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- #ifndef CONTROL_H_
- #define CONTROL_H_
- #include "Ref.h"
- #include "Rectangle.h"
- #include "Vector2.h"
- #include "Theme.h"
- #include "ThemeStyle.h"
- #include "Touch.h"
- #include "Keyboard.h"
- #include "Mouse.h"
- #include "ScriptTarget.h"
- #include "Gamepad.h"
- namespace gameplay
- {
- class Container;
- class Form;
- /**
- * Defines the base class for all controls.
- *
- * @see http://blackberry.github.io/GamePlay/docs/file-formats.html#wiki-UI_Forms
- */
- class Control : public Ref, public AnimationTarget, public ScriptTarget
- {
- friend class Form;
- friend class Container;
- friend class Layout;
- friend class AbsoluteLayout;
- friend class VerticalLayout;
- friend class FlowLayout;
- public:
- /**
- * The possible states a control can be in.
- */
- enum State
- {
- /**
- * State of an enabled but inactive control.
- */
- NORMAL = 0x01,
- /**
- * State of a control when it is currently in focus.
- */
- FOCUS = 0x02,
- /**
- * State of a control that is currently being acted on,
- * e.g. through touch or mouse-click events.
- */
- ACTIVE = 0x04,
- /**
- * State of a control that has been disabled.
- */
- DISABLED = 0x08,
- /**
- * When a mouse is in use, the state of a control the cursor is over.
- */
- HOVER = 0x10,
- };
- /**
- * Defines the set of alignments for positioning controls and justifying text.
- */
- enum Alignment
- {
- // Specify horizontal alignment, use default vertical alignment (ALIGN_TOP).
- ALIGN_LEFT = 0x01,
- ALIGN_HCENTER = 0x02,
- ALIGN_RIGHT = 0x04,
-
- // Specify vertical alignment, use default horizontal alignment (ALIGN_LEFT).
- ALIGN_TOP = 0x10,
- ALIGN_VCENTER = 0x20,
- ALIGN_BOTTOM = 0x40,
- // Specify both vertical and horizontal alignment.
- ALIGN_TOP_LEFT = ALIGN_TOP | ALIGN_LEFT,
- ALIGN_VCENTER_LEFT = ALIGN_VCENTER | ALIGN_LEFT,
- ALIGN_BOTTOM_LEFT = ALIGN_BOTTOM | ALIGN_LEFT,
- ALIGN_TOP_HCENTER = ALIGN_TOP | ALIGN_HCENTER,
- ALIGN_VCENTER_HCENTER = ALIGN_VCENTER | ALIGN_HCENTER,
- ALIGN_BOTTOM_HCENTER = ALIGN_BOTTOM | ALIGN_HCENTER,
- ALIGN_TOP_RIGHT = ALIGN_TOP | ALIGN_RIGHT,
- ALIGN_VCENTER_RIGHT = ALIGN_VCENTER | ALIGN_RIGHT,
- ALIGN_BOTTOM_RIGHT = ALIGN_BOTTOM | ALIGN_RIGHT
- };
- /**
- * Defines supported auto sizing modes for controls.
- */
- enum AutoSize
- {
- /**
- * No auto sizing is applied.
- */
- AUTO_SIZE_NONE = 0x00,
- /**
- * The control's size is stretched to fill the content area of its parent container.
- */
- AUTO_SIZE_STRETCH = 0x01,
- /**
- * The control's size is set to tightly fit its contents.
- *
- * Not all controls support this auto sizing mode.
- */
- AUTO_SIZE_FIT = 0x02
- };
- /**
- * Implement Control::Listener and call Control::addListener()
- * in order to listen for events on controls.
- */
- class Listener
- {
- public:
- /**
- * Defines the Listener's event types.
- */
- enum EventType
- {
- /**
- * Mouse-down or touch-press event.
- */
- PRESS = 0x01,
- /**
- * Mouse-up or touch-release event.
- */
- RELEASE = 0x02,
- /**
- * Event triggered after consecutive PRESS and RELEASE events take place
- * within the bounds of a control.
- */
- CLICK = 0x04,
- /**
- * Event triggered when the value of a slider, check box, or radio button
- * changes.
- */
- VALUE_CHANGED = 0x08,
- /**
- * Event triggered when the contents of a text box are modified.
- */
- TEXT_CHANGED = 0x10,
- /**
- * Event triggered when a control is clicked with the middle mouse button.
- */
- MIDDLE_CLICK = 0x20,
- /**
- * Event triggered when a control is clicked with the right mouse button.
