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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_Gesture.h"
- #include "Gesture.h"
- namespace gameplay
- {
- void luaRegister_Gesture()
- {
- const luaL_Reg lua_members[] =
- {
- {NULL, NULL}
- };
- const luaL_Reg lua_statics[] =
- {
- {"SWIPE_DIRECTION_DOWN", lua_Gesture_static_SWIPE_DIRECTION_DOWN},
- {"SWIPE_DIRECTION_LEFT", lua_Gesture_static_SWIPE_DIRECTION_LEFT},
- {"SWIPE_DIRECTION_RIGHT", lua_Gesture_static_SWIPE_DIRECTION_RIGHT},
- {"SWIPE_DIRECTION_UP", lua_Gesture_static_SWIPE_DIRECTION_UP},
- {NULL, NULL}
- };
- std::vector<std::string> scopePath;
- ScriptUtil::registerClass("Gesture", lua_members, NULL, lua_Gesture__gc, lua_statics, scopePath);
- }
- static Gesture* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "Gesture");
- luaL_argcheck(state, userdata != NULL, 1, "'Gesture' expected.");
- return (Gesture*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_Gesture__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- void* userdata = luaL_checkudata(state, 1, "Gesture");
- luaL_argcheck(state, userdata != NULL, 1, "'Gesture' expected.");
- ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata;
- if (object->owns)
- {
- Gesture* instance = (Gesture*)object->instance;
- SAFE_DELETE(instance);
- }
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Gesture__gc - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Gesture_static_SWIPE_DIRECTION_DOWN(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 0)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- }
- int result = Gesture::SWIPE_DIRECTION_DOWN;
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- int lua_Gesture_static_SWIPE_DIRECTION_LEFT(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 0)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- }
- int result = Gesture::SWIPE_DIRECTION_LEFT;
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- int lua_Gesture_static_SWIPE_DIRECTION_RIGHT(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 0)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- }
- int result = Gesture::SWIPE_DIRECTION_RIGHT;
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- int lua_Gesture_static_SWIPE_DIRECTION_UP(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 0)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- }
- int result = Gesture::SWIPE_DIRECTION_UP;
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- }
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