Material.cpp 650 B

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  1. #include "Material.h"
  2. namespace gameplay
  3. {
  4. Material::Material(void) :
  5. _effect(NULL)
  6. {
  7. }
  8. Material::~Material(void)
  9. {
  10. }
  11. unsigned int Material::getTypeId(void) const
  12. {
  13. return MATERIAL_ID;
  14. }
  15. const char* Material::getElementName(void) const
  16. {
  17. return "Material";
  18. }
  19. void Material::writeBinary(FILE* file)
  20. {
  21. Object::writeBinary(file);
  22. //write(_parameters, file);
  23. //write(_effect, file);
  24. }
  25. void Material::writeText(FILE* file)
  26. {
  27. fprintElementStart(file);
  28. //fprintfElement(file, "parameters", _parameters);
  29. //fprintfElement(file, "effect", _effect);
  30. fprintElementEnd(file);
  31. }
  32. }