- */
- RIGHT_CLICK = 0x40,
- /**
- * Event triggered when a mouse cursor enters a control.
- */
- ENTER = 0x80,
- /**
- * Event triggered when a mouse cursor leaves a control.
- */
- LEAVE = 0x100,
- /**
- * Event triggered when a control gains focus.
- */
- FOCUS_GAINED = 0x200,
- /**
- * Event triggered when a control loses focus.
- */
- FOCUS_LOST = 0x400
- };
- /*
- * Destructor.
- */
- virtual ~Listener() { }
- /**
- * Method called by controls when an event is triggered.
- *
- * @param control The control triggering the event.
- * @param evt The event triggered.
- */
- virtual void controlEvent(Control* control, EventType evt) = 0;
- };
- /**
- * @script{ignore}
- * A constant used for setting themed attributes on all control states simultaneously.
- */
- static const unsigned char STATE_ALL = NORMAL | ACTIVE | FOCUS | DISABLED | HOVER;
- /**
- * Position animation property. Data = x, y
- */
- static const int ANIMATE_POSITION = 1;
- /**
- * Position x animation property. Data = x
- */
- static const int ANIMATE_POSITION_X = 2;
- /**
- * Position y animation property. Data = y
- */
- static const int ANIMATE_POSITION_Y = 3;
- /**
- * Size animation property. Data = width, height
- */
- static const int ANIMATE_SIZE = 4;
- /**
- * Size width animation property. Data = width
- */
- static const int ANIMATE_SIZE_WIDTH = 5;
- /**
- * Size height animation property. Data = height
- */
- static const int ANIMATE_SIZE_HEIGHT = 6;
- /**
- * Opacity property. Data = opacity
- */
- static const int ANIMATE_OPACITY = 7;
- /**
- * Get this control's ID string.
- *
- * @return This control's ID.
- */
- const char* getId() const;
- /**
- * Sets this control's ID string.
- *
- * @param id The new control ID.
- */
- void setId(const char* id);
- /**
- * Get the x coordinate of this control.
- *
- * @return The x coordinate of this control.
- */
- float getX() const;
- /**
- * Sets the X coordinate for the control.
- *
- * If the value is passed as a percentage of its parent container's clip region, it is interpreted as a value
- * between 0-1, where 1 equals the full size of it's parent.
- *
- * @param x The new X coordinate.
- * @param percentage True if the value should be interpreted as a percentage (0-1), false if it is regular number.
- */
- void setX(float x, bool percentage = false);
- /**
- * Determines if the X coordinate of this control computed as a percentage of its parent container.
- *
- * @return True if the X value is computed as a percentage of its parent container.
- */
- bool isXPercentage() const;
- /**
- * Get the y coordinate of this control.
- *
- * @return The y coordinate of this control.
- */
- float getY() const;
- /**
- * Sets the Y coordinate for the control.
- *
- * If the value is passed as a percentage of its parent container's clip region, it is interpreted as a value
- * between 0-1, where 1 equals the full size of it's parent.
- *
- * @param y The new Y coordinate.
- * @param percentage True if the value should be interpreted as a percentage (0-1), false if it is regular number.
- */
- void setY(float y, bool percentage = false);
- /**
- * Determines if the Y coordinate of this control is computed as a percentage of its parent container.
- *
- * @return True if the Y value is computed as a percentage of its parent container.
- */
- bool isYPercentage() const;
- /**
- * Get the width of this control.
- *
- * @return The width of this control.
- */
- float getWidth() const;
- /**
- * Set the desired width of the control, including it's border and padding, before clipping.
- *
- * If the value is passed as a percentage of its parent container's clip region, it is interpreted as a value
- * between 0-1, where 1 equals the full size of it's parent.
- *
- * @param width The width.
- * @param percentage True if the value should be interpreted as a percentage (0-1), false if it is regular number.
- */
- void setWidth(float width, bool percentage = false);
- /**
- * Determines if the width of this control is computed as a percentage of its parent container.
- *
- * @return True if the width is computed as a percentage of its parent container.
- */
- bool isWidthPercentage() const;
- /**
- * Get the height of this control.
- *
- * @return The height of this control.
- */
- float getHeight() const;
- /**
- * Set the desired height of the control, including it's border and padding, before clipping.
- *
- * If the value is passed as a percentage of its parent container's clip region, it is interpreted as a value
- * between 0-1, where 1 equals the full size of it's parent.
- *
- * @param height The height.
- * @param percentage True if the value should be interpreted as a percentage (0-1), false if it is regular number.
