Slider.cpp 11 KB

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  1. #include "Slider.h"
  2. namespace gameplay
  3. {
  4. // Fraction of slider to scroll when mouse scrollwheel is used.
  5. static const float SCROLL_FRACTION = 0.1f;
  6. // Distance that a slider must be moved before it starts consuming input events,
  7. // e.g. to prevent its parent container from scrolling at the same time.
  8. static const float SLIDER_THRESHOLD = 5.0f;
  9. Slider::Slider() : _min(0.0f), _max(0.0f), _step(0.0f), _value(0.0f), _minImage(NULL),
  10. _maxImage(NULL), _trackImage(NULL), _markerImage(NULL), _valueTextVisible(false),
  11. _valueTextAlignment(Font::ALIGN_BOTTOM_HCENTER), _valueTextPrecision(0), _valueText("")
  12. {
  13. }
  14. Slider::~Slider()
  15. {
  16. }
  17. Slider* Slider::create(const char* id, Theme::Style* style)
  18. {
  19. GP_ASSERT(style);
  20. Slider* slider = new Slider();
  21. if (id)
  22. slider->_id = id;
  23. slider->setStyle(style);
  24. return slider;
  25. }
  26. Slider* Slider::create(Theme::Style* style, Properties* properties)
  27. {
  28. GP_ASSERT(properties);
  29. Slider* slider = new Slider();
  30. slider->initialize(style, properties);
  31. slider->_min = properties->getFloat("min");
  32. slider->_max = properties->getFloat("max");
  33. slider->_value = properties->getFloat("value");
  34. slider->_step = properties->getFloat("step");
  35. slider->_valueTextVisible = properties->getBool("valueTextVisible");
  36. slider->_valueTextPrecision = properties->getInt("valueTextPrecision");
  37. if (properties->exists("valueTextAlignment"))
  38. {
  39. slider->_valueTextAlignment = Font::getJustify(properties->getString("valueTextAlignment"));
  40. }
  41. return slider;
  42. }
  43. void Slider::setMin(float min)
  44. {
  45. _min = min;
  46. }
  47. float Slider::getMin() const
  48. {
  49. return _min;
  50. }
  51. void Slider::setMax(float max)
  52. {
  53. _max = max;
  54. }
  55. float Slider::getMax() const
  56. {
  57. return _max;
  58. }
  59. void Slider::setStep(float step)
  60. {
  61. _step = step;
  62. }
  63. float Slider::getStep() const
  64. {
  65. return _step;
  66. }
  67. float Slider::getValue() const
  68. {
  69. return _value;
  70. }
  71. void Slider::setValue(float value)
  72. {
  73. _value = MATH_CLAMP(value, _min, _max);
  74. }
  75. void Slider::setValueTextVisible(bool valueTextVisible)
  76. {
  77. _valueTextVisible = valueTextVisible;
  78. }
  79. bool Slider::isValueTextVisible() const
  80. {
  81. return _valueTextVisible;
  82. }
  83. void Slider::setValueTextAlignment(Font::Justify alignment)
  84. {
  85. _valueTextAlignment = alignment;
  86. }
  87. Font::Justify Slider::getValueTextAlignment() const
  88. {
  89. return _valueTextAlignment;
  90. }
  91. void Slider::setValueTextPrecision(unsigned int precision)
  92. {
  93. _valueTextPrecision = precision;
  94. }
  95. unsigned int Slider::getValueTextPrecision() const
  96. {
  97. return _valueTextPrecision;
  98. }
  99. void Slider::addListener(Control::Listener* listener, int eventFlags)
  100. {
  101. if ((eventFlags & Listener::TEXT_CHANGED) == Listener::TEXT_CHANGED)
  102. {
  103. GP_ERROR("TEXT_CHANGED event is not applicable to Slider.");
  104. }
  105. Control::addListener(listener, eventFlags);
  106. }
  107. bool Slider::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
  108. {
  109. switch (evt)
  110. {
  111. case Touch::TOUCH_PRESS:
  112. if (_contactIndex != INVALID_CONTACT_INDEX)
  113. return false;
  114. _state = Control::ACTIVE;
  115. _originalX = x;
  116. _originalValue = _value;
  117. _originalConsumeInputEvents = _consumeInputEvents;
  118. _moveCancelled = false;
  119. // Fall through to calculate new value.
