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- #include "Base.h"
- #include "ScriptController.h"
- #include "MaterialParameter.h"
- #include "lua_MaterialParameter.h"
- #include "lua_Global.h"
- namespace gameplay
- {
- void luaRegister_MaterialParameter()
- {
- ScriptController* sc = ScriptController::getInstance();
- const luaL_Reg lua_members[] =
- {
- {"addRef", lua_MaterialParameter_addRef},
- {"createAnimation", lua_MaterialParameter_createAnimation},
- {"createAnimationFromBy", lua_MaterialParameter_createAnimationFromBy},
- {"createAnimationFromTo", lua_MaterialParameter_createAnimationFromTo},
- {"destroyAnimation", lua_MaterialParameter_destroyAnimation},
- {"getAnimation", lua_MaterialParameter_getAnimation},
- {"getAnimationPropertyComponentCount", lua_MaterialParameter_getAnimationPropertyComponentCount},
- {"getAnimationPropertyValue", lua_MaterialParameter_getAnimationPropertyValue},
- {"getName", lua_MaterialParameter_getName},
- {"getRefCount", lua_MaterialParameter_getRefCount},
- {"release", lua_MaterialParameter_release},
- {"setAnimationPropertyValue", lua_MaterialParameter_setAnimationPropertyValue},
- {"setValue", lua_MaterialParameter_setValue},
- {NULL, NULL}
- };
- const luaL_Reg lua_statics[] =
- {
- {"ANIMATE_UNIFORM", lua_MaterialParameter_static_ANIMATE_UNIFORM},
- {NULL, NULL}
- };
- std::vector<std::string> scopePath;
- sc->registerClass("MaterialParameter", lua_members, NULL, lua_MaterialParameter__gc, lua_statics, scopePath);
- }
- static MaterialParameter* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "MaterialParameter");
- luaL_argcheck(state, userdata != NULL, 1, "'MaterialParameter' expected.");
- return (MaterialParameter*)((ScriptController::LuaObject*)userdata)->instance;
- }
- int lua_MaterialParameter__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- void* userdata = luaL_checkudata(state, 1, "MaterialParameter");
- luaL_argcheck(state, userdata != NULL, 1, "'MaterialParameter' expected.");
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)userdata;
- if (object->owns)
- {
- MaterialParameter* instance = (MaterialParameter*)object->instance;
- SAFE_RELEASE(instance);
- }
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MaterialParameter_addRef(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- MaterialParameter* instance = getInstance(state);
- instance->addRef();
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MaterialParameter_createAnimation(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = ScriptController::getInstance()->getString(2, false);
- // Get parameter 2 off the stack.
- const char* param2 = ScriptController::getInstance()->getString(3, false);
- MaterialParameter* instance = getInstance(state);
- void* returnPtr = (void*)instance->createAnimation(param1, param2);
- if (returnPtr)
- {
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Animation");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = ScriptController::getInstance()->getString(2, false);
- // Get parameter 2 off the stack.
- Properties* param2 = ScriptController::getInstance()->getObjectPointer<Properties>(3, "Properties", false);
- MaterialParameter* instance = getInstance(state);
- void* returnPtr = (void*)instance->createAnimation(param1, param2);
- if (returnPtr)
- {
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Animation");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 7:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
- (lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA) &&
- (lua_type(state, 7) == LUA_TSTRING || lua_type(state, 7) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = ScriptController::getInstance()->getString(2, false);
- // Get parameter 2 off the stack.
- int param2 = (int)luaL_checkint(state, 3);
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
- // Get parameter 4 off the stack.
- unsigned long* param4 = ScriptController::getInstance()->getUnsignedLongPointer(5);
- // Get parameter 5 off the stack.
- float* param5 = ScriptController::getInstance()->getFloatPointer(6);
- // Get parameter 6 off the stack.
- Curve::InterpolationType param6 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 7));
- MaterialParameter* instance = getInstance(state);
- void* returnPtr = (void*)instance->createAnimation(param1, param2, param3, param4, param5, param6);
- if (returnPtr)
- {
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Animation");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 9:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- lua_type(state, 4) == LUA_TNUMBER &&
- (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
- (lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA) &&
- (lua_type(state, 7) == LUA_TTABLE || lua_type(state, 7) == LUA_TLIGHTUSERDATA) &&
- (lua_type(state, 8) == LUA_TTABLE || lua_type(state, 8) == LUA_TLIGHTUSERDATA) &&
- (lua_type(state, 9) == LUA_TSTRING || lua_type(state, 9) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = ScriptController::getInstance()->getString(2, false);
- // Get parameter 2 off the stack.
