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- #include "Base.h"
- #include "ScriptController.h"
- #include "PhysicsCollisionShape.h"
- #include "lua_PhysicsCollisionShapeDefinition.h"
- #include "lua_Global.h"
- namespace gameplay
- {
- void luaRegister_PhysicsCollisionShapeDefinition()
- {
- ScriptController* sc = ScriptController::getInstance();
- const luaL_Reg lua_members[] =
- {
- {NULL, NULL}
- };
- const luaL_Reg* lua_statics = NULL;
- std::vector<std::string> scopePath;
- scopePath.push_back("PhysicsCollisionShape");
- sc->registerClass("PhysicsCollisionShapeDefinition", lua_members, lua_PhysicsCollisionShapeDefinition__init, lua_PhysicsCollisionShapeDefinition__gc, lua_statics, scopePath);
- }
- static PhysicsCollisionShape::Definition* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "PhysicsCollisionShapeDefinition");
- luaL_argcheck(state, userdata != NULL, 1, "'PhysicsCollisionShapeDefinition' expected.");
- return (PhysicsCollisionShape::Definition*)((ScriptController::LuaObject*)userdata)->instance;
- }
- int lua_PhysicsCollisionShapeDefinition__gc(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- void* userdata = luaL_checkudata(state, 1, "PhysicsCollisionShapeDefinition");
- luaL_argcheck(state, userdata != NULL, 1, "'PhysicsCollisionShapeDefinition' expected.");
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)userdata;
- if (object->owns)
- {
- PhysicsCollisionShape::Definition* instance = (PhysicsCollisionShape::Definition*)object->instance;
- SAFE_DELETE(instance);
- }
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_PhysicsCollisionShapeDefinition__init(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 0:
- {
- void* returnPtr = (void*)new PhysicsCollisionShape::Definition();
- if (returnPtr)
- {
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- break;
- }
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- PhysicsCollisionShape::Definition* param1 = ScriptController::getInstance()->getObjectPointer<PhysicsCollisionShape::Definition>(1, "PhysicsCollisionShapeDefinition", true);
- void* returnPtr = (void*)new PhysicsCollisionShape::Definition(*param1);
- if (returnPtr)
- {
- ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject));
- object->instance = returnPtr;
- object->owns = true;
- luaL_getmetatable(state, "PhysicsCollisionShapeDefinition");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- else
- {
- lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 0 or 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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