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- // Autogenerated by gameplay-luagen
- #include "Base.h"
- #include "ScriptController.h"
- #include "lua_AIMessage.h"
- #include "AIMessage.h"
- #include "Base.h"
- namespace gameplay
- {
- void luaRegister_AIMessage()
- {
- const luaL_Reg lua_members[] =
- {
- {"getBoolean", lua_AIMessage_getBoolean},
- {"getDouble", lua_AIMessage_getDouble},
- {"getFloat", lua_AIMessage_getFloat},
- {"getId", lua_AIMessage_getId},
- {"getInt", lua_AIMessage_getInt},
- {"getLong", lua_AIMessage_getLong},
- {"getParameterCount", lua_AIMessage_getParameterCount},
- {"getParameterType", lua_AIMessage_getParameterType},
- {"getReceiver", lua_AIMessage_getReceiver},
- {"getSender", lua_AIMessage_getSender},
- {"getString", lua_AIMessage_getString},
- {"setBoolean", lua_AIMessage_setBoolean},
- {"setDouble", lua_AIMessage_setDouble},
- {"setFloat", lua_AIMessage_setFloat},
- {"setInt", lua_AIMessage_setInt},
- {"setLong", lua_AIMessage_setLong},
- {"setString", lua_AIMessage_setString},
- {NULL, NULL}
- };
- const luaL_Reg lua_statics[] =
- {
- {"create", lua_AIMessage_static_create},
- {"destroy", lua_AIMessage_static_destroy},
- {NULL, NULL}
- };
- std::vector<std::string> scopePath;
- gameplay::ScriptUtil::registerClass("AIMessage", lua_members, NULL, NULL, lua_statics, scopePath);
- }
- static AIMessage* getInstance(lua_State* state)
- {
- void* userdata = luaL_checkudata(state, 1, "AIMessage");
- luaL_argcheck(state, userdata != NULL, 1, "'AIMessage' expected.");
- return (AIMessage*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance;
- }
- int lua_AIMessage_getBoolean(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
- AIMessage* instance = getInstance(state);
- bool result = instance->getBoolean(param1);
- // Push the return value onto the stack.
- lua_pushboolean(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AIMessage_getBoolean - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_getDouble(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
- AIMessage* instance = getInstance(state);
- double result = instance->getDouble(param1);
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AIMessage_getDouble - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_getFloat(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
- AIMessage* instance = getInstance(state);
- float result = instance->getFloat(param1);
- // Push the return value onto the stack.
- lua_pushnumber(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AIMessage_getFloat - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_getId(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AIMessage* instance = getInstance(state);
- unsigned int result = instance->getId();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AIMessage_getId - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_getInt(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
- AIMessage* instance = getInstance(state);
- int result = instance->getInt(param1);
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AIMessage_getInt - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_getLong(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
- AIMessage* instance = getInstance(state);
- long result = instance->getLong(param1);
- // Push the return value onto the stack.
- lua_pushinteger(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AIMessage_getLong - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_getParameterCount(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AIMessage* instance = getInstance(state);
- unsigned int result = instance->getParameterCount();
- // Push the return value onto the stack.
- lua_pushunsigned(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AIMessage_getParameterCount - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_getParameterType(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
- AIMessage* instance = getInstance(state);
- AIMessage::ParameterType result = instance->getParameterType(param1);
- // Push the return value onto the stack.
- lua_pushnumber(state, (int)result);
- return 1;
- }
- lua_pushstring(state, "lua_AIMessage_getParameterType - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_getReceiver(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AIMessage* instance = getInstance(state);
- const char* result = instance->getReceiver();
- // Push the return value onto the stack.
- lua_pushstring(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AIMessage_getReceiver - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_getSender(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA))
- {
- AIMessage* instance = getInstance(state);
- const char* result = instance->getSender();
- // Push the return value onto the stack.
- lua_pushstring(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AIMessage_getSender - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_getString(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 2:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
- AIMessage* instance = getInstance(state);
- const char* result = instance->getString(param1);
- // Push the return value onto the stack.
- lua_pushstring(state, result);
- return 1;
- }
- lua_pushstring(state, "lua_AIMessage_getString - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 2).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_setBoolean(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TBOOLEAN)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
- // Get parameter 2 off the stack.
