u1, bottomLeft.v1, bottomLeft.u2, bottomLeft.v2, skinColor, clip);
- ++drawCalls;
- }
- if (border.bottom)
- {
- batch->draw(midX, bottomY, midWidth, border.bottom, bottom.u1, bottom.v1, bottom.u2, bottom.v2, skinColor, clip);
- ++drawCalls;
- }
- if (border.bottom && border.right)
- {
- batch->draw(rightX, bottomY, border.right, border.bottom, bottomRight.u1, bottomRight.v1, bottomRight.u2, bottomRight.v2, skinColor, clip);
- ++drawCalls;
- }
- }
- finishBatch(form, batch);
- return drawCalls;
- }
- unsigned int Control::drawImages(Form* form, const Rectangle& position)
- {
- return 0;
- }
- unsigned int Control::drawText(Form* form, const Rectangle& position)
- {
- return 0;
- }
- bool Control::isContainer() const
- {
- return false;
- }
- Control::State Control::getState(const char* state)
- {
- if (!state)
- {
- return NORMAL;
- }
- if (strcmp(state, "NORMAL") == 0)
- {
- return NORMAL;
- }
- else if (strcmp(state, "ACTIVE") == 0)
- {
- return ACTIVE;
- }
- else if (strcmp(state, "FOCUS") == 0)
- {
- return FOCUS;
- }
- else if (strcmp(state, "DISABLED") == 0)
- {
- return DISABLED;
- }
- else if (strcmp(state, "HOVER") == 0)
- {
- return HOVER;
- }
- return NORMAL;
- }
- Theme::ThemeImage* Control::getImage(const char* id, State state)
- {
- Theme::ThemeImage* image = NULL;
- Theme::Style::Overlay* overlay = getOverlay(state);
- if (overlay)
- {
- Theme::ImageList* imageList = overlay->getImageList();
- if (imageList)
- image = imageList->getImage(id);
- }
- return image ? image : _style->getTheme()->_emptyImage;
- }
- Control* Control::getParent() const
- {
- return _parent;
- }
- bool Control::isChild(Control* control) const
- {
- if (!control)
- return false;
- Control* parent = _parent;
- while (parent)
- {
- if (parent == control)
- return true;
- parent = parent->_parent;
- }
- return false;
- }
- Form* Control::getTopLevelForm() const
- {
- if (_parent)
- return _parent->getTopLevelForm();
- if (isContainer())
- {
- Container* container = static_cast<Container*>(const_cast<Control*>(this));
- if (container->isForm())
- return static_cast<Form*>(container);
- }
- return NULL;
- }
- // Implementation of AnimationHandler
- unsigned int Control::getAnimationPropertyComponentCount(int propertyId) const
- {
- switch(propertyId)
- {
- case ANIMATE_POSITION:
- case ANIMATE_SIZE:
- return 2;
- case ANIMATE_POSITION_X:
- case ANIMATE_POSITION_Y:
- case ANIMATE_SIZE_WIDTH:
- case ANIMATE_SIZE_HEIGHT:
- case ANIMATE_OPACITY:
- return 1;
- default:
- return -1;
- }
- }
- void Control::getAnimationPropertyValue(int propertyId, AnimationValue* value)
- {
- GP_ASSERT(value);
- switch (propertyId)
- {
- case ANIMATE_POSITION:
- value->setFloat(0, _bounds.x);
- value->setFloat(1, _bounds.y);
- break;
- case ANIMATE_SIZE:
- value->setFloat(0, _bounds.width);
- value->setFloat(1, _bounds.height);
- break;
- case ANIMATE_POSITION_X:
- value->setFloat(0, _bounds.x);
- break;
- case ANIMATE_POSITION_Y:
- value->setFloat(0, _bounds.y);
- break;
- case ANIMATE_SIZE_WIDTH:
- value->setFloat(0, _bounds.width);
- break;
- case ANIMATE_SIZE_HEIGHT:
- value->setFloat(0, _bounds.height);
- break;