  120. case Touch::TOUCH_MOVE:
  121. if (evt != Touch::TOUCH_PRESS && _contactIndex != (int)contactIndex)
  122. return false;
  123. if (_moveCancelled)
  124. {
  125. break;
  126. }
  127. else if (abs(x - _originalX) > SLIDER_THRESHOLD)
  128. {
  129. // Start consuming input events once we've passed the slider's threshold.
  130. _consumeInputEvents = true;
  131. }
  132. else if (_parent->isScrolling())
  133. {
  134. // Cancel the change in slider value if we pass the parent container's scrolling threshold.
  135. float oldValue = _value;
  136. _value = _originalValue;
  137. if (_value != oldValue)
  138. {
  139. notifyListeners(Listener::VALUE_CHANGED);
  140. }
  141. _dirty = true;
  142. _moveCancelled = true;
  143. _state = NORMAL;
  144. _contactIndex = INVALID_CONTACT_INDEX;
  145. _consumeInputEvents = _originalConsumeInputEvents;
  146. break;
  147. }
  148. if (_state == ACTIVE &&
  149. x > _clipBounds.x && x <= _clipBounds.x + _clipBounds.width &&
  150. y > _clipBounds.y && y <= _clipBounds.y + _clipBounds.height)
  151. {
  152. // Horizontal case.
  153. const Theme::Border& border = getBorder(_state);
  154. const Theme::Padding& padding = getPadding();
  155. const Rectangle& minCapRegion = _minImage->getRegion();
  156. const Rectangle& maxCapRegion = _maxImage->getRegion();
  157. float markerPosition = ((float)x - maxCapRegion.width - border.left - padding.left) /
  158. (_bounds.width - border.left - border.right - padding.left - padding.right - minCapRegion.width - maxCapRegion.width);
  159. if (markerPosition > 1.0f)
  160. {
  161. markerPosition = 1.0f;
  162. }
  163. else if (markerPosition < 0.0f)
  164. {
  165. markerPosition = 0.0f;
  166. }
  167. float oldValue = _value;
  168. _value = (markerPosition * (_max - _min)) + _min;
  169. if (_step > 0.0f)
  170. {
  171. float stepDistance = _step / (_max - _min);
  172. int numSteps = round(_value / _step);
  173. _value = _step * numSteps;
  174. }
  175. // Call the callback if our value changed.
  176. if (_value != oldValue)
  177. {
  178. notifyListeners(Listener::VALUE_CHANGED);
  179. }
  180. _dirty = true;
  181. }
  182. break;
  183. case Touch::TOUCH_RELEASE:
  184. _consumeInputEvents = _originalConsumeInputEvents;
  185. if (_contactIndex != (int) contactIndex)
  186. return false;
  187. _dirty = true;
  188. _state = FOCUS;
  189. break;
  190. }
  191. if (evt == Touch::TOUCH_MOVE)
  192. return _consumeInputEvents;
  193. else
  194. return Control::touchEvent(evt, x, y, contactIndex);
  195. }
  196. bool Slider::mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta)
  197. {
  198. switch (evt)
  199. {
  200. case Mouse::MOUSE_PRESS_LEFT_BUTTON:
  201. return touchEvent(Touch::TOUCH_PRESS, x, y, 0);
  202. case Mouse::MOUSE_MOVE:
  203. return touchEvent(Touch::TOUCH_MOVE, x, y, 0);
  204. case Mouse::MOUSE_RELEASE_LEFT_BUTTON:
  205. return touchEvent(Touch::TOUCH_RELEASE, x, y, 0);
  206. case Mouse::MOUSE_WHEEL:
  207. {
  208. if (_state == FOCUS || _state == ACTIVE)
  209. {
  210. float total = _max - _min;
  211. float oldValue = _value;
  212. _value += (total * SCROLL_FRACTION) * wheelDelta;
  213. if (_value > _max)
  214. _value = _max;
  215. else if (_value < _min)
  216. _value = _min;
  217. if (_value != oldValue)
  218. {
  219. notifyListeners(Listener::VALUE_CHANGED);
  220. }
  221. _dirty = true;
  222. return _consumeInputEvents;
  223. }
  224. break;
  225. }
  226. default:
  227. break;
  228. }
  229. return false;
  230. }
  231. void Slider::update(const Control* container, const Vector2& offset)
  232. {
  233. Label::update(container, offset);
  234. _minImage = getImage("minCap", _state);
  235. _maxImage = getImage("maxCap", _state);
  236. _markerImage = getImage("marker", _state);
  237. _trackImage = getImage("track", _state);
  238. char s[32];
  239. sprintf(s, "%.*f", _valueTextPrecision, _value);
  240. _valueText = s;
  241. }
  242. void Slider::drawImages(SpriteBatch* spriteBatch, const Rectangle& clip)
  243. {
  244. GP_ASSERT(spriteBatch);
  245. GP_ASSERT(_minImage);
  246. GP_ASSERT(_maxImage);
  247. GP_ASSERT(_markerImage);
  248. GP_ASSERT(_trackImage);
  249. // TODO: Vertical slider.