- */
- void setHeight(float height, bool percentage = false);
- /**
- * Determines if the height of this control is computed as a percentage of its parent container.
- *
- * @return True if the height is computed as a percentage of its parent container.
- */
- bool isHeightPercentage() const;
- /**
- * Set the position of this control relative to its parent container.
- *
- * This method sets the local position of the control, relative to its container.
- * Setting percetage values is not supported with this method, use setX
- * and setY instead.
- *
- * @param x The x coordinate.
- * @param y The y coordinate.
- */
- void setPosition(float x, float y);
- /**
- * Set the desired size of this control, including its border and padding, before clipping.
- *
- * This method sets the size of the control, relative to its container.
- * Setting percetage values is not supported with this method, use setWidth
- * and setHeight instead.
- *
- * @param width The width.
- * @param height The height.
- */
- void setSize(float width, float height);
- /**
- * Get the bounds of this control, relative to its parent container and including its
- * border and padding, before clipping.
- *
- * @return The bounds of this control.
- */
- const Rectangle& getBounds() const;
- /**
- * Set the bounds of this control, relative to its parent container and including its
- * border and padding, before clipping.
- *
- * This method sets the local bounds of the control, relative to its container.
- * Setting percetage values is not supported with this method, use setX,
- * setY, setWidth and setHeight instead.
- *
- * @param bounds The new bounds to set.
- */
- void setBounds(const Rectangle& bounds);
- /**
- * Get the absolute bounds of this control, in pixels, including border and padding,
- * before clipping.
- *
- * The absolute bounds of a control represents its final computed bounds after all
- * alignment, auto sizing, relative position and sizing has been computed. The
- * returned bounds is in absolute coordinates, relative to the control's top-most
- * parent container (usually its form).
- *
- * @return The absolute bounds of this control.
- */
- const Rectangle& getAbsoluteBounds() const;
- /**
- * Get the bounds of this control, relative to its parent container, after clipping.
- *
- * @return The bounds of this control.
- */
- const Rectangle& getClipBounds() const;
- /**
- * Get the content area of this control, in screen coordinates, after clipping.
- *
- * @return The clipping area of this control.
- */
- const Rectangle& getClip() const;
- /**
- * Returns the auto sizing mode for this control's width.
- *
- * @return The auto size mode for this control's width.
- */
- AutoSize getAutoWidth() const;
- /**
- * Enables or disables auto sizing for this control's width.
- *
- * This method is a simplified version of setAutoWidth(AutoSize) left intact for legacy reasons.
- * It enables or disables the AUTO_SIZE_STRETCH mode for the control's width.
- *
- * @param autoWidth True to enable AUTO_SIZE_STRETCH for this control's width.
- */
- void setAutoWidth(bool autoWidth);
- /**
- * Sets the auto size mode for this control's width.
- *
- * @param mode The new auto size mode for this control's width.
- */
- void setAutoWidth(AutoSize mode);
- /**
- * Returns the auto sizing mode for this control's height.
- *
- * @return The auto size mode for this control's height.
- */
- AutoSize getAutoHeight() const;
- /**
- * Enables or disables auto sizing for this control's height.
- *
- * This method is a simplified version of setAutoHeight(AutoSize) left intact for legacy reasons.
- * It enables or disables the AUTO_SIZE_STRETCH mode for the control's height.
- *
- * @param autoHeight True to enable AUTO_SIZE_STRETCH for this control's height.
- */
- void setAutoHeight(bool autoHeight);
- /**
- * Sets the auto size mode for this control's height.
- *
- * @param mode The new auto size mode for this control's height.
- */
- void setAutoHeight(AutoSize mode);
- /**
- * Set the alignment of this control within its parent container.
- *
- * @param alignment This control's alignment.
- */
- void setAlignment(Alignment alignment);
- /**
- * Get the alignment of this control within its parent container.
- *
- * @return The alignment of this control within its parent container.
- */
- Alignment getAlignment() const;
- /**
- * Set the size of this control's border.
- *
- * @param top The height of the border's top side.
- * @param bottom The height of the border's bottom side.
- * @param left The width of the border's left side.
- * @param right The width of the border's right side.
- * @param states The states to set this property on.
- * One or more members of the Control::State enum, ORed together.
- */
- void setBorder(float top, float bottom, float left, float right, unsigned char states = STATE_ALL);
- /**
- * Get the measurements of this control's border for a given state.
- *
- * @return This control's border.
- */
- const Theme::Border& getBorder(State state = NORMAL) const;
- /**
- * Set the texture region of this control's skin.
- *
- * @param region The texture region, in pixels.
- * @param states The states to set this property on.
