VertexFormat.cpp 1.7 KB

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  1. #include "Base.h"
  2. #include "VertexFormat.h"
  3. namespace gameplay
  4. {
  5. VertexFormat::VertexFormat(const Element* elements, unsigned int elementCount)
  6. : _vertexSize(0)
  7. {
  8. // Copy elements and compute vertex size
  9. for (unsigned int i = 0; i < elementCount; ++i)
  10. {
  11. // Copy element
  12. Element element;
  13. memcpy(&element, &elements[i], sizeof(Element));
  14. _elements.push_back(element);
  15. _vertexSize += element.size * sizeof(float);
  16. }
  17. }
  18. VertexFormat::~VertexFormat()
  19. {
  20. }
  21. const VertexFormat::Element& VertexFormat::getElement(unsigned int index) const
  22. {
  23. assert(index < _elements.size());
  24. return _elements[index];
  25. }
  26. unsigned int VertexFormat::getElementCount() const
  27. {
  28. return _elements.size();
  29. }
  30. unsigned int VertexFormat::getVertexSize() const
  31. {
  32. return _vertexSize;
  33. }
  34. bool VertexFormat::operator == (const VertexFormat& f) const
  35. {
  36. if (_elements.size() != f._elements.size())
  37. return false;
  38. for (unsigned int i = 0, count = _elements.size(); i < count; ++i)
  39. {
  40. if (_elements[i] != f._elements[i])
  41. return false;
  42. }
  43. return true;
  44. }
  45. bool VertexFormat::operator != (const VertexFormat& f) const
  46. {
  47. return !(*this == f);
  48. }
  49. VertexFormat::Element::Element() :
  50. usage(POSITION), size(0)
  51. {
  52. }
  53. VertexFormat::Element::Element(Usage usage, unsigned int size) :
  54. usage(usage), size(size)
  55. {
  56. }
  57. bool VertexFormat::Element::operator == (const VertexFormat::Element& e) const
  58. {
  59. return (size == e.size && usage == e.usage);
  60. }
  61. bool VertexFormat::Element::operator != (const VertexFormat::Element& e) const
  62. {
  63. return !(*this == e);
  64. }
  65. }