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- #include "Base.h"
- #include "Label.h"
- namespace gameplay
- {
- Label::Label() : _text(""), _font(NULL)
- {
- }
- Label::~Label()
- {
- }
- Label* Label::create(const char* id, Theme::Style* style)
- {
- Label* label = new Label();
- label->_id = id ? id : "";
- label->initialize("Label", style, NULL);
- return label;
- }
- Control* Label::create(Theme::Style* style, Properties* properties)
- {
- Label* label = new Label();
- label->initialize("Label", style, properties);
- return label;
- }
- void Label::initialize(const char* typeName, Theme::Style* style, Properties* properties)
- {
- Control::initialize(typeName, style, properties);
- if (properties)
- {
- const char* text = properties->getString("text");
- if (text)
- {
- _text = text;
- }
- }
- }
- const char* Label::getTypeName() const
- {
- return "Label";
- }
- void Label::addListener(Control::Listener* listener, int eventFlags)
- {
- if ((eventFlags & Control::Listener::TEXT_CHANGED) == Control::Listener::TEXT_CHANGED)
- {
- GP_ERROR("TEXT_CHANGED event is not applicable to this control.");
- }
- if ((eventFlags & Control::Listener::VALUE_CHANGED) == Control::Listener::VALUE_CHANGED)
- {
- GP_ERROR("VALUE_CHANGED event is not applicable to this control.");
- }
- Control::addListener(listener, eventFlags);
- }
- void Label::setText(const char* text)
- {
- if ((text == NULL && _text.length() > 0) || strcmp(text, _text.c_str()) != 0)
- {
- _text = text ? text : "";
- if (_autoSize != AUTO_SIZE_NONE)
- setDirty(DIRTY_BOUNDS);
- }
- }
- const char* Label::getText()
- {
- return _text.c_str();
- }
- void Label::update(float elapsedTime)
- {
- Control::update(elapsedTime);
- // Update text opacity each frame since opacity is updated in Control::update.
- _textColor = getTextColor(getState());
- _textColor.w *= _opacity;
- }
- void Label::updateState(State state)
- {
- Control::updateState(state);
- _font = getFont(state);
- }
- void Label::updateBounds()
- {
- Control::updateBounds();
- if (_autoSize != AUTO_SIZE_NONE && _font)
- {
- // Measure bounds based only on normal state so that bounds updates are not always required on state changes.
- // This is a trade-off for functionality vs performance, but changing the size of UI controls on hover/focus/etc
- // is a pretty bad practice so we'll prioritize performance here.
- unsigned int w, h;
- _font->measureText(_text.c_str(), getFontSize(NORMAL), &w, &h);
- if (_autoSize & AUTO_SIZE_WIDTH)
- {
- setWidthInternal(w + getBorder(NORMAL).left + getBorder(NORMAL).right + getPadding().left + getPadding().right);
- }
- if (_autoSize & AUTO_SIZE_HEIGHT)
- {
- setHeightInternal(h + getBorder(NORMAL).top + getBorder(NORMAL).bottom + getPadding().top + getPadding().bottom);
- }
- }
- }
- void Label::updateAbsoluteBounds(const Vector2& offset)
- {
- Control::updateAbsoluteBounds(offset);
- _textBounds.set((int)_viewportBounds.x, (int)_viewportBounds.y, _viewportBounds.width, _viewportBounds.height);
- }
- unsigned int Label::drawText(Form* form, const Rectangle& clip)
- {
- // Draw the text.
- if (_text.size() > 0 && _font)
- {
- Control::State state = getState();
- unsigned int fontSize = getFontSize(state);
- SpriteBatch* batch = _font->getSpriteBatch(fontSize);
- startBatch(form, batch);
- _font->drawText(_text.c_str(), _textBounds, _textColor, fontSize, getTextAlignment(state), true, getTextRightToLeft(state), &_viewportClipBounds);
- finishBatch(form, batch);
- return 1;
- }
- return 0;
- }
- }
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