- * One or more members of the Control::State enum, ORed together.
- */
- void setSkinRegion(const Rectangle& region, unsigned char states = STATE_ALL);
- /**
- * Get the texture region of this control's skin for a given state.
- *
- * @param state The state to get this property from.
- *
- * @return The texture region of this control's skin.
- */
- const Rectangle& getSkinRegion(State state = NORMAL) const;
- /**
- * Set the blend color of this control's skin.
- *
- * @param color The new blend color.
- * @param states The states to set this property on.
- * One or more members of the Control::State enum, ORed together.
- */
- void setSkinColor(const Vector4& color, unsigned char states = STATE_ALL);
- /**
- * Get the blend color of this control's skin for a given state.
- *
- * @param state The state to get this property from.
- *
- * @return The blend color of this control's skin.
- */
- const Vector4& getSkinColor(State state = NORMAL) const;
- /**
- * Set this control's margin.
- *
- * @param top Height of top margin.
- * @param bottom Height of bottom margin.
- * @param left Width of left margin.
- * @param right Width of right margin.
- */
- void setMargin(float top, float bottom, float left, float right);
- /**
- * Get this control's margin.
- *
- * @return This control's margin.
- */
- const Theme::Margin& getMargin() const;
- /**
- * Set this control's padding.
- *
- * @param top Height of top padding.
- * @param bottom Height of bottom padding.
- * @param left Width of left padding.
- * @param right Width of right padding.
- */
- void setPadding(float top, float bottom, float left, float right);
- /**
- * Get this control's padding.
- *
- * @return This control's padding.
- */
- const Theme::Padding& getPadding() const;
- /**
- * Set the texture region of an image used by this control.
- *
- * @param id The ID of the image to modify.
- * @param region The new texture region of the image.
- * @param states The states to set this property on.
- * One or more members of the Control::State enum, ORed together.
- */
- void setImageRegion(const char* id, const Rectangle& region, unsigned char states = STATE_ALL);
- /**
- * Get the texture region of an image used by this control for a given state.
- *
- * @param id The ID of the image.
- * @param state The state to get this property from.
- *
- * @return The texture region of the specified image.
- */
- const Rectangle& getImageRegion(const char* id, State state) const;
- /**
- * Set the blend color of an image used by this control.
- *
- * @param id The ID of the image to modify.
- * @param color The new blend color of the image.
- * @param states The states to set this property on.
- * One or more members of the Control::State enum, ORed together.
- */
- void setImageColor(const char* id, const Vector4& color, unsigned char states = STATE_ALL);
- /**
- * Get the blend color of an image used by this control for a given state.
- *
- * @param id The ID of the image.
- * @param state The state to get this property from.
- *
- * @return The blend color of the specified image.
- */
- const Vector4& getImageColor(const char* id, State state) const;
- /**
- * Get the texture coordinates of an image used by this control for a given state.
- *
- * @param id The ID of the image.
- * @param state The state to get this property from.
- *
- * @return The texture coordinates of the specified image.
- */
- const Theme::UVs& getImageUVs(const char* id, State state) const;
- /**
- * Set the texture region of this control's cursor.
- *
- * @param region The cursor region.
- * @param states The states to set this property on.
- * One or more members of the Control::State enum, ORed together.
- */
- void setCursorRegion(const Rectangle& region, unsigned char states);
- /**
- * Get the texture region of this control's cursor for a given state.
- *
- * @param state The state to get this property from.
- *
- * @return The texture region of this control's cursor.
- */
- const Rectangle& getCursorRegion(State state) const;
- /**
- * Set the blend color of this control's cursor.
- *
- * @param color The new blend color.
- * @param states The states to set this property on.
- * One or more members of the Control::State enum, ORed together.
- */
- void setCursorColor(const Vector4& color, unsigned char states);
- /**
- * Get the blend color of this control's cursor for a given state.
- *
- * @param state The state to get this property from.
- *
- * @return The blend color of this control's cursor.
- */
- const Vector4& getCursorColor(State state);
-
- /**
- * Get the texture coordinates of this control's cursor for a given state.
- *
- * @param state The state to get this property from.
- *
- * @return The texture coordinates of this control's cursor.
- */
- const Theme::UVs& getCursorUVs(State state);
- /**
- * Set the font used by this control.
- *
- * @param font The new font to use.
- * @param states The states to set this property on.
- * One or more members of the Control::State enum, ORed together.
- */
- void setFont(Font* font, unsigned char states = STATE_ALL);
- /**
- * Get the font used by this control for a given state.
- *
- * @param state The state to get this property from.
