lua_all_bindings.h 3.7 KB

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  1. #ifndef LUA_ALL_BINDINGS_H_
  2. #define LUA_ALL_BINDINGS_H_
  3. #include "lua_AIAgent.h"
  4. #include "lua_AIAgentListener.h"
  5. #include "lua_AIController.h"
  6. #include "lua_AIMessage.h"
  7. #include "lua_AIState.h"
  8. #include "lua_AIStateListener.h"
  9. #include "lua_AIStateMachine.h"
  10. #include "lua_AbsoluteLayout.h"
  11. #include "lua_Animation.h"
  12. #include "lua_AnimationClip.h"
  13. #include "lua_AnimationClipListener.h"
  14. #include "lua_AnimationController.h"
  15. #include "lua_AnimationTarget.h"
  16. #include "lua_AnimationValue.h"
  17. #include "lua_AudioBuffer.h"
  18. #include "lua_AudioController.h"
  19. #include "lua_AudioListener.h"
  20. #include "lua_AudioSource.h"
  21. #include "lua_BoundingBox.h"
  22. #include "lua_BoundingSphere.h"
  23. #include "lua_Bundle.h"
  24. #include "lua_Button.h"
  25. #include "lua_Camera.h"
  26. #include "lua_CheckBox.h"
  27. #include "lua_Container.h"
  28. #include "lua_Control.h"
  29. #include "lua_ControlListener.h"
  30. #include "lua_Curve.h"
  31. #include "lua_DepthStencilTarget.h"
  32. #include "lua_Effect.h"
  33. #include "lua_FileSystem.h"
  34. #include "lua_FlowLayout.h"
  35. #include "lua_Font.h"
  36. #include "lua_FontText.h"
  37. #include "lua_Form.h"
  38. #include "lua_FrameBuffer.h"
  39. #include "lua_Frustum.h"
  40. #include "lua_Game.h"
  41. #include "lua_Gamepad.h"
  42. #include "lua_Gesture.h"
  43. #include "lua_Image.h"
  44. #include "lua_Joint.h"
  45. #include "lua_Joystick.h"
  46. #include "lua_Keyboard.h"
  47. #include "lua_Label.h"
  48. #include "lua_Layout.h"
  49. #include "lua_Light.h"
  50. #include "lua_Material.h"
  51. #include "lua_MaterialParameter.h"
  52. #include "lua_MathUtil.h"
  53. #include "lua_Matrix.h"
  54. #include "lua_Mesh.h"
  55. #include "lua_MeshBatch.h"
  56. #include "lua_MeshPart.h"
  57. #include "lua_MeshSkin.h"
  58. #include "lua_Model.h"
  59. #include "lua_Mouse.h"
  60. #include "lua_Node.h"
  61. #include "lua_NodeCloneContext.h"
  62. #include "lua_ParticleEmitter.h"
  63. #include "lua_Pass.h"
  64. #include "lua_PhysicsCharacter.h"
  65. #include "lua_PhysicsCollisionObject.h"
  66. #include "lua_PhysicsCollisionObjectCollisionListener.h"
  67. #include "lua_PhysicsCollisionObjectCollisionPair.h"
  68. #include "lua_PhysicsCollisionShape.h"
  69. #include "lua_PhysicsCollisionShapeDefinition.h"
  70. #include "lua_PhysicsConstraint.h"
  71. #include "lua_PhysicsController.h"
  72. #include "lua_PhysicsControllerHitFilter.h"
  73. #include "lua_PhysicsControllerHitResult.h"
  74. #include "lua_PhysicsControllerListener.h"
  75. #include "lua_PhysicsFixedConstraint.h"
  76. #include "lua_PhysicsGenericConstraint.h"
  77. #include "lua_PhysicsGhostObject.h"
  78. #include "lua_PhysicsHingeConstraint.h"
  79. #include "lua_PhysicsRigidBody.h"
  80. #include "lua_PhysicsRigidBodyParameters.h"
  81. #include "lua_PhysicsSocketConstraint.h"
  82. #include "lua_PhysicsSpringConstraint.h"
  83. #include "lua_Plane.h"
  84. #include "lua_Platform.h"
  85. #include "lua_Properties.h"
  86. #include "lua_Quaternion.h"
  87. #include "lua_RadioButton.h"
  88. #include "lua_Ray.h"
  89. #include "lua_Rectangle.h"
  90. #include "lua_Ref.h"
  91. #include "lua_RenderState.h"
  92. #include "lua_RenderStateStateBlock.h"
  93. #include "lua_RenderTarget.h"
  94. #include "lua_Scene.h"
  95. #include "lua_ScreenDisplayer.h"
  96. #include "lua_ScriptController.h"
  97. #include "lua_ScriptTarget.h"
  98. #include "lua_Slider.h"
  99. #include "lua_SpriteBatch.h"
  100. #include "lua_Technique.h"
  101. #include "lua_TextBox.h"
  102. #include "lua_Texture.h"
  103. #include "lua_TextureSampler.h"
  104. #include "lua_Theme.h"
  105. #include "lua_ThemeSideRegions.h"
  106. #include "lua_ThemeStyle.h"
  107. #include "lua_ThemeThemeImage.h"
  108. #include "lua_ThemeUVs.h"
  109. #include "lua_Touch.h"
  110. #include "lua_Transform.h"
  111. #include "lua_TransformListener.h"
  112. #include "lua_Uniform.h"
  113. #include "lua_Vector2.h"
  114. #include "lua_Vector3.h"
  115. #include "lua_Vector4.h"
  116. #include "lua_VertexAttributeBinding.h"
  117. #include "lua_VertexFormat.h"
  118. #include "lua_VertexFormatElement.h"
  119. #include "lua_VerticalLayout.h"
  120. #include "lua_Global.h"
  121. namespace gameplay
  122. {
  123. void lua_RegisterAllBindings();
  124. }
  125. #endif