- case ANIMATE_OPACITY:
- value->setFloat(0, _opacity);
- break;
- default:
- break;
- }
- }
- void Control::setAnimationPropertyValue(int propertyId, AnimationValue* value, float blendWeight)
- {
- GP_ASSERT(value);
- switch(propertyId)
- {
- case ANIMATE_POSITION:
- setX(Curve::lerp(blendWeight, _bounds.x, value->getFloat(0)), isXPercentage());
- setY(Curve::lerp(blendWeight, _bounds.y, value->getFloat(1)), isYPercentage());
- break;
- case ANIMATE_POSITION_X:
- setX(Curve::lerp(blendWeight, _bounds.x, value->getFloat(0)), isXPercentage());
- break;
- case ANIMATE_POSITION_Y:
- setY(Curve::lerp(blendWeight, _bounds.y, value->getFloat(0)), isYPercentage());
- break;
- case ANIMATE_SIZE:
- setWidth(Curve::lerp(blendWeight, _bounds.width, value->getFloat(0)), isWidthPercentage());
- setHeight(Curve::lerp(blendWeight, _bounds.height, value->getFloat(1)), isHeightPercentage());
- break;
- case ANIMATE_SIZE_WIDTH:
- setWidth(Curve::lerp(blendWeight, _bounds.width, value->getFloat(0)), isWidthPercentage());
- break;
- case ANIMATE_SIZE_HEIGHT:
- setHeight(Curve::lerp(blendWeight, _bounds.height, value->getFloat(0)), isHeightPercentage());
- break;
- case ANIMATE_OPACITY:
- setOpacity(Curve::lerp(blendWeight, _opacity, value->getFloat(0)));
- break;
- }
- }
- Theme::Style::Overlay** Control::getOverlays(unsigned char overlayTypes, Theme::Style::Overlay** overlays)
- {
- GP_ASSERT(overlays);
- GP_ASSERT(_style);
- unsigned int index = 0;
- if ((overlayTypes & NORMAL) == NORMAL)
- {
- overlays[index++] = _style->getOverlay(Theme::Style::OVERLAY_NORMAL);
- }
- if ((overlayTypes & FOCUS) == FOCUS)
- {
- overlays[index++] = _style->getOverlay(Theme::Style::OVERLAY_FOCUS);
- }
- if ((overlayTypes & ACTIVE) == ACTIVE)
- {
- overlays[index++] = _style->getOverlay(Theme::Style::OVERLAY_ACTIVE);
- }
- if ((overlayTypes & DISABLED) == DISABLED)
- {
- overlays[index++] = _style->getOverlay(Theme::Style::OVERLAY_DISABLED);
- }
- if ((overlayTypes & HOVER) == HOVER)
- {
- overlays[index++] = _style->getOverlay(Theme::Style::OVERLAY_HOVER);
- }
- return overlays;
- }
- Theme::Style::Overlay* Control::getOverlay(State state) const
- {
- GP_ASSERT(_style);
- Theme::Style::Overlay* overlay = NULL;
- switch (state)
- {
- case Control::NORMAL:
- return _style->getOverlay(Theme::Style::OVERLAY_NORMAL);
- case Control::FOCUS:
- overlay = _style->getOverlay(Theme::Style::OVERLAY_FOCUS);
- break;
- case Control::ACTIVE:
- overlay = _style->getOverlay(Theme::Style::OVERLAY_ACTIVE);
- if (!overlay && hasFocus())
- overlay = _style->getOverlay(Theme::Style::OVERLAY_FOCUS);
- break;
- case Control::DISABLED:
- overlay = _style->getOverlay(Theme::Style::OVERLAY_DISABLED);
- break;
- case Control::HOVER:
- overlay = _style->getOverlay(Theme::Style::OVERLAY_HOVER);
- if (!overlay && hasFocus())
- overlay = _style->getOverlay(Theme::Style::OVERLAY_FOCUS);
- break;
- }
- // Fall back to normal overlay if more specific state overlay not found
- if (!overlay)
- overlay = _style->getOverlay(Theme::Style::OVERLAY_NORMAL);
- return overlay;
- }
- void Control::overrideStyle()
- {
- if (_styleOverridden)
- {
- return;
- }
- // Copy the style.