- *
- * @return the font used by this control.
- */
- Font* getFont(State state = NORMAL) const;
- /**
- * Set this control's font size.
- *
- * @param size The new font size.
- * @param states The states to set this property on.
- * One or more members of the Control::State enum, ORed together.
- */
- void setFontSize(unsigned int size, unsigned char states = STATE_ALL);
- /**
- * Get this control's font size for a given state.
- *
- * @param state The state to get this property from.
- *
- * @return This control's font size.
- */
- unsigned int getFontSize(State state = NORMAL) const;
- /**
- * Set this control's text color.
- *
- * @param color The new text color.
- * @param states The states to set this property on.
- * One or more members of the Control::State enum, ORed together.
- */
- void setTextColor(const Vector4& color, unsigned char states = STATE_ALL);
- /**
- * Get this control's text color for a given state.
- *
- * @param state The state to get this property from.
- *
- * @return This control's text color.
- */
- const Vector4& getTextColor(State state = NORMAL) const;
- /**
- * Set this control's text alignment.
- *
- * @param alignment The new text alignment.
- * @param states The states to set this property on.
- * One or more members of the Control::State enum, ORed together.
- */
- void setTextAlignment(Font::Justify alignment, unsigned char states = STATE_ALL);
- /**
- * Get this control's text alignment for a given state.
- *
- * @param state The state to get this property from.
- *
- * @return This control's text alignment for the given state.
- */
- Font::Justify getTextAlignment(State state = NORMAL) const;
- /**
- * Set whether text is drawn from right to left within this control.
- *
- * @param rightToLeft Whether text is drawn from right to left within this control.
- * @param states The states to set this property on.
- * One or more members of the Control::State enum, ORed together.
- */
- void setTextRightToLeft(bool rightToLeft, unsigned char states = STATE_ALL);
- /**
- * Get whether text is drawn from right to left within this control, for a given state.
- *
- * @param state The state to get this property from.
- *
- * @return Whether text is drawn from right to left within this control, for the given state.
- */
- bool getTextRightToLeft(State state = NORMAL) const;
- /**
- * Sets the visibility of a control.
- *
- * This is a quick way to hide a control without having to remove it from a form.
- *
- * @param visible true if the control is visible and enabled; false if not-visible and disabled.
- */
- void setVisible(bool visible);
- /**
- * Get the visibility of a control.
- *
- * @return true if the control is visible; false if not visible.
- */
- bool isVisible() const;
- /**
- * Determines if this control is visible in its hierarchy.
- *
- * A control is visible in its hierarchy if it is visible and all of its parents
- * are also visible.
- */
- bool isVisibleInHierarchy() const;
- /**
- * Set the opacity of this control.
- *
- * @param opacity The new opacity.
- * @param states The states to set this property on. One or more members of the Control::State enum, OR'ed together.
- */
- void setOpacity(float opacity, unsigned char states = STATE_ALL);
- /**
- * Get the opacity of this control for a given state.
- *
- * @param state The state to get this property from.
- *
- * @return The opacity of this control for a given state.
- */
- float getOpacity(State state = NORMAL) const;
- /**
- * Enables/Disables a control.
- *
- * @param enabled true if the control is enabled; false if disabled.
- */
- virtual void setEnabled(bool enabled);
- /**
- * Get whether this control is currently enabled.
- *
- * @return Whether this control is currently enabled.
- */
- bool isEnabled() const;
- /**
- * Determines if this control is enabled in its hierarchy.
- *
- * A control is enabled in its hierarchy if it is enabled and all of its parents
- * are also enabled.
- */
- bool isEnabledInHierarchy() const;
- /**
- * Get this control's current state.
- *
- * @return This control's current state.
- */
- State getState() const;
- /**
- * Set whether this control consumes input events,
- * preventing them from being passed to the game.
- *
- * @param consume Whether this control consumes input events.
- */
- void setConsumeInputEvents(bool consume);
- /**
- * Get whether this control consumes touch events.
- *
- * @return Whether this control consumes touch events.
- */
- bool getConsumeInputEvents();
- /**
- * Get this control's style.
- *
- * @return This control's style.
- */
- Theme::Style* getStyle() const;
- /**
- * Set the style this control will use when rendering.
- *
- * @param style The style this control will use when rendering.
- */
- void setStyle(Theme::Style* style);
- /**
- * Returns the theme for this control.
- */
- Theme* getTheme() const;
- /**
- * Get this control's z-index.
- *
- * @return This control's z-index.
- */
- int getZIndex() const;
- /**
- * Set this control's z-index.
