lua_AudioController.cpp 2.1 KB

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  1. #include "Base.h"
  2. #include "ScriptController.h"
  3. #include "AudioController.h"
  4. #include "lua_AudioController.h"
  5. #include "lua_Global.h"
  6. namespace gameplay
  7. {
  8. void luaRegister_AudioController()
  9. {
  10. ScriptController* sc = ScriptController::getInstance();
  11. const luaL_Reg lua_members[] =
  12. {
  13. {NULL, NULL}
  14. };
  15. const luaL_Reg* lua_statics = NULL;
  16. std::vector<std::string> scopePath;
  17. sc->registerClass("AudioController", lua_members, NULL, lua_AudioController__gc, lua_statics, scopePath);
  18. }
  19. static AudioController* getInstance(lua_State* state)
  20. {
  21. void* userdata = luaL_checkudata(state, 1, "AudioController");
  22. luaL_argcheck(state, userdata != NULL, 1, "'AudioController' expected.");
  23. return (AudioController*)((ScriptController::LuaObject*)userdata)->instance;
  24. }
  25. int lua_AudioController__gc(lua_State* state)
  26. {
  27. // Get the number of parameters.
  28. int paramCount = lua_gettop(state);
  29. // Attempt to match the parameters to a valid binding.
  30. switch (paramCount)
  31. {
  32. case 1:
  33. {
  34. if ((lua_type(state, 1) == LUA_TUSERDATA))
  35. {
  36. void* userdata = luaL_checkudata(state, 1, "AudioController");
  37. luaL_argcheck(state, userdata != NULL, 1, "'AudioController' expected.");
  38. ScriptController::LuaObject* object = (ScriptController::LuaObject*)userdata;
  39. if (object->owns)
  40. {
  41. AudioController* instance = (AudioController*)object->instance;
  42. SAFE_DELETE(instance);
  43. }
  44. return 0;
  45. }
  46. else
  47. {
  48. lua_pushstring(state, "Failed to match the given parameters to a valid function signature.");
  49. lua_error(state);
  50. }
  51. break;
  52. }
  53. default:
  54. {
  55. lua_pushstring(state, "Invalid number of parameters (expected 1).");
  56. lua_error(state);
  57. break;
  58. }
  59. }
  60. return 0;
  61. }
  62. }