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13 年之前 | |
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| .. | ||
| gameplay-encoder.xcodeproj | 13 年之前 | |
| src | 13 年之前 | |
| README.md | 14 年之前 | |
| gameplay-binary.txt | 14 年之前 | |
| gameplay-encoder.vcxproj | 13 年之前 | |
| gameplay-encoder.vcxproj.filters | 13 年之前 | |
| gameplay-encoder.vcxproj.user | 13 年之前 | |
GamePlay Encoder is a command-line tool for encoding/packaging games assets like fonts and 3D scene files into a binary package file format for the GamePlay runtime framework.
TrueType Fonts conversion is enabled/built-in by default into gameplay-encoder via freetype 2 library.
COLLADA is enabled/built-in by default into gameplay-encoder via COLLADA-DOM library. Most major 3D DCC tools support the export of COLLADA 1.4. We also recommend you download and use OpenCOLADA (http://opencollada.org/) for Autodesk Maya and 3DS Max.
FBX support can easily be enabled in gameplay-encoder but requires an additional installation of Autodesk FBX SDK. (http://www.autodesk.com/fbx). You must then rebuild gameplay-encoder with the follow platform/tooling instructions:
The GamePlay binary package format is well defined in the gameplay-encoder/gameplay-binary.txt file.
GamePlay binary package files can easily be loaded using the gameplay/Package.h which is part of the GamePlay runtime framework.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.