AbsoluteLayout.cpp 1.3 KB

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  1. #include "Base.h"
  2. #include "Control.h"
  3. #include "AbsoluteLayout.h"
  4. #include "Container.h"
  5. namespace gameplay
  6. {
  7. static AbsoluteLayout* __instance;
  8. AbsoluteLayout::AbsoluteLayout()
  9. {
  10. }
  11. AbsoluteLayout::AbsoluteLayout(const AbsoluteLayout& copy)
  12. {
  13. }
  14. AbsoluteLayout::~AbsoluteLayout()
  15. {
  16. }
  17. AbsoluteLayout* AbsoluteLayout::create()
  18. {
  19. if (!__instance)
  20. {
  21. __instance = new AbsoluteLayout();
  22. }
  23. else
  24. {
  25. __instance->addRef();
  26. }
  27. return __instance;
  28. }
  29. Layout::Type AbsoluteLayout::getType()
  30. {
  31. return Layout::LAYOUT_ABSOLUTE;
  32. }
  33. void AbsoluteLayout::update(const Container* container)
  34. {
  35. // An AbsoluteLayout does nothing to modify the layout of Controls.
  36. std::vector<Control*> controls = container->getControls();
  37. unsigned int controlsCount = controls.size();
  38. for (unsigned int i = 0; i < controlsCount; i++)
  39. {
  40. Control* control = controls[i];
  41. align(control, container);
  42. if (control->isDirty() || control->isContainer())
  43. {
  44. control->update(container->getClip());
  45. }
  46. }
  47. }
  48. }