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- #ifndef GRID_H_
- #define GRID_H_
- #include "gameplay.h"
- using namespace gameplay;
- static const unsigned int DEFAULT_LINE_COUNT = 81;
- /**
- * Creates a new grid mesh.
- *
- * @param lineCount The number of lines in the grid. (Rows or columns). Should be odd.
- *
- * @return A new grid mesh or NULL if there was an error.
- */
- Mesh* createGridMesh(unsigned int lineCount = DEFAULT_LINE_COUNT);
- /**
- * Creates a model that contains a new grid mesh.
- *
- * @param lineCount The number of lines in the grid. (Rows or columns). Should be odd.
- *
- * @return A new model containing a grid mesh or NULL if there was an error.
- */
- Model* createGridModel(unsigned int lineCount = DEFAULT_LINE_COUNT);
- #endif
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