- int param2 = (int)luaL_checkint(state, 3);
- // Get parameter 3 off the stack.
- unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4);
- // Get parameter 4 off the stack.
- unsigned long* param4 = ScriptController::getInstance()->getUnsignedLongPointer(5);
- // Get parameter 5 off the stack.
- float* param5 = ScriptController::getInstance()->getFloatPointer(6);
- // Get parameter 6 off the stack.
- float* param6 = ScriptController::getInstance()->getFloatPointer(7);
- // Get parameter 7 off the stack.
- float* param7 = ScriptController::getInstance()->getFloatPointer(8);
- // Get parameter 8 off the stack.
- Curve::InterpolationType param8 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 9));
- MaterialParameter* instance = getInstance(state);
- void* returnPtr = (void*)instance->createAnimation(param1, param2, param3, param4, param5, param6, param7, param8);
- if (returnPtr)
- {
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Animation");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3, 7 or 9).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MaterialParameter_createAnimationFromBy(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 7:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
- (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
- (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
- lua_type(state, 7) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- const char* param1 = ScriptController::getInstance()->getString(2, false);
- // Get parameter 2 off the stack.
- int param2 = (int)luaL_checkint(state, 3);
- // Get parameter 3 off the stack.
- float* param3 = ScriptController::getInstance()->getFloatPointer(4);
- // Get parameter 4 off the stack.
- float* param4 = ScriptController::getInstance()->getFloatPointer(5);
- // Get parameter 5 off the stack.
- Curve::InterpolationType param5 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 6));
- // Get parameter 6 off the stack.
- unsigned long param6 = (unsigned long)luaL_checkunsigned(state, 7);
- MaterialParameter* instance = getInstance(state);
- void* returnPtr = (void*)instance->createAnimationFromBy(param1, param2, param3, param4, param5, param6);
- if (returnPtr)
- {
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Animation");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 7).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MaterialParameter_createAnimationFromTo(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 7:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER &&
- (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) &&
- (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) &&
- (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) &&
- lua_type(state, 7) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- const char* param1 = ScriptController::getInstance()->getString(2, false);
- // Get parameter 2 off the stack.
- int param2 = (int)luaL_checkint(state, 3);
- // Get parameter 3 off the stack.
- float* param3 = ScriptController::getInstance()->getFloatPointer(4);
- // Get parameter 4 off the stack.
- float* param4 = ScriptController::getInstance()->getFloatPointer(5);
- // Get parameter 5 off the stack.
- Curve::InterpolationType param5 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 6));
- // Get parameter 6 off the stack.
- unsigned long param6 = (unsigned long)luaL_checkunsigned(state, 7);
- MaterialParameter* instance = getInstance(state);
- void* returnPtr = (void*)instance->createAnimationFromTo(param1, param2, param3, param4, param5, param6);
- if (returnPtr)
- {
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Animation");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 7).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MaterialParameter_destroyAnimation(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- MaterialParameter* instance = getInstance(state);
- instance->destroyAnimation();
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = ScriptController::getInstance()->getString(2, false);
- MaterialParameter* instance = getInstance(state);
- instance->destroyAnimation(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MaterialParameter_getAnimation(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- MaterialParameter* instance = getInstance(state);
- void* returnPtr = (void*)instance->getAnimation();
- if (returnPtr)
- {
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Animation");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- const char* param1 = ScriptController::getInstance()->getString(2, false);
- MaterialParameter* instance = getInstance(state);
- void* returnPtr = (void*)instance->getAnimation(param1);
- if (returnPtr)
- {
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Animation");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1 or 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MaterialParameter_getAnimationPropertyComponentCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- int param1 = (int)luaL_checkint(state, 2);
- MaterialParameter* instance = getInstance(state);
- unsigned int result = instance->getAnimationPropertyComponentCount(param1);
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MaterialParameter_getAnimationPropertyValue(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- int param1 = (int)luaL_checkint(state, 2);
- // Get parameter 2 off the stack.
- AnimationValue* param2 = ScriptController::getInstance()->getObjectPointer<AnimationValue>(3, "AnimationValue", false);
- MaterialParameter* instance = getInstance(state);
- instance->getAnimationPropertyValue(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MaterialParameter_getName(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- MaterialParameter* instance = getInstance(state);
- const char* result = instance->getName();
- // Push the return value onto the stack.