- *
- * @param zIndex The new z-index.
- */
- void setZIndex(int zIndex);
- /**
- * Determines if this control accepts focus.
- *
- * @return True if this control accepts focus, false if it does not.
- */
- bool canFocus() const;
- /**
- * Sets whether or not the control accepts input focus.
- *
- * @param acceptsFocus True if the control should accept input focus, false otherwise.
- */
- void setCanFocus(bool acceptsFocus);
- /**
- * Determines if this control is currently in focus.
- *
- * @return True if the control is currently in focus.
- */
- bool hasFocus() const;
- /**
- * Sets input focus to this control.
- *
- * If this control accepts focus (the hasFocus method returns true), input focus
- * is set to this control. If this control is a container, the first focusable
- * control within it gains focus.
- *
- * @return True if this control or one of its children successfully gained focus,
- * false otherwise.
- */
- virtual bool setFocus();
- /**
- * Get this control's focus index.
- *
- * @return This control's focus index.
- */
- int getFocusIndex() const;
- /**
- * Set this control's focus index.
- *
- * Focus indexes control the order in which input focus changes between controls
- * when using the focus change controls such as the TAB key.
- *
- * Valid focus indexes should be zero or greater, with a negative number indicating
- * an unset focus index.
- *
- * @param focusIndex The new focus index.
- */
- void setFocusIndex(int focusIndex);
- /**
- * Returns whether this Control object is a Container or not.
- *
- * @return true if this object is of class Container, false otherwise.
- */
- virtual bool isContainer() const;
- /**
- * Gets the type of the Control and returns it as a string.
- *
- * @return The string of the Control type, all in lower-case.
- */
- virtual const char* getType() const;
- /**
- * Returns this control's parent, or NULL if this control does not have a parent.
- *
- * @return This control's parent.
- */
- Control* getParent() const;
- /**
- * Determines if this control is a child (at any level of hierarchy) of the
- * specified control.
- *
- * @param control The control to check.
- * @return True if this control is a direct or indirect child of the specified control.
- */
- bool isChild(Control* control) const;
- /**
- * Returns this control's top level form, or NULL if this control does not belong to a form.
- *
- * @return this control's form.
- */
- Form* getTopLevelForm() const;
- /**
- * Adds a listener to be notified of specific events affecting
- * this control. Event types can be OR'ed together.
- * E.g. To listen to touch-press and touch-release events,
- * pass <code>Control::Listener::TOUCH | Control::Listener::RELEASE</code>
- * as the second parameter.
- *
- * @param listener The listener to add.
- * @param eventFlags The events to listen for.
- */
- virtual void addListener(Control::Listener* listener, int eventFlags);
- /**
- * Removes a listener from this control.
- *
- * @param listener The listener to remove.
- */
- virtual void removeListener(Control::Listener* listener);
- /**
- * @see AnimationTarget::getAnimationPropertyComponentCount
- */
- virtual unsigned int getAnimationPropertyComponentCount(int propertyId) const;
- /**
- * @see AnimationTarget::getAnimationProperty
- */
- virtual void getAnimationPropertyValue(int propertyId, AnimationValue* value);
- /**
- * @see AnimationTarget::setAnimationProperty
- */
- virtual void setAnimationPropertyValue(int propertyId, AnimationValue* value, float blendWeight = 1.0f);
- protected:
- /**
- * Constant value representing an unset or invalid contact index.
- */
- static const int INVALID_CONTACT_INDEX = -1;
- /**
- * Constructor.
- */
- Control();
- /**
- * Destructor.
- */
- virtual ~Control();
- /**
- * Hidden copy assignment operator.
- */
- Control& operator=(const Control&);
- /**
- * Get the overlay type corresponding to this control's current state.
- *
- * @return The overlay type corresponding to this control's current state.
- */
- Theme::Style::OverlayType getOverlayType() const;
- /**
- * Touch callback on touch events. Controls return true if they consume the touch event.
- *
- * @param evt The touch event that occurred.
- * @param x The x position of the touch in pixels. Left edge is zero.
- * @param y The y position of the touch in pixels. Top edge is zero.
- * @param contactIndex The order of occurrence for multiple touch contacts starting at zero.
- *
- * @return Whether the touch event was consumed by this control.
- *
- * @see Touch::TouchEvent
- */
- virtual bool touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex);
- /**
- * Keyboard callback on key events.
- *
- * @param evt The key event that occurred.
- * @param key If evt is KEY_PRESS or KEY_RELEASE then key is the key code from Keyboard::Key.
