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- #ifndef GAMEPADSAMPLE_H_
- #define GAMEPADSAMPLE_H_
- #include "SamplesGame.h"
- #include "Gamepad.h"
- using namespace gameplay;
- class GamepadSample : public Sample
- {
- public:
- GamepadSample();
- void gamepadEvent(Gamepad::GamepadEvent evt, Gamepad* gamepad);
- protected:
- void initialize();
- void finalize();
- void update(float elapsedTime);
- void render(float elapsedTime);
- private:
- void updateGamepad(float elapsedTime, Gamepad* gamepad, unsigned int player);
- const char* getStringFromButtonMapping(Gamepad::ButtonMapping mapping);
-
- Gamepad* _gamepad;
-
- Font* _font;
- std::string _status;
- };
- #endif
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