- bool param2 = gameplay::ScriptUtil::luaCheckBool(state, 3);
- AIMessage* instance = getInstance(state);
- instance->setBoolean(param1, param2);
-
- return 0;
- }
- lua_pushstring(state, "lua_AIMessage_setBoolean - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_setDouble(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
- // Get parameter 2 off the stack.
- double param2 = (double)luaL_checknumber(state, 3);
- AIMessage* instance = getInstance(state);
- instance->setDouble(param1, param2);
-
- return 0;
- }
- lua_pushstring(state, "lua_AIMessage_setDouble - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_setFloat(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
- // Get parameter 2 off the stack.
- float param2 = (float)luaL_checknumber(state, 3);
- AIMessage* instance = getInstance(state);
- instance->setFloat(param1, param2);
-
- return 0;
- }
- lua_pushstring(state, "lua_AIMessage_setFloat - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_setInt(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
- // Get parameter 2 off the stack.
- int param2 = (int)luaL_checkint(state, 3);
- AIMessage* instance = getInstance(state);
- instance->setInt(param1, param2);
-
- return 0;
- }
- lua_pushstring(state, "lua_AIMessage_setInt - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_setLong(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- lua_type(state, 3) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
- // Get parameter 2 off the stack.
- long param2 = (long)luaL_checklong(state, 3);
- AIMessage* instance = getInstance(state);
- instance->setLong(param1, param2);
-
- return 0;
- }
- lua_pushstring(state, "lua_AIMessage_setLong - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_setString(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 3:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA) &&
- lua_type(state, 2) == LUA_TNUMBER &&
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 2);
- // Get parameter 2 off the stack.
- const char* param2 = gameplay::ScriptUtil::getString(3, false);
- AIMessage* instance = getInstance(state);
- instance->setString(param1, param2);
-
- return 0;
- }
- lua_pushstring(state, "lua_AIMessage_setString - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 3).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_static_create(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 4:
- {
- if (lua_type(state, 1) == LUA_TNUMBER &&
- (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) &&
- (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL) &&
- lua_type(state, 4) == LUA_TNUMBER)
- {
- // Get parameter 1 off the stack.
- unsigned int param1 = (unsigned int)luaL_checkunsigned(state, 1);
- // Get parameter 2 off the stack.
- const char* param2 = gameplay::ScriptUtil::getString(2, false);
- // Get parameter 3 off the stack.
- const char* param3 = gameplay::ScriptUtil::getString(3, false);
- // Get parameter 4 off the stack.
- unsigned int param4 = (unsigned int)luaL_checkunsigned(state, 4);
- void* returnPtr = ((void*)AIMessage::create(param1, param2, param3, param4));
- if (returnPtr)
- {
- gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject));
- object->instance = returnPtr;
- object->owns = false;
- luaL_getmetatable(state, "AIMessage");
- lua_setmetatable(state, -2);
- }
- else
- {
- lua_pushnil(state);
- }
- return 1;
- }
- lua_pushstring(state, "lua_AIMessage_static_create - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 4).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- int lua_AIMessage_static_destroy(lua_State* state)
- {
- // Get the number of parameters.
- int paramCount = lua_gettop(state);
- // Attempt to match the parameters to a valid binding.
- switch (paramCount)
- {
- case 1:
- {
- if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL))
- {
- // Get parameter 1 off the stack.
- bool param1Valid;
- gameplay::ScriptUtil::LuaArray<AIMessage> param1 = gameplay::ScriptUtil::getObjectPointer<AIMessage>(1, "AIMessage", false, ¶m1Valid);
- if (!param1Valid)
- {
- lua_pushstring(state, "Failed to convert parameter 1 to type 'AIMessage'.");
- lua_error(state);
- }
- AIMessage::destroy(param1);
-
- return 0;
- }
- lua_pushstring(state, "lua_AIMessage_static_destroy - Failed to match the given parameters to a valid function signature.");
- lua_error(state);
- break;
- }
- default:
- {
- lua_pushstring(state, "Invalid number of parameters (expected 1).");
- lua_error(state);
- break;
- }
- }
- return 0;
- }
- }
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