- GP_ASSERT(_style);
- _style = new Theme::Style(*_style);
- _styleOverridden = true;
- }
- void Control::overrideThemedProperties(Properties* properties, unsigned char states)
- {
- GP_ASSERT(properties);
- GP_ASSERT(_style);
- GP_ASSERT(_style->_theme);
- Theme::ImageList* imageList = NULL;
- Theme::ThemeImage* cursor = NULL;
- Theme::Skin* skin = NULL;
- _style->_theme->lookUpSprites(properties, &imageList, &cursor, &skin);
- if (imageList)
- {
- setImageList(imageList, states);
- }
- if (cursor)
- {
- setCursor(cursor, states);
- }
- if (skin)
- {
- setSkin(skin, states);
- }
- if (properties->exists("font"))
- {
- Font* font = Font::create(properties->getString("font"));
- setFont(font, states);
- font->release();
- }
- if (properties->exists("fontSize"))
- {
- setFontSize(properties->getInt("fontSize"), states);
- }
- if (properties->exists("textColor"))
- {
- Vector4 textColor(0, 0, 0, 1);
- properties->getColor("textColor", &textColor);
- setTextColor(textColor, states);
- }
- if (properties->exists("textAlignment"))
- {
- setTextAlignment(Font::getJustify(properties->getString("textAlignment")), states);
- }
- if (properties->exists("rightToLeft"))
- {
- setTextRightToLeft(properties->getBool("rightToLeft"), states);
- }
- if (properties->exists("opacity"))
- {
- setOpacity(properties->getFloat("opacity"), states);
- }
- }
- void Control::setImageList(Theme::ImageList* imageList, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX; ++i)
- {
- if( overlays[i] )
- overlays[i]->setImageList(imageList);
- }
- if (_autoSize != AUTO_SIZE_NONE)
- setDirty(DIRTY_BOUNDS);
- }
- void Control::setCursor(Theme::ThemeImage* cursor, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX; ++i)
- {
- if( overlays[i] )
- overlays[i]->setCursor(cursor);
- }
- }
- void Control::setSkin(Theme::Skin* skin, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX; ++i)
- {
- if( overlays[i] )
- overlays[i]->setSkin(skin);
- }
- if (_autoSize != AUTO_SIZE_NONE)
- setDirty(DIRTY_BOUNDS);
- }
- Theme::Skin* Control::getSkin(State state)
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getSkin();
- }
- Control::Alignment Control::getAlignment(const char* alignment)
- {
- if (!alignment)
- {
- return Control::ALIGN_TOP_LEFT;
- }
- if (strcmp(alignment, "ALIGN_LEFT") == 0)
- {
- return Control::ALIGN_LEFT;
- }
- else if (strcmp(alignment, "ALIGN_HCENTER") == 0)
- {
- return Control::ALIGN_HCENTER;
- }
- else if (strcmp(alignment, "ALIGN_RIGHT") == 0)
- {
- return Control::ALIGN_RIGHT;
- }
- else if (strcmp(alignment, "ALIGN_TOP") == 0)
- {
- return Control::ALIGN_TOP;
- }
- else if (strcmp(alignment, "ALIGN_VCENTER") == 0)
- {
- return Control::ALIGN_VCENTER;
- }
- else if (strcmp(alignment, "ALIGN_BOTTOM") == 0)
- {
- return Control::ALIGN_BOTTOM;
- }
- else if (strcmp(alignment, "ALIGN_TOP_LEFT") == 0)
- {
- return Control::ALIGN_TOP_LEFT;
- }
- else if (strcmp(alignment, "ALIGN_VCENTER_LEFT") == 0)
- {
- return Control::ALIGN_VCENTER_LEFT;
- }
- else if (strcmp(alignment, "ALIGN_BOTTOM_LEFT") == 0)
- {
- return Control::ALIGN_BOTTOM_LEFT;
- }
- else if (strcmp(alignment, "ALIGN_TOP_HCENTER") == 0)
- {
- return Control::ALIGN_TOP_HCENTER;
- }
- else if (strcmp(alignment, "ALIGN_VCENTER_HCENTER") == 0)
- {
- return Control::ALIGN_VCENTER_HCENTER;
- }
- else if (strcmp(alignment, "ALIGN_BOTTOM_HCENTER") == 0)
- {
- return Control::ALIGN_BOTTOM_HCENTER;
- }
- else if (strcmp(alignment, "ALIGN_TOP_RIGHT") == 0)
- {
- return Control::ALIGN_TOP_RIGHT;
- }
- else if (strcmp(alignment, "ALIGN_VCENTER_RIGHT") == 0)
- {
- return Control::ALIGN_VCENTER_RIGHT;
- }
- else if (strcmp(alignment, "ALIGN_BOTTOM_RIGHT") == 0)
- {
- return Control::ALIGN_BOTTOM_RIGHT;
- }
- else
- {
- GP_ERROR("Failed to get corresponding control alignment for unsupported value '%s'.", alignment);
- }
- // Default.
- return Control::ALIGN_TOP_LEFT;
- }
- }
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