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- #ifndef CONSTANTS_H_
- #define CONSTANTS_H_
- #include "string"
- namespace gameplay
- {
- extern const std::string SPOT_LIGHT;
- extern const std::string POINT_LIGHT;
- extern const std::string VERTEX_COLOR;
- extern const std::string SPECULAR;
- extern const std::string LINEAR;
- extern const std::string CLAMP;
- extern const std::string REPEAT;
- extern const std::string LINEAR_MIPMAP_LINEAR;
- extern const std::string WORLD_VIEW_PROJECTION_MATRIX;
- extern const std::string TEXTURE_REPEAT;
- extern const std::string TEXTURE_OFFSET;
- extern const std::string u_diffuseTexture;
- extern const std::string MIN_FILTER;
- extern const std::string MAG_FILTER;
- }
- #endif
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