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- #include "Base.h"
- #include "ScriptController.h"
- #include "PhysicsCollisionObject.h"
- #include "lua_PhysicsCollisionObject.h"
- #include "lua_Global.h"
- namespace gameplay
- {
- void luaRegister_PhysicsCollisionObject()
- {
- ScriptController* sc = ScriptController::getInstance();
- const luaL_Reg lua_members[] =
- {
- {"addCollisionListener", lua_PhysicsCollisionObject_addCollisionListener},
- {"collidesWith", lua_PhysicsCollisionObject_collidesWith},
- {"getCollisionShape", lua_PhysicsCollisionObject_getCollisionShape},
- {"getNode", lua_PhysicsCollisionObject_getNode},
- {"getShapeType", lua_PhysicsCollisionObject_getShapeType},
- {"getType", lua_PhysicsCollisionObject_getType},
- {"isDynamic", lua_PhysicsCollisionObject_isDynamic},
- {"isEnabled", lua_PhysicsCollisionObject_isEnabled},
- {"isKinematic", lua_PhysicsCollisionObject_isKinematic},
- {"removeCollisionListener", lua_PhysicsCollisionObject_removeCollisionListener},
- {"setEnabled", lua_PhysicsCollisionObject_setEnabled},
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- sc->registerClass("PhysicsCollisionObject", lua_members, NULL, lua_PhysicsCollisionObject__gc, lua_statics, scopePath);
- }
- static PhysicsCollisionObject* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "PhysicsCollisionObject");
- luaL_argcheck(state, userdata != NULL, 1, "'PhysicsCollisionObject' expected.");
- return (PhysicsCollisionObject*)((ScriptController::LuaObject*)userdata)->instance;
- }
- int lua_PhysicsCollisionObject__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- void* userdata = luaL_checkudata(state, 1, "PhysicsCollisionObject");
- luaL_argcheck(state, userdata != NULL, 1, "'PhysicsCollisionObject' expected.");
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)userdata;
- if (object->owns)
- {
- PhysicsCollisionObject* instance = (PhysicsCollisionObject*)object->instance;
- SAFE_DELETE(instance);
- }
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsCollisionObject_addCollisionListener(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- PhysicsCollisionObject::CollisionListener* param1 = ScriptController::getInstance()->getObjectPointer<PhysicsCollisionObject::CollisionListener>(2, "PhysicsCollisionObjectCollisionListener", false);
- PhysicsCollisionObject* instance = getInstance(state);
- instance->addCollisionListener(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- PhysicsCollisionObject::CollisionListener* param1 = ScriptController::getInstance()->getObjectPointer<PhysicsCollisionObject::CollisionListener>(2, "PhysicsCollisionObjectCollisionListener", false);
- // Get parameter 2 off the stack.
- PhysicsCollisionObject* param2 = ScriptController::getInstance()->getObjectPointer<PhysicsCollisionObject>(3, "PhysicsCollisionObject", false);
- PhysicsCollisionObject* instance = getInstance(state);
- instance->addCollisionListener(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsCollisionObject_collidesWith(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- PhysicsCollisionObject* param1 = ScriptController::getInstance()->getObjectPointer<PhysicsCollisionObject>(2, "PhysicsCollisionObject", false);
- PhysicsCollisionObject* instance = getInstance(state);
- bool result = instance->collidesWith(param1);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsCollisionObject_getCollisionShape(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- PhysicsCollisionObject* instance = getInstance(state);
- void* returnPtr = (void*)instance->getCollisionShape();
- if (returnPtr)
- {
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "PhysicsCollisionShape");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsCollisionObject_getNode(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- PhysicsCollisionObject* instance = getInstance(state);
- void* returnPtr = (void*)instance->getNode();
- if (returnPtr)
- {
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "Node");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsCollisionObject_getShapeType(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- PhysicsCollisionObject* instance = getInstance(state);
- PhysicsCollisionShape::Type result = instance->getShapeType();
- // Push the return value onto the stack.
- lua_pushstring(state, lua_stringFromEnum_PhysicsCollisionShapeType(result).c_str());
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsCollisionObject_getType(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- PhysicsCollisionObject* instance = getInstance(state);
- PhysicsCollisionObject::Type result = instance->getType();
- // Push the return value onto the stack.
- lua_pushstring(state, lua_stringFromEnum_PhysicsCollisionObjectType(result).c_str());
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsCollisionObject_isDynamic(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- PhysicsCollisionObject* instance = getInstance(state);
- bool result = instance->isDynamic();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsCollisionObject_isEnabled(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- PhysicsCollisionObject* instance = getInstance(state);
- bool result = instance->isEnabled();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsCollisionObject_isKinematic(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- PhysicsCollisionObject* instance = getInstance(state);
- bool result = instance->isKinematic();
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsCollisionObject_removeCollisionListener(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- PhysicsCollisionObject::CollisionListener* param1 = ScriptController::getInstance()->getObjectPointer<PhysicsCollisionObject::CollisionListener>(2, "PhysicsCollisionObjectCollisionListener", false);
- PhysicsCollisionObject* instance = getInstance(state);
- instance->removeCollisionListener(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- PhysicsCollisionObject::CollisionListener* param1 = ScriptController::getInstance()->getObjectPointer<PhysicsCollisionObject::CollisionListener>(2, "PhysicsCollisionObjectCollisionListener", false);
- // Get parameter 2 off the stack.
- PhysicsCollisionObject* param2 = ScriptController::getInstance()->getObjectPointer<PhysicsCollisionObject>(3, "PhysicsCollisionObject", false);
- PhysicsCollisionObject* instance = getInstance(state);
- instance->removeCollisionListener(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2 or 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsCollisionObject_setEnabled(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- bool param1 = (luaL_checkint(state, 2) != 0);
- PhysicsCollisionObject* instance = getInstance(state);
- instance->setEnabled(param1);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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