lua_Button.h 4.2 KB

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  1. #ifndef LUA_BUTTON_H_
  2. #define LUA_BUTTON_H_
  3. namespace gameplay
  4. {
  5. // Lua bindings for Button.
  6. int lua_Button__gc(lua_State* state);
  7. int lua_Button_addListener(lua_State* state);
  8. int lua_Button_addRef(lua_State* state);
  9. int lua_Button_createAnimation(lua_State* state);
  10. int lua_Button_createAnimationFromBy(lua_State* state);
  11. int lua_Button_createAnimationFromTo(lua_State* state);
  12. int lua_Button_destroyAnimation(lua_State* state);
  13. int lua_Button_disable(lua_State* state);
  14. int lua_Button_enable(lua_State* state);
  15. int lua_Button_getAlignment(lua_State* state);
  16. int lua_Button_getAnimation(lua_State* state);
  17. int lua_Button_getAnimationPropertyComponentCount(lua_State* state);
  18. int lua_Button_getAnimationPropertyValue(lua_State* state);
  19. int lua_Button_getAutoHeight(lua_State* state);
  20. int lua_Button_getAutoWidth(lua_State* state);
  21. int lua_Button_getBorder(lua_State* state);
  22. int lua_Button_getBounds(lua_State* state);
  23. int lua_Button_getClip(lua_State* state);
  24. int lua_Button_getClipBounds(lua_State* state);
  25. int lua_Button_getConsumeInputEvents(lua_State* state);
  26. int lua_Button_getCursorColor(lua_State* state);
  27. int lua_Button_getCursorRegion(lua_State* state);
  28. int lua_Button_getCursorUVs(lua_State* state);
  29. int lua_Button_getFocusIndex(lua_State* state);
  30. int lua_Button_getFont(lua_State* state);
  31. int lua_Button_getFontSize(lua_State* state);
  32. int lua_Button_getHeight(lua_State* state);
  33. int lua_Button_getId(lua_State* state);
  34. int lua_Button_getImageColor(lua_State* state);
  35. int lua_Button_getImageRegion(lua_State* state);
  36. int lua_Button_getImageUVs(lua_State* state);
  37. int lua_Button_getMargin(lua_State* state);
  38. int lua_Button_getOpacity(lua_State* state);
  39. int lua_Button_getPadding(lua_State* state);
  40. int lua_Button_getRefCount(lua_State* state);
  41. int lua_Button_getSkinColor(lua_State* state);
  42. int lua_Button_getSkinRegion(lua_State* state);
  43. int lua_Button_getState(lua_State* state);
  44. int lua_Button_getStyle(lua_State* state);
  45. int lua_Button_getText(lua_State* state);
  46. int lua_Button_getTextAlignment(lua_State* state);
  47. int lua_Button_getTextColor(lua_State* state);
  48. int lua_Button_getTextRightToLeft(lua_State* state);
  49. int lua_Button_getWidth(lua_State* state);
  50. int lua_Button_getX(lua_State* state);
  51. int lua_Button_getY(lua_State* state);
  52. int lua_Button_getZIndex(lua_State* state);
  53. int lua_Button_isContainer(lua_State* state);
  54. int lua_Button_isEnabled(lua_State* state);
  55. int lua_Button_release(lua_State* state);
  56. int lua_Button_setAlignment(lua_State* state);
  57. int lua_Button_setAnimationPropertyValue(lua_State* state);
  58. int lua_Button_setAutoHeight(lua_State* state);
  59. int lua_Button_setAutoWidth(lua_State* state);
  60. int lua_Button_setBorder(lua_State* state);
  61. int lua_Button_setBounds(lua_State* state);
  62. int lua_Button_setConsumeInputEvents(lua_State* state);
  63. int lua_Button_setCursorColor(lua_State* state);
  64. int lua_Button_setCursorRegion(lua_State* state);
  65. int lua_Button_setFocusIndex(lua_State* state);
  66. int lua_Button_setFont(lua_State* state);
  67. int lua_Button_setFontSize(lua_State* state);
  68. int lua_Button_setImageColor(lua_State* state);
  69. int lua_Button_setImageRegion(lua_State* state);
  70. int lua_Button_setMargin(lua_State* state);
  71. int lua_Button_setOpacity(lua_State* state);
  72. int lua_Button_setPadding(lua_State* state);
  73. int lua_Button_setPosition(lua_State* state);
  74. int lua_Button_setSize(lua_State* state);
  75. int lua_Button_setSkinColor(lua_State* state);
  76. int lua_Button_setSkinRegion(lua_State* state);
  77. int lua_Button_setState(lua_State* state);
  78. int lua_Button_setStyle(lua_State* state);
  79. int lua_Button_setText(lua_State* state);
  80. int lua_Button_setTextAlignment(lua_State* state);
  81. int lua_Button_setTextColor(lua_State* state);
  82. int lua_Button_setTextRightToLeft(lua_State* state);
  83. int lua_Button_setZIndex(lua_State* state);
  84. int lua_Button_static_ANIMATE_OPACITY(lua_State* state);
  85. int lua_Button_static_ANIMATE_POSITION(lua_State* state);
  86. int lua_Button_static_ANIMATE_POSITION_X(lua_State* state);
  87. int lua_Button_static_ANIMATE_POSITION_Y(lua_State* state);
  88. int lua_Button_static_ANIMATE_SIZE(lua_State* state);
  89. int lua_Button_static_ANIMATE_SIZE_HEIGHT(lua_State* state);
  90. int lua_Button_static_ANIMATE_SIZE_WIDTH(lua_State* state);
  91. int lua_Button_static_create(lua_State* state);
  92. void luaRegister_Button();
  93. }
  94. #endif