  250. // The slider is drawn in the center of the control (perpendicular to orientation).
  251. // The track is stretched according to orientation.
  252. // Caps and marker are not stretched.
  253. const Rectangle& minCapRegion = _minImage->getRegion();
  254. const Rectangle& maxCapRegion = _maxImage->getRegion();
  255. const Rectangle& markerRegion = _markerImage->getRegion();
  256. const Rectangle& trackRegion = _trackImage->getRegion();
  257. const Theme::UVs& minCap = _minImage->getUVs();
  258. const Theme::UVs& maxCap = _maxImage->getUVs();
  259. const Theme::UVs& marker = _markerImage->getUVs();
  260. const Theme::UVs& track = _trackImage->getUVs();
  261. Vector4 minCapColor = _minImage->getColor();
  262. Vector4 maxCapColor = _maxImage->getColor();
  263. Vector4 markerColor = _markerImage->getColor();
  264. Vector4 trackColor = _trackImage->getColor();
  265. minCapColor.w *= _opacity;
  266. maxCapColor.w *= _opacity;
  267. markerColor.w *= _opacity;
  268. trackColor.w *= _opacity;
  269. // Draw order: track, caps, marker.
  270. float midY = _viewportBounds.y + (_viewportBounds.height) * 0.5f;
  271. Vector2 pos(_viewportBounds.x, midY - trackRegion.height * 0.5f);
  272. spriteBatch->draw(pos.x, pos.y, _viewportBounds.width, trackRegion.height, track.u1, track.v1, track.u2, track.v2, trackColor, _viewportClipBounds);
  273. pos.y = midY - minCapRegion.height * 0.5f;
  274. pos.x -= minCapRegion.width * 0.5f;
  275. spriteBatch->draw(pos.x, pos.y, minCapRegion.width, minCapRegion.height, minCap.u1, minCap.v1, minCap.u2, minCap.v2, minCapColor, _viewportClipBounds);
  276. pos.x = _viewportBounds.x + _viewportBounds.width - maxCapRegion.width * 0.5f;
  277. spriteBatch->draw(pos.x, pos.y, maxCapRegion.width, maxCapRegion.height, maxCap.u1, maxCap.v1, maxCap.u2, maxCap.v2, maxCapColor, _viewportClipBounds);
  278. // Percent across.
  279. float markerPosition = (_value - _min) / (_max - _min);
  280. markerPosition *= _viewportBounds.width - minCapRegion.width * 0.5f - maxCapRegion.width * 0.5f - markerRegion.width;
  281. pos.x = _viewportBounds.x + minCapRegion.width * 0.5f + markerPosition;
  282. pos.y = midY - markerRegion.height / 2.0f;
  283. spriteBatch->draw(pos.x, pos.y, markerRegion.width, markerRegion.height, marker.u1, marker.v1, marker.u2, marker.v2, markerColor, _viewportClipBounds);
  284. }
  285. void Slider::drawText(const Rectangle& clip)
  286. {
  287. Label::drawText(clip);
  288. if (_valueTextVisible && _font)
  289. {
  290. _font->start();
  291. _font->drawText(_valueText.c_str(), _textBounds, _textColor, getFontSize(_state), _valueTextAlignment, true, getTextRightToLeft(_state), &_viewportClipBounds);
  292. _font->finish();
  293. }
  294. }
  295. const char* Slider::getType() const
  296. {
  297. return "slider";
  298. }
  299. }