- * If evt is KEY_CHAR then key is the unicode value of the character.
- *
- * @return Whether the key event was consumed by this control.
- *
- * @see Keyboard::KeyEvent
- * @see Keyboard::Key
- */
- virtual bool keyEvent(Keyboard::KeyEvent evt, int key);
- /**
- * Mouse callback on mouse events.
- *
- * @param evt The mouse event that occurred.
- * @param x The x position of the mouse in pixels. Left edge is zero.
- * @param y The y position of the mouse in pixels. Top edge is zero.
- * @param wheelDelta The number of mouse wheel ticks. Positive is up (forward), negative is down (backward).
- *
- * @return True if the mouse event is consumed or false if it is not consumed.
- *
- * @see Mouse::MouseEvent
- */
- virtual bool mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta);
- /**
- * Gamepad callback on gamepad events.
- *
- * @param gamepad The gamepad whose state changed.
- * @param evt The gamepad event that occurred.
- * @param analogIndex If evt is JOYSTICK_EVENT or TRIGGER_EVENT, this will be the index of the corresponding control.
- */
- virtual bool gamepadEvent(Gamepad::GamepadEvent evt, Gamepad* gamepad, unsigned int analogIndex);
- /**
- * Called when a control's properties change. Updates this control's internal rendering
- * properties, such as its text viewport.
- *
- * @param container This control's parent container.
- * @param offset Positioning offset to add to the control's position.
- */
- virtual void update(const Control* container, const Vector2& offset);
- /**
- * Indicates that a control will begin drawing into the specified batch.
- *
- * When drawing is finshed (before any other batch can be drawn into), the
- * finishBatch method should be called.
- *
- * @param form The form beign drawn.
- * @param batch The sprite batch to be drawn into.
- */
- void startBatch(Form* form, SpriteBatch* batch);
- /**
- * Called after a batch has been drawn into and before any other batch is used.
- *
- * @param form The form being drawn.
- * @param batch The batch that was previously started (via Control::startBatch).
- */
- void finishBatch(Form* form, SpriteBatch* batch);
- /**
- * Draws the control.
- *
- * Implementations of Control are expected to perform all drawing into a SpriteBatch.
- * Batches should not be explicitly started or finished, but instead should be passed
- * to Control::prepare(Form*, SpriteBatch*). This will handle automatically starting
- * and finishing the batch when neccessary.
- *
- * @param form The top level form being drawn.
- * @param clip The clipping rectangle.
- *
- * @return The number of draw calls issued.
- */
- virtual unsigned int draw(Form* form, const Rectangle& clip);
- /**
- * Draws the themed border and background of a control.
- *
- * Implementations of Control are expected to perform all drawing into a SpriteBatch.
- * Batches should not be explicitly started or finished, but instead should be passed
- * to Control::prepare(Form*, SpriteBatch*). This will handle automatically starting
- * and finishing the batch when neccessary.
- *
- * @param form The top level form being drawn.
- * @param clip The clipping rectangle of this control's parent container.
- *
- * @return The number of draw calls issued.
- */
- virtual unsigned int drawBorder(Form* form, const Rectangle& clip);
- /**
- * Draw the images associated with this control.
- *
- * Implementations of Control are expected to perform all drawing into a SpriteBatch.
- * Batches should not be explicitly started or finished, but instead should be passed
- * to Control::prepare(Form*, SpriteBatch*). This will handle automatically starting
- * and finishing the batch when neccessary.
- *
- * @param form The top level form being drawn.
- * @param clip The clipping rectangle of this control's parent container.
- *
- * @return The number of draw calls issued.
- */
- virtual unsigned int drawImages(Form* form, const Rectangle& clip);
- /**
- * Draw this control's text.
- *
- * Implementations of Control are expected to perform all drawing into a SpriteBatch.
- * Batches should not be explicitly started or finished, but instead should be passed
- * to Control::prepare(Form*, SpriteBatch*). This will handle automatically starting
- * and finishing the batch when neccessary.
- *
- * @param form The top level form being drawn.
- * @param clip The clipping rectangle of this control's parent container.
- *
- * @return The number of draw calls issued.
- */
- virtual unsigned int drawText(Form* form, const Rectangle& clip);
- /**
- * Initializes the control.
- *
- * @param typeName The type name of the control being initalized.
- * @param style The style to apply to this control (optional).
- * @param properties The properties to set on this control (optional).
- */
- virtual void initialize(const char* typeName, Theme::Style* style, Properties* properties);
- /**
- * Returns whether this control has been modified and requires an update.
- *
- * @return Whether this control has been modified and requires an update.
