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- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_Logger.h"
- #include "Base.h"
- #include "Game.h"
- #include "Logger.h"
- #include "ScriptController.h"
- #include "lua_LoggerLevel.h"
- namespace gameplay
- {
- void luaRegister_Logger()
- {
- const luaL_Reg* lua_members = NULL;
- const luaL_Reg lua_statics[] =
- {
- {"isEnabled", lua_Logger_static_isEnabled},
- {"log", lua_Logger_static_log},
- {"set", lua_Logger_static_set},
- {"setEnabled", lua_Logger_static_setEnabled},
- {NULL, NULL}
- };
- std::vector<std::string> scopePath;
- ScriptUtil::registerClass("Logger", lua_members, NULL, NULL, lua_statics, scopePath);
- }
- static Logger* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "Logger");
- luaL_argcheck(state, userdata != NULL, 1, "'Logger' expected.");
- return (Logger*)((ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_Logger_static_isEnabled(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Logger::Level param1 = (Logger::Level)lua_enumFromString_LoggerLevel(luaL_checkstring(state, 1));
- bool result = Logger::isEnabled(param1);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- else
- {
- lua_pushstring(state, "lua_Logger_static_isEnabled - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Logger_static_log(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Logger::Level param1 = (Logger::Level)lua_enumFromString_LoggerLevel(luaL_checkstring(state, 1));
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<const char> param2 = ScriptUtil::getString(2, false);
- Logger::log(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Logger_static_log - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Logger_static_set(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- Logger::Level param1 = (Logger::Level)lua_enumFromString_LoggerLevel(luaL_checkstring(state, 1));
- // Get parameter 2 off the stack.
- ScriptUtil::LuaArray<const char> param2 = ScriptUtil::getString(2, false);
- Logger::set(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Logger_static_set - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_Logger_static_setEnabled(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) &&
- lua_type(state, 2) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- Logger::Level param1 = (Logger::Level)lua_enumFromString_LoggerLevel(luaL_checkstring(state, 1));
- // Get parameter 2 off the stack.
- bool param2 = ScriptUtil::luaCheckBool(state, 2);
- Logger::setEnabled(param1, param2);
-
- return 0;
- }
- else
- {
- lua_pushstring(state, "lua_Logger_static_setEnabled - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- }
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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