- lua_pushstring(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MaterialParameter_getRefCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- MaterialParameter* instance = getInstance(state);
- unsigned int result = instance->getRefCount();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MaterialParameter_release(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- MaterialParameter* instance = getInstance(state);
- instance->release();
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MaterialParameter_setAnimationPropertyValue(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- int param1 = (int)luaL_checkint(state, 2);
- // Get parameter 2 off the stack.
- AnimationValue* param2 = ScriptController::getInstance()->getObjectPointer<AnimationValue>(3, "AnimationValue", false);
- MaterialParameter* instance = getInstance(state);
- instance->setAnimationPropertyValue(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 4:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) &&
- lua_type(state, 4) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- int param1 = (int)luaL_checkint(state, 2);
- // Get parameter 2 off the stack.
- AnimationValue* param2 = ScriptController::getInstance()->getObjectPointer<AnimationValue>(3, "AnimationValue", false);
- // Get parameter 3 off the stack.
- float param3 = (float)luaL_checknumber(state, 4);
- MaterialParameter* instance = getInstance(state);
- instance->setAnimationPropertyValue(param1, param2, param3);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3 or 4).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MaterialParameter_setValue(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float param1 = (float)luaL_checknumber(state, 2);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- int param1 = (int)luaL_checkint(state, 2);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA))
- {
- // Get parameter 1 off the stack.
- float* param1 = ScriptController::getInstance()->getFloatPointer(2);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA))
- {
- // Get parameter 1 off the stack.
- int* param1 = ScriptController::getInstance()->getIntPointer(2);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Vector2* param1 = ScriptController::getInstance()->getObjectPointer<Vector2>(2, "Vector2", true);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(*param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Vector2* param1 = ScriptController::getInstance()->getObjectPointer<Vector2>(2, "Vector2", false);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Vector3* param1 = ScriptController::getInstance()->getObjectPointer<Vector3>(2, "Vector3", true);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(*param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Vector3* param1 = ScriptController::getInstance()->getObjectPointer<Vector3>(2, "Vector3", false);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Vector4* param1 = ScriptController::getInstance()->getObjectPointer<Vector4>(2, "Vector4", true);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(*param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Vector4* param1 = ScriptController::getInstance()->getObjectPointer<Vector4>(2, "Vector4", false);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Matrix* param1 = ScriptController::getInstance()->getObjectPointer<Matrix>(2, "Matrix", true);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(*param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Matrix* param1 = ScriptController::getInstance()->getObjectPointer<Matrix>(2, "Matrix", false);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(param1);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Texture::Sampler* param1 = ScriptController::getInstance()->getObjectPointer<Texture::Sampler>(2, "TextureSampler", false);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA) &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- float* param1 = ScriptController::getInstance()->getFloatPointer(2);
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 3);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(param1, param2);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA) &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- int* param1 = ScriptController::getInstance()->getIntPointer(2);
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 3);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(param1, param2);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- Vector2* param1 = ScriptController::getInstance()->getObjectPointer<Vector2>(2, "Vector2", false);
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 3);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(param1, param2);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- Vector3* param1 = ScriptController::getInstance()->getObjectPointer<Vector3>(2, "Vector3", false);
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 3);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(param1, param2);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- Vector4* param1 = ScriptController::getInstance()->getObjectPointer<Vector4>(2, "Vector4", false);
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 3);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(param1, param2);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- Matrix* param1 = ScriptController::getInstance()->getObjectPointer<Matrix>(2, "Matrix", false);
- // Get parameter 2 off the stack.
- unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 3);
- MaterialParameter* instance = getInstance(state);
- instance->setValue(param1, param2);
-
- return 0;
- }
- else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- lua_type(state, 3) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- const char* param1 = ScriptController::getInstance()->getString(2, false);
- // Get parameter 2 off the stack.
- bool param2 = (luaL_checkint(state, 3) != 0);
- MaterialParameter* instance = getInstance(state);
- void* returnPtr = (void*)instance->setValue(param1, param2);
- if (returnPtr)
- {
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "TextureSampler");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_MaterialParameter_static_ANIMATE_UNIFORM(lua_State* state)
- {
- // Validate the number of parameters.
- if (lua_gettop(state) > 0)
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0).");
- lua_error(state);
- }
- int result = MaterialParameter::ANIMATE_UNIFORM;
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- }
|