- */
- virtual bool isDirty();
- /**
- * Get a Control::State enum from a matching string.
- *
- * @param state The string to match.
- *
- * @return The Control::State enum that matches the given string.
- */
- static State getState(const char* state);
- /**
- * Get a Theme::ThemeImage from its ID, for a given state.
- *
- * @param id The ID of the image to retrieve.
- * @param state The state to get this image from.
- *
- * @return The requested Theme::ThemeImage, or NULL if none was found.
- */
- Theme::ThemeImage* getImage(const char* id, State state);
- /**
- * Notify this control's listeners of a specific event.
- *
- * @param eventType The event to trigger.
- */
- void notifyListeners(Control::Listener::EventType eventType);
- /**
- * Called when a control event is fired for this control, before external
- * listeners are notified of the event.
- *
- * @param evt The event type.
- */
- virtual void controlEvent(Control::Listener::EventType evt);
- /**
- * Gets the Alignment by string.
- *
- * @param alignment The string representation of the Alignment type.
- * @return The Alignment enum value corresponding to the given string.
- */
- static Alignment getAlignment(const char* alignment);
- /**
- * The Control's ID.
- */
- std::string _id;
- /**
- * Whether the control is enabled.
- */
- bool _enabled;
- /**
- * Bits indicating whether bounds values are absolute values or percentages.
- */
- int _boundsBits;
- /**
- * Local bounds, relative to parent container's clipping window, possibly stored as percentages (see _boundsBits).
- */
- Rectangle _relativeBounds;
- /**
- * Local bounds, relative to parent container's clipping window, and desired size.
- */
- Rectangle _bounds;
- /**
- * Local bounds, relative to parent container's clipping window, including border and padding, after clipping.
- */
- Rectangle _clipBounds;
- /**
- * Absolute bounds, including border and padding, before clipping.
- */
- Rectangle _absoluteBounds;
- /**
- * Absolute bounds, including border and padding, after clipping.
- */
- Rectangle _absoluteClipBounds;
- /**
- * Absolute bounds of content area (i.e. without border and padding), before clipping.
- */
- Rectangle _viewportBounds;
- /**
- * Absolute bounds of content area (i.e. without border and padding), after clipping.
- */
- Rectangle _viewportClipBounds;
- /**
- * If the control is dirty and need updating.
- */
- bool _dirty;
-
- /**
- * Flag for whether the Control consumes input events.
- */
- bool _consumeInputEvents;
-
- /**
- * The Control's Alignment
- */
- Alignment _alignment;
- /**
- * Whether the Control's alignment has been set programmatically.
- */
- bool _isAlignmentSet;
-
- /**
- * Whether the Control's width is auto-sized.
- */
- AutoSize _autoWidth;
-
- /**
- * Whether the Control's height is auto-sized.
- */
- AutoSize _autoHeight;
-
- /**
- * Listeners map of EventType's to a list of Listeners.
- */
- //std::map<Listener::EventType, std::list<Listener*>*>* _listeners;
- std::map<Control::Listener::EventType, std::list<Control::Listener*>*>* _listeners;
-
- /**
- * The Control's Theme::Style.
- */
- Theme::Style* _style;
- /**
- * The control is not visible and _state become DISABLED if false.
- */
- bool _visible;
- /**
- * The current opacity of the control.
- */
- float _opacity;
-
- /**
- * The z-order of the control.
- */
- int _zIndex;
- /**
- * The contact index assigned to this control.
- */
- int _contactIndex;
- /**
- * The focus order of the control.
- */
- int _focusIndex;
- /**
- * Whether or not the control accepts input focus.
- */
- bool _canFocus;
- /**
- * The control's parent container.
- */
- Container* _parent;
- private:
- /*
- * Constructor.
- */
- Control(const Control& copy);
- Theme::Style::Overlay** getOverlays(unsigned char overlayTypes, Theme::Style::Overlay** overlays);
- Theme::Style::Overlay* getOverlay(Control::State state) const;
- void overrideStyle();
- void overrideThemedProperties(Properties* properties, unsigned char states);
- void setImageList(Theme::ImageList* imageList, unsigned char states = STATE_ALL);
- void setCursor(Theme::ThemeImage* cursor, unsigned char states = STATE_ALL);
- void setSkin(Theme::Skin* skin, unsigned char states = STATE_ALL);
- Theme::Skin* getSkin(State state);
- void addSpecificListener(Control::Listener* listener, Control::Listener::EventType eventType);
- bool _styleOverridden;
- Theme::Skin* _skin;
- };
- }
- #endif
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