box.material 641 B

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  1. material box
  2. {
  3. technique
  4. {
  5. pass
  6. {
  7. // shaders
  8. vertexShader = res/colored.vert
  9. fragmentShader = res/colored.frag
  10. // uniforms
  11. u_worldViewProjectionMatrix = WORLD_VIEW_PROJECTION_MATRIX
  12. u_inverseTransposeWorldViewMatrix = INVERSE_TRANSPOSE_WORLD_VIEW_MATRIX
  13. u_ambientColor = 0.2, 0.2, 0.2
  14. u_diffuseColor = 1.0, 1.0, 1.0, 1.0
  15. // render state
  16. renderState
  17. {
  18. cullFace = true
  19. depthTest = true
  20. }
  21. }
  22. }
  23. }