lua_AnimationValue.h 408 B

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  1. // Autogenerated by gameplay-luagen
  2. #ifndef LUA_ANIMATIONVALUE_H_
  3. #define LUA_ANIMATIONVALUE_H_
  4. namespace gameplay
  5. {
  6. // Lua bindings for AnimationValue.
  7. int lua_AnimationValue_getFloat(lua_State* state);
  8. int lua_AnimationValue_getFloats(lua_State* state);
  9. int lua_AnimationValue_setFloat(lua_State* state);
  10. int lua_AnimationValue_setFloats(lua_State* state);
  11. void luaRegister_AnimationValue();
  12. }
  13. #endif