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- #ifndef REFERENCE_H_
- #define REFERENCE_H_
- #include "Object.h"
- namespace gameplay
- {
- class Reference : public Object
- {
- public:
- /**
- * Constructor.
- */
- Reference(void);
- Reference(std::string _xref, Object* _ref);
- /**
- * Destructor.
- */
- virtual ~Reference(void);
- virtual const char* getElementName(void) const;
- virtual void writeBinary(FILE* file);
- virtual void writeText(FILE* file);
- /**
- * Updates the offset of this Reference object if it has already need written to file.
- * @param file The file stream.
- *
- * @return True if the offset was updates, false otherwise.
- */
- bool updateOffset(FILE* file);
- /**
- * Updates the offset of this Reference object if it has already need written to file.
- * @param file The file stream.
- * @param newOffset The new file offset.
- *
- * @return True if the offset in the binary file was updated. False if this ref hasn't been written to file yet.
- */
- bool updateOffset(FILE* file, long newOffset);
- Object* getObj();
- private:
- std::string _xref;
- unsigned int _type;
- unsigned int _offset;
- Object* _ref;
- };
- }
- #endif
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